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/*
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dedicated.c - stubs for dedicated server
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Copyright (C) 2018 a1batross, mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#if XASH_DEDICATED
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#include "common.h"
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#include "xash3d_mathlib.h"
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#include "ref_api.h"
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ref_globals_t refState;
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const char *svc_strings[256] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_changing",
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"svc_version",
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"svc_setview",
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"svc_sound",
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"svc_time",
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"svc_print",
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"svc_stufftext",
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"svc_setangle",
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"svc_serverdata",
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"svc_lightstyle",
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"svc_updateuserinfo",
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"svc_deltatable",
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"svc_clientdata",
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"svc_stopsound",
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"svc_updatepings",
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"svc_particle",
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"svc_restoresound",
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"svc_spawnstatic",
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"svc_event_reliable",
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"svc_spawnbaseline",
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"svc_temp_entity",
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_event",
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"svc_soundindex",
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"svc_ambientsound",
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"svc_intermission",
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"svc_modelindex",
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"svc_cdtrack",
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"svc_serverinfo",
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"svc_eventindex",
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"svc_weaponanim",
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"svc_bspdecal",
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"svc_roomtype",
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"svc_addangle",
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"svc_usermessage",
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"svc_packetentities",
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"svc_deltapacketentities",
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"svc_chokecount",
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"svc_resourcelist",
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"svc_deltamovevars",
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"svc_customization",
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"svc_unused46",
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"svc_crosshairangle",
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"svc_soundfade",
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"svc_unused49",
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"svc_unused50",
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"svc_director",
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"svc_studiodecal",
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"svc_unused53",
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"svc_unused54",
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"svc_unused55",
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"svc_unused56",
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"svc_querycvarvalue",
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"svc_querycvarvalue2",
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"svc_unused59",
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"svc_unused60",
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"svc_unused61",
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"svc_unused62",
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"svc_unused63",
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};
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void CL_ProcessFile( qboolean successfully_received, const char *filename )
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{
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}
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int GAME_EXPORT CL_Active( void )
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{
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return false;
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}
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qboolean CL_Initialized( void )
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{
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return false;
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}
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qboolean CL_IsInGame( void )
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{
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return true; // always active for dedicated servers
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}
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qboolean CL_IsInMenu( void )
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{
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return false;
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}
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qboolean CL_IsInConsole( void )
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{
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return false;
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}
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qboolean CL_IsIntermission( void )
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{
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return false;
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}
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qboolean CL_IsPlaybackDemo( void )
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{
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return false;
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}
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qboolean CL_IsRecordDemo( void )
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{
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return false;
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}
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qboolean CL_DisableVisibility( void )
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{
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return false;
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}
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qboolean CL_IsBackgroundDemo( void )
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{
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return false;
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}
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qboolean CL_IsBackgroundMap( void )
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{
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return false;
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}
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void CL_Init( void )
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{
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}
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void Key_Init( void )
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{
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}
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void IN_Init( void )
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{
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}
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void CL_Drop( void )
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{
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}
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void CL_ClearEdicts( void )
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{
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}
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void GAME_EXPORT Key_SetKeyDest(int key_dest)
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{
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}
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void UI_SetActiveMenu( qboolean fActive )
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{
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}
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void CL_WriteMessageHistory( void )
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{
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}
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void Host_ClientBegin( void )
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{
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Cbuf_Execute();
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}
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void Host_ClientFrame( void )
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{
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}
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void Host_InputFrame( void )
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{
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}
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void VID_InitDefaultResolution( void )
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{
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}
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void Con_Init( void )
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{
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}
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void R_ClearAllDecals( void )
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{
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}
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int R_CreateDecalList( struct decallist_s *pList )
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{
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return 0;
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}
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void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
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{
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}
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
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{
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return 0;
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}
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int GAME_EXPORT CL_GetMaxClients( void )
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{
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return 0;
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}
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void IN_TouchInitConfig( void )
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{
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}
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void CL_Disconnect( void )
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{
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}
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void CL_Shutdown( void )
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{
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}
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void R_ClearStaticEntities( void )
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{
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}
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void Host_Credits( void )
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{
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}
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qboolean UI_CreditsActive( void )
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{
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return false;
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}
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void S_StopBackgroundTrack( void )
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{
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}
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void SCR_BeginLoadingPlaque( qboolean is_background )
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{
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}
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int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
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{
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return 0;
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}
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void S_StopAllSounds( qboolean ambient )
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{
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}
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void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
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{
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}
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void GAME_EXPORT Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... )
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{
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}
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const byte *GL_TextureData( unsigned int texnum )
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{
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return NULL;
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}
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void SCR_CheckStartupVids( void )
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{
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}
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void Sys_SetClipboardData( const char *text, size_t size )
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{
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}
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void CL_StopPlayback( void )
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{
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}
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void CL_ClearStaticEntities( void )
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{
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}
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void UI_ShowConnectionWarning( void )
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{
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}
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void CL_Crashed( void )
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{
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}
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#endif // XASH_DEDICATED
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