Xash3D FWGS engine.
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#pragma once
#ifndef VID_COMMON
#define VID_COMMON
typedef struct vidmode_s
{
const char *desc;
int width;
int height;
} vidmode_t;
typedef enum window_mode_e
{
WINDOW_MODE_WINDOWED = 0,
WINDOW_MODE_FULLSCREEN,
WINDOW_MODE_BORDERLESS,
WINDOW_MODE_COUNT,
} window_mode_t;
typedef struct
{
void* context; // handle to GL rendering context
int safe;
int desktopBitsPixel;
int desktopHeight;
qboolean initialized; // OpenGL subsystem started
qboolean extended; // extended context allows to GL_Debug
qboolean software;
} glwstate_t;
extern glwstate_t glw_state;
#define VID_MIN_HEIGHT 200
#define VID_MIN_WIDTH 320
extern convar_t vid_fullscreen;
extern convar_t vid_maximized;
extern convar_t vid_highdpi;
extern convar_t window_width;
extern convar_t window_height;
extern convar_t window_xpos;
extern convar_t window_ypos;
extern convar_t gl_msaa_samples;
void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximized );
void VID_SetDisplayTransform( int *render_w, int *render_h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
#endif // VID_COMMON