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/*
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sv_query.c - Source-engine like server querying
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Copyright (C) 2023 jeefo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "server.h"
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#define SOURCE_QUERY_INFO 'T'
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#define SOURCE_QUERY_DETAILS 'I'
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#define SOURCE_QUERY_RULES 'V'
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#define SOURCE_QUERY_RULES_RESPONSE 'E'
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#define SOURCE_QUERY_PLAYERS 'U'
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#define SOURCE_QUERY_PLAYERS_RESPONSE 'D'
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#define SOURCE_QUERY_CONNECTIONLESS -1
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/*
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==================
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SV_SourceQuery_Details
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==================
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*/
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void SV_SourceQuery_Details( netadr_t from )
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{
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sizebuf_t buf;
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char answer[2048];
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int i, bot_count, client_count;
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int is_private = 0;
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SV_GetPlayerCount( &client_count, &bot_count );
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client_count += bot_count; // bots are counted as players in this reply
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if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" ))
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is_private = 1;
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MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_DETAILS );
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MSG_WriteByte( &buf, PROTOCOL_VERSION );
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MSG_WriteString( &buf, hostname.string );
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MSG_WriteString( &buf, sv.name );
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MSG_WriteString( &buf, GI->gamefolder );
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MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( ));
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MSG_WriteShort( &buf, 0 );
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MSG_WriteByte( &buf, client_count );
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MSG_WriteByte( &buf, svs.maxclients );
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MSG_WriteByte( &buf, bot_count );
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MSG_WriteByte( &buf, Host_IsDedicated( ) ? 'd' : 'l' );
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#if XASH_WIN32
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MSG_WriteByte( &buf, 'w' );
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#elif XASH_APPLE
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MSG_WriteByte( &buf, 'm' );
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#else
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MSG_WriteByte( &buf, 'l' );
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#endif
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MSG_WriteByte( &buf, is_private );
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MSG_WriteByte( &buf, GI->secure );
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MSG_WriteString( &buf, XASH_VERSION );
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NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
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}
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/*
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==================
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SV_SourceQuery_Rules
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==================
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*/
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void SV_SourceQuery_Rules( netadr_t from )
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{
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sizebuf_t buf;
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char answer[1024 * 8];
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cvar_t *cvar;
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int cvar_count = 0;
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for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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{
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if( FBitSet( cvar->flags, FCVAR_SERVER ))
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cvar_count++;
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}
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if( cvar_count <= 0 )
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return;
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MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_RULES_RESPONSE );
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MSG_WriteShort( &buf, cvar_count );
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for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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{
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if( !FBitSet( cvar->flags, FCVAR_SERVER ))
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continue;
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MSG_WriteString( &buf, cvar->name );
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if( FBitSet( cvar->flags, FCVAR_PROTECTED ))
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MSG_WriteString( &buf, ( COM_CheckStringEmpty( cvar->string ) && Q_stricmp( cvar->string, "none" )) ? "1" : "0" );
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else
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MSG_WriteString( &buf, cvar->string );
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}
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NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
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}
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/*
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==================
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SV_SourceQuery_Players
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==================
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*/
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void SV_SourceQuery_Players( netadr_t from )
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{
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sizebuf_t buf;
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char answer[1024 * 8];
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int i, client_count, bot_count_unused;
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SV_GetPlayerCount( &client_count, &bot_count_unused );
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if( client_count <= 0 )
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return;
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MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_PLAYERS_RESPONSE );
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MSG_WriteByte( &buf, client_count );
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for( i = 0; i < svs.maxclients; i++ )
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{
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sv_client_t *cl = &svs.clients[i];
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if( cl->state < cs_connected )
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continue;
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MSG_WriteByte( &buf, i );
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MSG_WriteString( &buf, cl->name );
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MSG_WriteLong( &buf, cl->edict->v.frags );
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if( FBitSet( cl->flags, FCL_FAKECLIENT ))
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MSG_WriteFloat( &buf, -1.0f );
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else MSG_WriteFloat( &buf, host.realtime - cl->connecttime );
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}
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NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
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}
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/*
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==================
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SV_SourceQuery_HandleConnnectionlessPacket
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==================
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*/
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qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from )
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{
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int request = c[0];
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switch( request )
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{
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case SOURCE_QUERY_INFO:
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SV_SourceQuery_Details( from );
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return true;
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case SOURCE_QUERY_RULES:
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SV_SourceQuery_Rules( from );
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return true;
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case SOURCE_QUERY_PLAYERS:
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SV_SourceQuery_Players( from );
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return true;
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default:
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return false;
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}
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return false;
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}
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