/* sv_query.c - Source-engine like server querying Copyright (C) 2023 jeefo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "server.h" #define SOURCE_QUERY_INFO 'T' #define SOURCE_QUERY_DETAILS 'I' #define SOURCE_QUERY_RULES 'V' #define SOURCE_QUERY_RULES_RESPONSE 'E' #define SOURCE_QUERY_PLAYERS 'U' #define SOURCE_QUERY_PLAYERS_RESPONSE 'D' #define SOURCE_QUERY_CONNECTIONLESS -1 /* ================== SV_SourceQuery_Details ================== */ void SV_SourceQuery_Details( netadr_t from ) { sizebuf_t buf; char answer[2048]; int i, bot_count, client_count; int is_private = 0; SV_GetPlayerCount( &client_count, &bot_count ); client_count += bot_count; // bots are counted as players in this reply if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" )) is_private = 1; MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer )); MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS ); MSG_WriteByte( &buf, SOURCE_QUERY_DETAILS ); MSG_WriteByte( &buf, PROTOCOL_VERSION ); MSG_WriteString( &buf, hostname.string ); MSG_WriteString( &buf, sv.name ); MSG_WriteString( &buf, GI->gamefolder ); MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( )); MSG_WriteShort( &buf, 0 ); MSG_WriteByte( &buf, client_count ); MSG_WriteByte( &buf, svs.maxclients ); MSG_WriteByte( &buf, bot_count ); MSG_WriteByte( &buf, Host_IsDedicated( ) ? 'd' : 'l' ); #if XASH_WIN32 MSG_WriteByte( &buf, 'w' ); #elif XASH_APPLE MSG_WriteByte( &buf, 'm' ); #else MSG_WriteByte( &buf, 'l' ); #endif MSG_WriteByte( &buf, is_private ); MSG_WriteByte( &buf, GI->secure ); MSG_WriteString( &buf, XASH_VERSION ); NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from ); } /* ================== SV_SourceQuery_Rules ================== */ void SV_SourceQuery_Rules( netadr_t from ) { sizebuf_t buf; char answer[1024 * 8]; cvar_t *cvar; int cvar_count = 0; for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next ) { if( FBitSet( cvar->flags, FCVAR_SERVER )) cvar_count++; } if( cvar_count <= 0 ) return; MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer )); MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS ); MSG_WriteByte( &buf, SOURCE_QUERY_RULES_RESPONSE ); MSG_WriteShort( &buf, cvar_count ); for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next ) { if( !FBitSet( cvar->flags, FCVAR_SERVER )) continue; MSG_WriteString( &buf, cvar->name ); if( FBitSet( cvar->flags, FCVAR_PROTECTED )) MSG_WriteString( &buf, ( COM_CheckStringEmpty( cvar->string ) && Q_stricmp( cvar->string, "none" )) ? "1" : "0" ); else MSG_WriteString( &buf, cvar->string ); } NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from ); } /* ================== SV_SourceQuery_Players ================== */ void SV_SourceQuery_Players( netadr_t from ) { sizebuf_t buf; char answer[1024 * 8]; int i, client_count, bot_count_unused; SV_GetPlayerCount( &client_count, &bot_count_unused ); if( client_count <= 0 ) return; MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer )); MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS ); MSG_WriteByte( &buf, SOURCE_QUERY_PLAYERS_RESPONSE ); MSG_WriteByte( &buf, client_count ); for( i = 0; i < svs.maxclients; i++ ) { sv_client_t *cl = &svs.clients[i]; if( cl->state < cs_connected ) continue; MSG_WriteByte( &buf, i ); MSG_WriteString( &buf, cl->name ); MSG_WriteLong( &buf, cl->edict->v.frags ); if( FBitSet( cl->flags, FCL_FAKECLIENT )) MSG_WriteFloat( &buf, -1.0f ); else MSG_WriteFloat( &buf, host.realtime - cl->connecttime ); } NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from ); } /* ================== SV_SourceQuery_HandleConnnectionlessPacket ================== */ qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from ) { int request = c[0]; switch( request ) { case SOURCE_QUERY_INFO: SV_SourceQuery_Details( from ); return true; case SOURCE_QUERY_RULES: SV_SourceQuery_Rules( from ); return true; case SOURCE_QUERY_PLAYERS: SV_SourceQuery_Players( from ); return true; default: return false; } return false; }