Xash3D FWGS engine.
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6 years ago
# Xash3D FWGS Engine
[![Build Status](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master)](https://travis-ci.org/FWGS/xash3d-fwgs) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://discord.fwgs.ru/) \
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[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-deploy/tree/anewengine-master)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
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```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
```
## Fork features
* HLSDK 2.4 support.
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* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
* Modern compilers support: say no more to MSVC6.
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* Better multiplayer support: multiple master servers, headless dedicated server.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
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* Different input methods: touch, gamepad and classic mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
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* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
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* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API
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* Voice support
* Vulkan renderer
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## Installation & Running
0) Download Xash3D binaries: you can use [testing](https://github.com/FWGS/xash3d-deploy/tree/anewengine-master) build, also you can compile engine from sources.
Choose proper build package depending on which platform you're using.
1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to mentioned above directory with engine binaries.
Also if you're using Windows: you should copy `vgui.dll` library from Half-Life directory to Xash3D directory.
But instead, you can compile [hlsdk-xash3d](https://github.com/FWGS/hlsdk-xash3d) yourself instead of using official Valve game binaries, but you still needed to copy `valve` directory because all resources like sounds/models/maps located in there.
3) Download [extras.pak](https://github.com/FWGS/xash-extras/releases/tag/v0.19.2) and place it to `valve` directory.
4) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
For additional info, run Xash3D with `-help` command line key.
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## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
* Issues are accepted in both English and Russian
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* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
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## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
If you're stuck somewhere and you need a clear example, read `.travis.yml` and `scripts/build*.sh`.
NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.
### Prerequisites
#### Windows (Visual Studio)
* Install Visual Studio.
* Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey.
* Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey.
* Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio.
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
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#### GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
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`$ sudo dpkg --add-architecture i386`
* Install development tools
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* For 32-bit engine on amd64: \
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
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* For everything else: \
`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev`
* Clone this repostory:
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`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
### Building
#### Windows (Visual Studio)
0) Open command line
1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help`
3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory`
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4) Compile: `waf build`
5) Install: `waf install`
#### Linux
0) Examine which build options are available: `./waf --help`
1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory`
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(To compile 64-bit engine on 64-bit x86 processor, you need to pass `-8` also)
2) Compile: `./waf build`
3) Install(optional): `./waf install`
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