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README.md
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README.md
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# Xash3D FWGS Engine
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Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike.
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Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
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```
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Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
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@ -8,17 +9,21 @@ as well as to give game developers well known workflow and extend it.
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Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
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```
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Latest release build: https://github.com/FWGS/xash3d-fwgs/releases/latest
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Latest development build: https://github.com/FWGS/xash3d-deploy/tree/newengine-latest
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## Fork features
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* HLSDK 2.4 support.
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* Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku.
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* Modern compilers support, say no more to VC6.
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* Modern compilers support: say no more to MSVC6.
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* Better multiplayer support: multiple master servers, headless dedicated server.
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* Mobility API, which allows better game integration on mobile devices(vibration, touch controls)
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* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
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* Different input methods: touch, gamepad and classic mouse & keyboard.
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* TrueType font rendering, as a part of mainui_cpp.
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* A set of small improvements, without broken compatibility.
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## Planned fork features
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* Virtual Reality support and game API(in development!)
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* Voice support
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* Multiple renderers support(OpenGL, GLES, Vulkan, software)
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@ -29,11 +34,40 @@ Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
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## Build instructions
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We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
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1) Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`
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2) Examine which build options are available: `waf --help`
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3) Configure build: `waf configure`
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If you're stuck somewhere and you need a clear example, open `.travis.yml`.
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### Prerequisites
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#### Windows(Visual Studio)
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* Install Visual Studio.
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* Install latest [Python](https://python.org) *OR* run `cinst python.install` if you have Chocolatey.
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* Install latest [Git](https://git-scm.com/download/win) *OR* run `cinst git.install` if you have Chocolatey.
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* Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio.
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* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
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* Clone `vgui-dev` repository: `git clone https://github.com/FWGS/vgui-dev`.
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* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
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#### Linux
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NOTE: Make sure you're OK with targetting 32-bit.
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Even if Xash3D FWGS does support targetting 64-bit, anything can happen, not to mention that you can't load games without recompiling them from source code!
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* *Gentoo*: TODO
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* *Debian*: TODO
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* *ArchLinux*: TODO
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### Building
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#### Windows(Visual Studio)
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0) Open command line
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1) Navigate to `xash3d-fwgs` directory.
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2) Carefully examine which build options are available: `waf --help`
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3) Configure build: `waf configure --build-type=release --sdl2=c:/path/to/SDL2 --vgui-dev=c:/path/to/vgui-dev --prefix=c:/path/to/any/output/directory`
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4) Compile: `waf build`
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5) Install(optional): `waf install`
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5) Install: `waf install`
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#### Linux
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0) Examine which build options are available: `./waf --help`
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1) Configure build: `./waf configure --build-type=release`
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2) Compile: `./waf build`
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3) Install(optional): `./waf install`
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## Running
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1) Copy libraries and main executable somewhere, if you're skipped installation stage.
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