* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
@ -45,7 +45,6 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and `
@@ -45,7 +45,6 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and `
* Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey.
* Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio.
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
#### Linux
@ -53,8 +52,18 @@ NOTE: Make sure you're OK with targetting 32-bit.
@@ -53,8 +52,18 @@ NOTE: Make sure you're OK with targetting 32-bit.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
@ -62,13 +71,14 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
@@ -62,13 +71,14 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
0) Open command line
1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help`