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/*
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common.h - definitions common between client and server
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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===================================================================================================================================
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Legend:
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INTERNAL RESOURCE - function contain hardcoded path to resource that engine required (optional in most cases)
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OBSOLETE, UNUSED - this function no longer used and leaved here for keep binary compatibility
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TODO - some functionality not impemented but planned
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FIXME - code doesn't working properly in some rare cases
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HACKHACK - unexpected behavior on some input params (or something like)
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BUGBUG - code doesn't working properly in most cases!
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TESTTEST - this code may be unstable and needs to be more tested
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g-cont: - notes from engine author
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XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
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===================================================================================================================================
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*/
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#include "port.h"
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#include "backends.h"
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#include "defaults.h"
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#include <stdio.h>
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#include <stdlib.h> // rand, adbs
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#include <stdarg.h> // va
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#ifndef _WIN32
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#include <stddef.h> // size_t
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#else
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#include <sys/types.h> // off_t
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#endif
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// configuration
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//
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// check if selected backend not allowed
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//
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#if XASH_TIMER == TIMER_NULL
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#error "Please select timer backend"
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#endif
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#ifndef XASH_DEDICATED
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#if XASH_VIDEO == VIDEO_NULL
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#error "Please select video backend"
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#endif
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#endif
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#ifndef XASH_SDL
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#if XASH_TIMER == TIMER_SDL || XASH_VIDEO == VIDEO_SDL || XASH_SOUND == SOUND_SDL || XASH_INPUT == INPUT_SDL
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#error "SDL backends without XASH_SDL not allowed"
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#endif
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#endif
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
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typedef struct
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{
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int numfilenames;
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char **filenames;
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char *filenamesbuffer;
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} search_t;
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enum
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{
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DEV_NONE = 0,
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DEV_NORMAL,
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DEV_EXTENDED
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};
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enum
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{
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D_INFO = 1, // "-dev 1", shows various system messages
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D_WARN, // "-dev 2", shows not critical system warnings
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D_ERROR, // "-dev 3", shows critical warnings
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D_REPORT, // "-dev 4", special case for game reports
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D_NOTE // "-dev 5", show system notifications for engine developers
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};
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typedef enum
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{
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HOST_NORMAL, // listen server, singleplayer
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HOST_DEDICATED,
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} instance_t;
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#ifdef XASH_DEDICATED
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#define Host_IsDedicated() ( true )
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#else
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#define Host_IsDedicated() ( host.type == HOST_DEDICATED )
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#endif
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#include "system.h"
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#include "com_model.h"
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#include "com_strings.h"
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#include "crtlib.h"
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#include "cvar.h"
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#include "con_nprint.h"
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#include "crclib.h"
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#define XASH_VERSION "0.99" // engine current version
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// PERFORMANCE INFO
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#define MIN_FPS 20.0 // host minimum fps value for maxfps.
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#define MAX_FPS 200.0 // upper limit for maxfps.
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#define HOST_FPS 100.0 // multiplayer games typical fps
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#define MAX_FRAMETIME 0.25
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#define MIN_FRAMETIME 0.0001
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#define GAME_FPS 20.0
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#define MAX_CMD_TOKENS 80 // cmd tokens
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#define MAX_ENTNUMBER 99999 // for server and client parsing
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#define MAX_HEARTBEAT -99999 // connection time
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#define QCHAR_WIDTH 16 // font width
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#define CIN_MAIN 0
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#define CIN_LOGO 1
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
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// filesystem flags
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#define FS_STATIC_PATH ( 1U << 0 ) // FS_ClearSearchPath will be ignore this path
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#define FS_NOWRITE_PATH ( 1U << 1 ) // default behavior - last added gamedir set as writedir. This flag disables it
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#define FS_GAMEDIR_PATH ( 1U << 2 ) // just a marker for gamedir path
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#define FS_CUSTOM_PATH ( 1U << 3 ) // custom directory
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#define FS_GAMERODIR_PATH ( 1U << 4 ) // caseinsensitive
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#define FS_GAMEDIRONLY_SEARCH_FLAGS ( FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH )
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#define GI SI.GameInfo
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#define FS_Gamedir() SI.GameInfo->gamefolder
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#define FS_Title() SI.GameInfo->title
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#define GameState (&host.game)
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#define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds
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#ifdef _DEBUG
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void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
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#else
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#define Assert( f )
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#endif
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extern convar_t *gl_vsync;
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extern convar_t *scr_loading;
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extern convar_t *scr_download;
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extern convar_t *cmd_scripting;
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extern convar_t *sv_maxclients;
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extern convar_t *cl_allow_levelshots;
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extern convar_t *vid_displayfrequency;
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extern convar_t host_developer;
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extern convar_t *host_limitlocal;
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extern convar_t *host_framerate;
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extern convar_t *host_maxfps;
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/*
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==============================================================
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HOST INTERFACE
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==============================================================
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*/
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/*
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========================================================================
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GAMEINFO stuff
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internal shared gameinfo structure (readonly for engine parts)
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========================================================================
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*/
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typedef struct gameinfo_s
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{
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// filesystem info
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char gamefolder[MAX_QPATH]; // used for change game '-game x'
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char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life)
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char falldir[MAX_QPATH]; // used as second basedir
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char startmap[MAX_QPATH];// map to start singleplayer game
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char trainmap[MAX_QPATH];// map to start hazard course (if specified)
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char title[64]; // Game Main Title
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float version; // game version (optional)
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// .dll pathes
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char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls"
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char game_dll[MAX_QPATH]; // custom path for game.dll
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// .ico path
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char iconpath[MAX_QPATH]; // "game.ico" by default
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// about mod info
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string game_url; // link to a developer's site
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string update_url; // link to updates page
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char type[MAX_QPATH]; // single, toolkit, multiplayer etc
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char date[MAX_QPATH];
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size_t size;
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int gamemode;
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qboolean secure; // prevent to console acess
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qboolean nomodels; // don't let player to choose model (use player.mdl always)
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qboolean noskills; // disable skill menu selection
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char sp_entity[32]; // e.g. info_player_start
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char mp_entity[32]; // e.g. info_player_deathmatch
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char mp_filter[32]; // filtering multiplayer-maps
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
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int max_edicts; // min edicts is 600, max edicts is 8196
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int max_tents; // min temp ents is 300, max is 2048
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int max_beams; // min beams is 64, max beams is 512
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int max_particles; // min particles is 4096, max particles is 32768
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char game_dll_linux[64]; // custom path for game.dll
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char game_dll_osx[64]; // custom path for game.dll
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qboolean added;
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} gameinfo_t;
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typedef enum
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{
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GAME_NORMAL,
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GAME_SINGLEPLAYER_ONLY,
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GAME_MULTIPLAYER_ONLY
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} gametype_t;
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typedef struct sysinfo_s
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{
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string exeName; // exe.filename
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string rcName; // .rc script name
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string basedirName; // name of base directory
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string gamedll;
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string clientlib;
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gameinfo_t *GameInfo; // current GameInfo
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start)
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int numgames;
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} sysinfo_t;
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typedef enum
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{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
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HOST_SHUTDOWN, // shutdown operations
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HOST_ERR_FATAL, // sys error
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_CRASHED // an exception handler called
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} host_status_t;
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typedef enum
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{
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STATE_RUNFRAME = 0,
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STATE_LOAD_LEVEL,
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STATE_LOAD_GAME,
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STATE_CHANGELEVEL,
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STATE_GAME_SHUTDOWN,
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} host_state_t;
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typedef struct
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{
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host_state_t curstate;
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host_state_t nextstate;
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char levelName[MAX_QPATH];
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char landmarkName[MAX_QPATH];
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qboolean backgroundMap;
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qboolean loadGame;
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qboolean newGame; // unload the server.dll before start a new map
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} game_status_t;
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typedef enum
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{
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key_console = 0,
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key_game,
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key_menu,
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key_message
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} keydest_t;
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typedef enum
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{
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RD_NONE = 0,
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RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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#include "net_ws.h"
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// console field
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typedef struct
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{
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string buffer;
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int cursor;
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int scroll;
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int widthInChars;
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} field_t;
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typedef struct host_redirect_s
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{
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rdtype_t target;
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char *buffer;
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int buffersize;
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netadr_t address;
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void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
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typedef struct
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{
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char name[MAX_QPATH];
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short entnum;
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vec3_t origin;
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float volume;
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float attenuation;
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qboolean looping;
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byte channel;
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byte pitch;
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byte wordIndex; // current playing word in sentence
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double samplePos;
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double forcedEnd;
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} soundlist_t;
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typedef struct
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{
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char model[MAX_QPATH]; // curstate.modelindex = SV_ModelIndex
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
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short clientIndex;
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float fadeSpeed;
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float bounceFactor;
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byte hitSound;
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qboolean high_priority;
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float x, y, z;
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int flags;
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float time;
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// base state
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vec3_t velocity; // baseline.origin
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vec3_t avelocity; // baseline.angles
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int fadeamount; // baseline.renderamt
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float sparklife; // baseline.framerate
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float thinkTime; // baseline.scale
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// current state
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vec3_t origin; // entity.origin
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vec3_t angles; // entity.angles
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float renderamt; // curstate.renderamt
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color24 rendercolor; // curstate.rendercolor
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int rendermode; // curstate.rendermode
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int renderfx; // curstate.renderfx
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float framerate; // curstate.framerate
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float frame; // curstate.frame
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byte body; // curstate.body
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byte skin; // curstate.skin
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float scale; // curstate.scale
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|
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} tentlist_t;
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|
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typedef struct host_parm_s
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|
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{
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|
HINSTANCE hInst;
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|
|
HANDLE hMutex;
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|
|
host_status_t status; // global host state
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|
|
game_status_t game; // game manager
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|
uint type; // running at
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|
jmp_buf abortframe; // abort current frame
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|
|
dword errorframe; // to prevent multiple host error
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|
|
byte *mempool; // static mempool for misc allocations
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|
|
string finalmsg; // server shutdown final message
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|
|
|
string downloadfile; // filename to be downloading
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|
|
|
int downloadcount; // how many files remain to downloading
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|
|
|
char deferred_cmd[128]; // deferred commands
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|
|
|
host_redirect_t rd; // remote console
|
|
|
|
|
|
|
|
// command line parms
|
|
|
|
int argc;
|
|
|
|
char **argv;
|
|
|
|
|
|
|
|
double realtime; // host.curtime
|
|
|
|
double frametime; // time between engine frames
|
|
|
|
double realframetime; // for some system events, e.g. console animations
|
|
|
|
|
|
|
|
uint framecount; // global framecount
|
|
|
|
|
|
|
|
// list of unique decal indexes
|
|
|
|
char draw_decals[MAX_DECALS][MAX_QPATH];
|
|
|
|
|
|
|
|
vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed
|
|
|
|
vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed
|
|
|
|
|
|
|
|
void* hWnd; // main window
|
|
|
|
qboolean allow_console; // allow console in dev-mode or multiplayer game
|
|
|
|
qboolean allow_console_init; // initial value to allow the console
|
|
|
|
qboolean key_overstrike; // key overstrike mode
|
|
|
|
qboolean stuffcmds_pending; // should execute stuff commands
|
|
|
|
qboolean allow_cheats; // this host will allow cheating
|
|
|
|
qboolean con_showalways; // show console always (developer and dedicated)
|
|
|
|
qboolean com_handlecolon; // allow COM_ParseFile to handle colon as single char
|
|
|
|
qboolean com_ignorebracket; // allow COM_ParseFile to ignore () as single char
|
|
|
|
qboolean change_game; // initialize when game is changed
|
|
|
|
qboolean mouse_visible; // vgui override cursor control
|
|
|
|
qboolean shutdown_issued; // engine is shutting down
|
|
|
|
qboolean force_draw_version; // used when fraps is loaded
|
|
|
|
float force_draw_version_time;
|
|
|
|
qboolean write_to_clipboard; // put image to clipboard instead of disk
|
|
|
|
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
|
|
|
|
qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands
|
|
|
|
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
|
|
|
|
int sv_cvars_restored; // count of restored server cvars
|
|
|
|
qboolean crashed; // set to true if crashed
|
|
|
|
qboolean daemonized;
|
|
|
|
qboolean enabledll;
|
|
|
|
qboolean textmode;
|
|
|
|
|
|
|
|
// some settings were changed and needs to global update
|
|
|
|
qboolean userinfo_changed;
|
|
|
|
qboolean movevars_changed;
|
|
|
|
qboolean renderinfo_changed;
|
|
|
|
|
|
|
|
char rootdir[256]; // member root directory
|
|
|
|
char rodir[256]; // readonly root
|
|
|
|
char gamefolder[MAX_QPATH]; // it's a default gamefolder
|
|
|
|
byte *imagepool; // imagelib mempool
|
|
|
|
byte *soundpool; // soundlib mempool
|
|
|
|
|
|
|
|
uint features; // custom features that enables by mod-maker request
|
|
|
|
|
|
|
|
// for IN_MouseMove() easy access
|
|
|
|
int window_center_x;
|
|
|
|
int window_center_y;
|
|
|
|
|
|
|
|
struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
|
|
|
|
int numdecals;
|
|
|
|
|
|
|
|
} host_parm_t;
|
|
|
|
|
|
|
|
extern host_parm_t host;
|
|
|
|
extern sysinfo_t SI;
|
|
|
|
|
|
|
|
#define CMD_SERVERDLL BIT( 0 ) // added by server.dll
|
|
|
|
#define CMD_CLIENTDLL BIT( 1 ) // added by client.dll
|
|
|
|
#define CMD_GAMEUIDLL BIT( 2 ) // added by GameUI.dll
|
|
|
|
#define CMD_LOCALONLY BIT( 3 ) // restricted from server commands
|
|
|
|
#define CMD_REFDLL BIT( 4 ) // added by ref.dll
|
|
|
|
|
|
|
|
typedef void (*xcommand_t)( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// cmd.c
|
|
|
|
//
|
|
|
|
void Cbuf_Init( void );
|
|
|
|
void Cbuf_Clear( void );
|
|
|
|
void Cbuf_AddText( const char *text );
|
|
|
|
void Cbuf_InsertText( const char *text );
|
|
|
|
void Cbuf_ExecStuffCmds( void );
|
|
|
|
void Cbuf_Execute (void);
|
|
|
|
int Cmd_Argc( void );
|
|
|
|
const char *Cmd_Args( void );
|
|
|
|
const char *Cmd_Argv( int arg );
|
|
|
|
void Cmd_Init( void );
|
|
|
|
void Cmd_Unlink( int group );
|
|
|
|
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
|
|
|
void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
|
|
|
void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description );
|
|
|
|
void Cmd_RemoveCommand( const char *cmd_name );
|
|
|
|
qboolean Cmd_Exists( const char *cmd_name );
|
|
|
|
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
|
|
|
|
qboolean Cmd_GetMapList( const char *s, char *completedname, int length );
|
|
|
|
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length );
|
|
|
|
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length );
|
|
|
|
void Cmd_TokenizeString( char *text );
|
|
|
|
void Cmd_ExecuteString( char *text );
|
|
|
|
void Cmd_ForwardToServer( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// zone.c
|
|
|
|
//
|
|
|
|
void Memory_Init( void );
|
|
|
|
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
|
|
|
|
void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline );
|
|
|
|
byte *_Mem_AllocPool( const char *name, const char *filename, int fileline );
|
|
|
|
void _Mem_FreePool( byte **poolptr, const char *filename, int fileline );
|
|
|
|
void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline );
|
|
|
|
void _Mem_Free( void *data, const char *filename, int fileline );
|
|
|
|
void _Mem_Check( const char *filename, int fileline );
|
|
|
|
qboolean Mem_IsAllocatedExt( byte *poolptr, void *data );
|
|
|
|
void Mem_PrintList( size_t minallocationsize );
|
|
|
|
void Mem_PrintStats( void );
|
|
|
|
|
|
|
|
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
|
|
|
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
|
|
|
|
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
|
|
|
|
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
|
|
|
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
|
|
|
|
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
|
|
|
|
|
|
|
|
//
|
|
|
|
// filesystem.c
|
|
|
|
//
|
|
|
|
void FS_Init( void );
|
|
|
|
void FS_Path( void );
|
|
|
|
void FS_Rescan( void );
|
|
|
|
void FS_Shutdown( void );
|
|
|
|
void FS_ClearSearchPath( void );
|
|
|
|
void FS_AllowDirectPaths( qboolean enable );
|
|
|
|
void FS_AddGameDirectory( const char *dir, uint flags );
|
|
|
|
void FS_AddGameHierarchy( const char *dir, uint flags );
|
|
|
|
void FS_LoadGameInfo( const char *rootfolder );
|
|
|
|
const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
|
|
|
|
byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
|
|
|
|
void W_Close( wfile_t *wad );
|
|
|
|
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
|
|
|
|
qboolean CRC32_File( dword *crcvalue, const char *filename );
|
|
|
|
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
|
|
|
|
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
|
|
|
|
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
|
|
|
|
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
|
|
|
void COM_NormalizeAngles( vec3_t angles );
|
|
|
|
int COM_FileSize( const char *filename );
|
|
|
|
void COM_FixSlashes( char *pname );
|
|
|
|
void COM_FreeFile( void *buffer );
|
|
|
|
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
|
|
|
|
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
|
|
|
|
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
|
|
|
|
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
|
|
|
|
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
|
|
|
|
int FS_VPrintf( file_t *file, const char *format, va_list ap );
|
|
|
|
int FS_Seek( file_t *file, fs_offset_t offset, int whence );
|
|
|
|
int FS_Gets( file_t *file, byte *string, size_t bufsize );
|
|
|
|
int FS_Printf( file_t *file, const char *format, ... ) _format( 2 );
|
|
|
|
fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly );
|
|
|
|
int FS_FileTime( const char *filename, qboolean gamedironly );
|
|
|
|
int FS_Print( file_t *file, const char *msg );
|
|
|
|
qboolean FS_Rename( const char *oldname, const char *newname );
|
|
|
|
int FS_FileExists( const char *filename, int gamedironly );
|
|
|
|
qboolean FS_SysFileExists( const char *path, qboolean casesensitive );
|
|
|
|
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
|
|
|
|
qboolean FS_Delete( const char *path );
|
|
|
|
int FS_UnGetc( file_t *file, byte c );
|
|
|
|
fs_offset_t FS_Tell( file_t *file );
|
|
|
|
qboolean FS_Eof( file_t *file );
|
|
|
|
int FS_Close( file_t *file );
|
|
|
|
int FS_Getc( file_t *file );
|
|
|
|
fs_offset_t FS_FileLength( file_t *f );
|
|
|
|
|
|
|
|
//
|
|
|
|
// imagelib
|
|
|
|
//
|
|
|
|
#include "com_image.h"
|
|
|
|
|
|
|
|
void Image_Init( void );
|
|
|
|
void Image_Shutdown( void );
|
|
|
|
void Image_AddCmdFlags( uint flags );
|
|
|
|
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
|
|
|
|
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
|
|
|
|
rgbdata_t *FS_CopyImage( rgbdata_t *in );
|
|
|
|
void FS_FreeImage( rgbdata_t *pack );
|
|
|
|
extern const bpc_desc_t PFDesc[]; // image get pixelformat
|
|
|
|
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float bumpscale );
|
|
|
|
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
|
|
|
|
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size );
|
|
|
|
void Image_SetForceFlags( uint flags ); // set image force flags on loading
|
|
|
|
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth );
|
|
|
|
qboolean Image_CustomPalette( void );
|
|
|
|
void Image_ClearForceFlags( void );
|
|
|
|
void Image_SetMDLPointer( byte *p );
|
|
|
|
void Image_CheckPaletteQ1( void );
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
internal sound format
|
|
|
|
|
|
|
|
typically expanded to wav buffer
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
WF_UNKNOWN = 0,
|
|
|
|
WF_PCMDATA,
|
|
|
|
WF_MPGDATA,
|
|
|
|
WF_TOTALCOUNT, // must be last
|
|
|
|
} sndformat_t;
|
|
|
|
|
|
|
|
// soundlib global settings
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
SL_USE_LERPING = BIT(0), // lerping sounds during resample
|
|
|
|
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
|
|
|
|
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
|
|
|
|
} slFlags_t;
|
|
|
|
|
|
|
|
// wavdata output flags
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
// wavdata->flags
|
|
|
|
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
|
|
|
|
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
|
|
|
|
|
|
|
|
// Sound_Process manipulation flags
|
|
|
|
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
|
|
|
|
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
|
|
|
|
} sndFlags_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
word rate; // num samples per second (e.g. 11025 - 11 khz)
|
|
|
|
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
|
|
|
|
byte channels; // num channels (1 - mono, 2 - stereo)
|
|
|
|
int loopStart; // offset at this point sound will be looping while playing more than only once
|
|
|
|
int samples; // total samplecount in wav
|
|
|
|
uint type; // compression type
|
|
|
|
uint flags; // misc sound flags
|
|
|
|
byte *buffer; // sound buffer
|
|
|
|
size_t size; // for bounds checking
|
|
|
|
} wavdata_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// soundlib
|
|
|
|
//
|
|
|
|
void Sound_Init( void );
|
|
|
|
void Sound_Shutdown( void );
|
|
|
|
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
|
|
|
|
void FS_FreeSound( wavdata_t *pack );
|
|
|
|
stream_t *FS_OpenStream( const char *filename );
|
|
|
|
wavdata_t *FS_StreamInfo( stream_t *stream );
|
|
|
|
int FS_ReadStream( stream_t *stream, int bytes, void *buffer );
|
|
|
|
int FS_SetStreamPos( stream_t *stream, int newpos );
|
|
|
|
int FS_GetStreamPos( stream_t *stream );
|
|
|
|
void FS_FreeStream( stream_t *stream );
|
|
|
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags );
|
|
|
|
uint Sound_GetApproxWavePlayLen( const char *filepath );
|
|
|
|
|
|
|
|
//
|
|
|
|
// build.c
|
|
|
|
//
|
|
|
|
int Q_buildnum( void );
|
|
|
|
const char *Q_buildos( void );
|
|
|
|
const char *Q_buildarch( void );
|
|
|
|
const char *Q_buildcommit( void );
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// host.c
|
|
|
|
//
|
|
|
|
qboolean Host_IsQuakeCompatible( void );
|
|
|
|
void EXPORT Host_Shutdown( void );
|
|
|
|
int Host_CompareFileTime( int ft1, int ft2 );
|
|
|
|
void Host_NewInstance( const char *name, const char *finalmsg );
|
|
|
|
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );
|
|
|
|
void Host_AbortCurrentFrame( void );
|
|
|
|
void Host_WriteServerConfig( const char *name );
|
|
|
|
void Host_WriteOpenGLConfig( void );
|
|
|
|
void Host_WriteVideoConfig( void );
|
|
|
|
void Host_WriteConfig( void );
|
|
|
|
qboolean Host_IsLocalGame( void );
|
|
|
|
qboolean Host_IsLocalClient( void );
|
|
|
|
void Host_ShutdownServer( void );
|
|
|
|
void Host_Error( const char *error, ... ) _format( 1 );
|
|
|
|
void Host_PrintEngineFeatures( void );
|
|
|
|
void Host_Frame( float time );
|
|
|
|
void Host_InitDecals( void );
|
|
|
|
void Host_Credits( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// host_state.c
|
|
|
|
//
|
|
|
|
void COM_InitHostState( void );
|
|
|
|
void COM_NewGame( char const *pMapName );
|
|
|
|
void COM_LoadLevel( char const *pMapName, qboolean background );
|
|
|
|
void COM_LoadGame( char const *pSaveFileName );
|
|
|
|
void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background );
|
|
|
|
void COM_Frame( float time );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
void CL_Init( void );
|
|
|
|
void CL_Shutdown( void );
|
|
|
|
void Host_ClientBegin( void );
|
|
|
|
void Host_ClientFrame( void );
|
|
|
|
int CL_Active( void );
|
|
|
|
|
|
|
|
void SV_Init( void );
|
|
|
|
void SV_Shutdown( const char *finalmsg );
|
|
|
|
void SV_ShutdownFilter( void );
|
|
|
|
void Host_ServerFrame( void );
|
|
|
|
qboolean SV_Active( void );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
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SHARED ENGFUNCS
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==============================================================
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*/
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void pfnCvar_RegisterServerVariable( cvar_t *variable );
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void pfnCvar_RegisterEngineVariable( cvar_t *variable );
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cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags );
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cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags );
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char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
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int COM_SaveFile( const char *filename, const void *data, int len );
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byte* COM_LoadFileForMe( const char *filename, int *pLength );
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qboolean COM_IsSafeFileToDownload( const char *filename );
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cvar_t *pfnCVarGetPointer( const char *szVarName );
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int pfnDrawConsoleString( int x, int y, char *string );
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void pfnDrawSetTextColor( float r, float g, float b );
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void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
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void *Cache_Check( byte *mempool, struct cache_user_s *c );
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void COM_TrimSpace( const char *source, char *dest );
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edict_t* pfnPEntityOfEntIndex( int iEntIndex );
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void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
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void pfnCVarDirectSet( cvar_t *var, const char *szValue );
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int COM_CheckParm( char *parm, char **ppnext );
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void pfnGetGameDir( char *szGetGameDir );
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int pfnDecalIndex( const char *m );
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int pfnGetModelType( model_t *mod );
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int pfnIsMapValid( char *filename );
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void Con_Reportf( const char *szFmt, ... ) _format( 1 );
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void Con_DPrintf( const char *fmt, ... ) _format( 1 );
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void Con_Printf( const char *szFmt, ... ) _format( 1 );
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int pfnNumberOfEntities( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
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#define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ )
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#define freestring( s ) if( s != NULL ) { Mem_Free( s ); s = NULL; }
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char *_copystring( byte *mempool, const char *s, const char *filename, int fileline );
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// CS:CS engfuncs (stubs)
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void *pfnSequenceGet( const char *fileName, const char *entryName );
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void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked );
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int pfnIsCareerMatch( void );
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// Decay engfuncs (stubs)
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int pfnGetTimesTutorMessageShown( int mid );
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void pfnRegisterTutorMessageShown( int mid );
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void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen );
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void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength );
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void pfnResetTutorMessageDecayData( void );
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/*
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==============================================================
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MISC COMMON FUNCTIONS
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==============================================================
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*/
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#define Z_Malloc( size ) Mem_Malloc( host.mempool, size )
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#define Z_Calloc( size ) Mem_Calloc( host.mempool, size )
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#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
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#define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr )
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//
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// con_utils.c
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//
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qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize );
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void Con_CompleteCommand( field_t *field );
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void Cmd_AutoComplete( char *complete_string );
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void Cmd_AutoCompleteClear( void );
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//
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// custom.c
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//
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void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals );
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qboolean COM_CreateCustomization( customization_t *pHead, resource_t *pRes, int playernum, int flags, customization_t **pCust, int *nLumps );
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int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri );
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//
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// cfgscript.c
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//
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int CSCR_LoadDefaultCVars( const char *scriptfilename );
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int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename );
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//
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// hpak.c
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//
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void HPAK_Init( void );
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qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size );
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qboolean HPAK_ResourceForHash( const char *filename, byte *hash, struct resource_s *pRes );
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void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f );
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void HPAK_RemoveLump( const char *name, resource_t *resource );
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void HPAK_CheckIntegrity( const char *filename );
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void HPAK_CheckSize( const char *filename );
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void HPAK_FlushHostQueue( void );
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//
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// keys.c
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//
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int Key_IsDown( int keynum );
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const char *Key_IsBind( int keynum );
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void Key_Event( int key, int down );
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void Key_Init( void );
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void Key_WriteBindings( file_t *f );
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const char *Key_GetBinding( int keynum );
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void Key_SetBinding( int keynum, const char *binding );
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void Key_ClearStates( void );
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const char *Key_KeynumToString( int keynum );
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int Key_StringToKeynum( const char *str );
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int Key_GetKey( const char *binding );
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void Key_EnumCmds_f( void );
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void Key_SetKeyDest( int key_dest );
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void Key_EnableTextInput( qboolean enable, qboolean force );
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#include "avi/avi.h"
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//
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// input.c
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//
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#define INPUT_DEVICE_MOUSE (1<<0)
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#define INPUT_DEVICE_TOUCH (1<<1)
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#define INPUT_DEVICE_JOYSTICK (1<<2)
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#define INPUT_DEVICE_VR (1<<3)
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// shared calls
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struct physent_s;
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typedef struct sv_client_s sv_client_t;
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typedef struct sizebuf_s sizebuf_t;
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qboolean CL_IsInGame( void );
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qboolean CL_IsInMenu( void );
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qboolean CL_IsInConsole( void );
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qboolean CL_IsThirdPerson( void );
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qboolean CL_IsIntermission( void );
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qboolean CL_Initialized( void );
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char *CL_Userinfo( void );
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void CL_LegacyUpdateInfo( void );
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void CL_CharEvent( int key );
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qboolean CL_DisableVisibility( void );
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int CL_PointContents( const vec3_t point );
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char *COM_ParseFile( char *data, char *token );
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byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
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int CL_GetDemoComment( const char *demoname, char *comment );
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void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
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int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
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struct cmd_s *Cmd_GetFirstFunctionHandle( void );
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struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
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struct cmdalias_s *Cmd_AliasGetList( void );
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char *Cmd_GetName( struct cmd_s *cmd );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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void SV_StartMusic( const char *curtrack, const char *looptrack, int position );
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
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void Log_Printf( const char *fmt, ... ) _format( 1 );
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void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
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qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
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void SV_BroadcastPrintf( sv_client_t *ignore, char *fmt, ... ) _format( 2 );
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int R_CreateDecalList( struct decallist_s *pList );
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void R_ClearAllDecals( void );
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void CL_ClearStaticEntities( void );
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
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struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ServerCommand( qboolean reliable, char *fmt, ... ) _format( 2 );
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void CL_HudMessage( const char *pMessage );
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const char *CL_MsgInfo( int cmd );
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void SV_DrawDebugTriangles( void );
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void SV_DrawOrthoTriangles( void );
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double CL_GetDemoFramerate( void );
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qboolean UI_CreditsActive( void );
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void CL_StopPlayback( void );
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void CL_ExtraUpdate( void );
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int CL_GetMaxClients( void );
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int SV_GetMaxClients( void );
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qboolean CL_IsRecordDemo( void );
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qboolean CL_IsTimeDemo( void );
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qboolean CL_IsPlaybackDemo( void );
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qboolean CL_IsBackgroundDemo( void );
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qboolean CL_IsBackgroundMap( void );
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qboolean SV_Initialized( void );
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qboolean CL_LoadProgs( const char *name );
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void CL_ProcessFile( qboolean successfully_received, const char *filename );
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int SV_GetSaveComment( const char *savename, char *comment );
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qboolean SV_NewGame( const char *mapName, qboolean loadGame );
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void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void SV_SysError( const char *error_string );
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void SV_ShutdownGame( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadGame( void );
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void SV_ExecChangeLevel( void );
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void SV_InitGameProgs( void );
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void SV_FreeGameProgs( void );
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void CL_WriteMessageHistory( void );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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void CL_ClearEdicts( void );
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void CL_Crashed( void );
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qboolean CL_NextDemo( void );
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char *SV_Serverinfo( void );
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void CL_Drop( void );
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void Con_Init( void );
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void SCR_Init( void );
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void SCR_UpdateScreen( void );
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void SCR_BeginLoadingPlaque( qboolean is_background );
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void SCR_CheckStartupVids( void );
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int SCR_GetAudioChunk( char *rawdata, int length );
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wavdata_t *SCR_GetMovieInfo( void );
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void SCR_Shutdown( void );
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void Con_Print( const char *txt );
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void Con_NPrintf( int idx, const char *fmt, ... ) _format( 2 );
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void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 );
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void UI_NPrintf( int idx, const char *fmt, ... ) _format( 2 );
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void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 );
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const char *Info_ValueForKey( const char *s, const char *key );
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void Info_RemovePrefixedKeys( char *start, char prefix );
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qboolean Info_RemoveKey( char *s, const char *key );
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qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize );
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qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize );
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qboolean Info_IsValid( const char *s );
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void Info_WriteVars( file_t *f );
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void Info_Print( const char *s );
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void Cmd_WriteVariables( file_t *f );
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int Cmd_CheckMapsList( int fRefresh );
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void COM_SetRandomSeed( int lSeed );
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int COM_RandomLong( int lMin, int lMax );
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float COM_RandomFloat( float fMin, float fMax );
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qboolean LZSS_IsCompressed( const byte *source );
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uint LZSS_GetActualSize( const byte *source );
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byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize );
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uint LZSS_Decompress( const byte *pInput, byte *pOutput );
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void GL_FreeImage( const char *name );
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void VID_InitDefaultResolution( void );
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void VID_Init( void );
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void UI_SetActiveMenu( qboolean fActive );
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void Cmd_Null_f( void );
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// soundlib shared exports
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qboolean S_Init( void );
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void S_Shutdown( void );
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void S_StopSound( int entnum, int channel, const char *soundname );
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
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void S_StopBackgroundTrack( void );
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void S_StopAllSounds( qboolean ambient );
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// gamma routines
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void BuildGammaTable( float gamma, float brightness );
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byte LightToTexGamma( byte b );
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byte TextureToGamma( byte b );
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//
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// identification.c
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//
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void ID_Init( void );
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const char *ID_GetMD5( void );
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void GAME_EXPORT ID_SetCustomClientID( const char *id );
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//
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// sequence.c
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|
//
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|
|
typedef struct sequenceEntry_ sequenceEntry_s;
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typedef struct sentenceEntry_ sentenceEntry_s;
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sequenceEntry_s *Sequence_Get( const char *fileName, const char *entryName );
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sentenceEntry_s *Sequence_PickSentence( const char *groupName, int pickMethod, int *picked );
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//
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|
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// masterlist.c
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|
//
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|
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void NET_InitMasters( void );
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void NET_SaveMasters( void );
|
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qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data );
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|
|
#ifdef REF_DLL
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|
|
#error "common.h in ref_dll"
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#endif
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|
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#ifdef __cplusplus
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}
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#endif
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#endif//COMMON_H
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