Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

2627 lines
56 KiB

/*
console.c - developer console
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "keydefs.h"
#include "protocol.h" // get the protocol version
#include "con_nprint.h"
#include "qfont.h"
#include "wadfile.h"
#include "input.h"
convar_t *con_notifytime;
convar_t *scr_conspeed;
convar_t *con_fontsize;
convar_t *con_charset;
convar_t *con_fontscale;
convar_t *con_fontnum;
convar_t *con_color;
static int g_codepage = 0;
static qboolean g_utf8 = false;
static qboolean g_messagemode_privileged = true;
#define CON_TIMES 4 // notify lines
#define CON_MAX_TIMES 64 // notify max lines
#define COLOR_DEFAULT '7'
#define CON_HISTORY 64
#define MAX_DBG_NOTIFY 128
#if XASH_LOW_MEMORY
#define CON_NUMFONTS 1 // do not load different font textures
#define CON_TEXTSIZE 32768 // max scrollback buffer characters in console (32 kb)
#define CON_MAXLINES 2048 // max scrollback buffer lines in console
#else
#define CON_NUMFONTS 3 // maxfonts
#define CON_TEXTSIZE 1048576 // max scrollback buffer characters in console (1 Mb)
#define CON_MAXLINES 16384 // max scrollback buffer lines in console
#endif
#define CON_LINES( i ) (con.lines[(con.lines_first + (i)) % con.maxlines])
#define CON_LINES_COUNT con.lines_count
#define CON_LINES_LAST() CON_LINES( CON_LINES_COUNT - 1 )
// console color typeing
rgba_t g_color_table[8] =
{
{ 0, 0, 0, 255 }, // black
{ 255, 0, 0, 255 }, // red
{ 0, 255, 0, 255 }, // green
{ 255, 255, 0, 255 }, // yellow
{ 0, 0, 255, 255 }, // blue
{ 0, 255, 255, 255 }, // cyan
{ 255, 0, 255, 255 }, // magenta
{ 240, 180, 24, 255 }, // default color (can be changed by user)
};
typedef struct
{
string szNotify;
float expire;
rgba_t color;
int key_dest;
} notify_t;
typedef struct con_lineinfo_s
{
char *start;
size_t length;
double addtime; // notify stuff
} con_lineinfo_t;
typedef struct con_history_s
{
field_t lines[CON_HISTORY];
field_t backup;
int line; // the line being displayed from history buffer will be <= nextHistoryLine
int next; // the last line in the history buffer, not masked
} con_history_t;
typedef struct
{
qboolean initialized;
// conbuffer
char *buffer; // common buffer for all console lines
int bufsize; // CON_TEXSIZE
con_lineinfo_t *lines; // console lines
int maxlines; // CON_MAXLINES
int lines_first; // cyclic buffer
int lines_count;
int num_times; // overlay lines count
// console scroll
int backscroll; // lines up from bottom to display
int linewidth; // characters across screen
// console animation
float showlines; // how many lines we should display
float vislines; // in scanlines
// console images
int background; // console background
// console fonts
cl_font_t chars[CON_NUMFONTS];// fonts.wad/font1.fnt
cl_font_t *curFont, *lastUsedFont;
// console input
field_t input;
// chatfiled
field_t chat;
string chat_cmd; // can be overrieded by user
// console history
con_history_t history;
qboolean historyLoaded;
notify_t notify[MAX_DBG_NOTIFY]; // for Con_NXPrintf
qboolean draw_notify; // true if we have NXPrint message
// console update
double lastupdate;
} console_t;
static console_t con;
void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch );
static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self );
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void )
{
con.lines_count = 0;
con.backscroll = 0; // go to end
}
/*
================
Con_SetColor
================
*/
static void Con_SetColor( void )
{
vec3_t color;
int r, g, b;
int num;
if( !FBitSet( con_color->flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color->string, "%i %i %i", &r, &g, &b );
switch( num )
{
case 1:
Con_DefaultColor( r, r, r );
break;
case 3:
Con_DefaultColor( r, g, b );
break;
default:
Cvar_DirectSet( con_color, con_color->def_string );
break;
}
ClearBits( con_color->flags, FCVAR_CHANGED );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
/*
================
Con_ClearTyping
================
*/
void Con_ClearTyping( void )
{
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Cmd_AutoCompleteClear();
}
/*
============
Con_StringLength
skipped color prefixes
============
*/
int Con_StringLength( const char *string )
{
int len;
const char *p;
if( !string ) return 0;
len = 0;
p = string;
while( *p )
{
if( IsColorString( p ))
{
p += 2;
continue;
}
len++;
p++;
}
return len;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
if( Cmd_Argc() == 2 )
Q_strncpy( con.chat_cmd, Cmd_Argv( 1 ), sizeof( con.chat_cmd ));
else Q_strncpy( con.chat_cmd, "say", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
Q_strncpy( con.chat_cmd, "say_team", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void )
{
if( !host.allow_console || UI_CreditsActive( ))
return; // disabled
// show console only in game or by special call from menu
if( cls.state != ca_active || cls.key_dest == key_menu )
return;
Con_ClearTyping();
Con_ClearNotify();
if( cls.key_dest == key_console )
{
if( Cvar_VariableInteger( "sv_background" ) || Cvar_VariableInteger( "cl_background" ))
UI_SetActiveMenu( true );
else UI_SetActiveMenu( false );
}
else
{
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
}
}
/*
================
Con_SetTimes_f
================
*/
void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
/*
================
Con_FixTimes
Notifies the console code about the current time
(and shifts back times of other entries when the time
went backwards)
================
*/
void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
/*
================
Con_DeleteLine
Deletes the first line from the console history.
================
*/
void Con_DeleteLine( void )
{
if( con.lines_count == 0 )
return;
con.lines_count--;
con.lines_first = (con.lines_first + 1) % con.maxlines;
}
/*
================
Con_DeleteLastLine
Deletes the last line from the console history.
================
*/
void Con_DeleteLastLine( void )
{
if( con.lines_count == 0 )
return;
con.lines_count--;
}
/*
================
Con_BytesLeft
Checks if there is space for a line of the given length, and if yes, returns a
pointer to the start of such a space, and NULL otherwise.
================
*/
static char *Con_BytesLeft( int length )
{
if( length > con.bufsize )
return NULL;
if( con.lines_count == 0 )
{
return con.buffer;
}
else
{
char *firstline_start = con.lines[con.lines_first].start;
char *lastline_onepastend = CON_LINES_LAST().start + CON_LINES_LAST().length;
// the buffer is cyclic, so we first have two cases...
if( firstline_start < lastline_onepastend ) // buffer is contiguous
{
// put at end?
if( length <= con.buffer + con.bufsize - lastline_onepastend )
return lastline_onepastend;
// put at beginning?
else if( length <= firstline_start - con.buffer )
return con.buffer;
return NULL;
}
else
{
// buffer has a contiguous hole
if( length <= firstline_start - lastline_onepastend )
return lastline_onepastend;
return NULL;
}
}
}
/*
================
Con_AddLine
Appends a given string as a new line to the console.
================
*/
void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
if( !con.initialized || !con.buffer )
return;
Con_FixTimes();
length++; // reserve space for term
ASSERT( length < CON_TEXTSIZE );
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
if( newline )
{
memcpy( putpos, line, length );
putpos[length - 1] = '\0';
con.lines_count++;
p = &CON_LINES_LAST();
p->start = putpos;
p->length = length;
p->addtime = cl.time;
}
else
{
p = &CON_LINES_LAST();
putpos = p->start + Q_strlen( p->start );
memcpy( putpos, line, length - 1 );
p->length = Q_strlen( p->start );
putpos[p->length] = '\0';
p->addtime = cl.time;
p->length++;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
return;
Con_ClearNotify();
con.linewidth = width;
con.backscroll = 0;
con.input.widthInChars = con.linewidth;
for( i = 0; i < CON_HISTORY; i++ )
con.history.lines[i].widthInChars = con.linewidth;
}
/*
================
Con_PageUp
================
*/
void Con_PageUp( int lines )
{
con.backscroll += abs( lines );
}
/*
================
Con_PageDown
================
*/
void Con_PageDown( int lines )
{
con.backscroll -= abs( lines );
}
/*
================
Con_Top
================
*/
void Con_Top( void )
{
con.backscroll = CON_MAXLINES;
}
/*
================
Con_Bottom
================
*/
void Con_Bottom( void )
{
con.backscroll = 0;
}
/*
================
Con_Visible
================
*/
int GAME_EXPORT Con_Visible( void )
{
return (con.vislines > 0);
}
/*
================
Con_FixedFont
================
*/
qboolean Con_FixedFont( void )
{
if( con.curFont && con.curFont->valid && con.curFont->type == FONT_FIXED )
return true;
return false;
}
static qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font )
{
int i, fontWidth;
if( font->valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
// keep source to print directly into conback image
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_KEEP_SOURCE );
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
if( font->hFontTexture && fontWidth != 0 )
{
font->charHeight = fontWidth / 16 * con_fontscale->value;
font->type = FONT_FIXED;
// build fixed rectangles
for( i = 0; i < 256; i++ )
{
font->fontRc[i].left = (i * (fontWidth / 16)) % fontWidth;
font->fontRc[i].right = font->fontRc[i].left + fontWidth / 16;
font->fontRc[i].top = (i / 16) * (fontWidth / 16);
font->fontRc[i].bottom = font->fontRc[i].top + fontWidth / 16;
font->charWidths[i] = fontWidth / 16 * con_fontscale->value;
}
font->valid = true;
}
return true;
}
static qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font )
{
int i, fontWidth;
byte *buffer;
fs_offset_t length;
qfont_t *src;
if( font->valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_NEAREST );
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
// setup consolefont
if( font->hFontTexture && fontWidth != 0 )
{
// half-life font with variable chars witdh
buffer = FS_LoadFile( fontname, &length, false );
if( buffer && length >= sizeof( qfont_t ))
{
src = (qfont_t *)buffer;
font->charHeight = src->rowheight * con_fontscale->value;
font->type = FONT_VARIABLE;
// build rectangles
for( i = 0; i < 256; i++ )
{
font->fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
font->fontRc[i].right = font->fontRc[i].left + src->fontinfo[i].charwidth;
font->fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
font->fontRc[i].bottom = font->fontRc[i].top + src->rowheight;
font->charWidths[i] = src->fontinfo[i].charwidth * con_fontscale->value;
}
font->valid = true;
}
if( buffer ) Mem_Free( buffer );
}
return true;
}
/*
================
Con_LoadConsoleFont
INTERNAL RESOURCE
================
*/
static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
const char *path = NULL;
dword crc = 0;
if( font->valid ) return; // already loaded
// replace default fonts.wad textures by current charset's font
if( !CRC32_File( &crc, "fonts.wad" ) || crc == 0x3c0a0029 )
{
const char *path2 = va("font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" ) );
if( FS_FileExists( path2, false ) )
path = path2;
}
// loading conchars
if( Sys_CheckParm( "-oldfont" ))
Con_LoadVariableWidthFont( "gfx/conchars.fnt", font );
else
{
if( !path )
path = va( "fonts/font%i", fontNumber );
Con_LoadVariableWidthFont( path, font );
}
// quake fixed font as fallback
if( !font->valid ) Con_LoadFixedWidthFont( "gfx/conchars", font );
}
/*
================
Con_LoadConchars
================
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
if( con_fontnum->value >= 0 && con_fontnum->value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum->value;
else if( refState.width <= 640 )
fontSize = 0;
else if( refState.width >= 1280 )
fontSize = 2;
else fontSize = 1;
if( fontSize > CON_NUMFONTS - 1 )
fontSize = CON_NUMFONTS - 1;
// sets the current font
con.lastUsedFont = con.curFont = &con.chars[fontSize];
}
// CP1251 table
int table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
/*
============================
Con_UtfProcessChar
Convert utf char to current font's single-byte encoding
============================
*/
int Con_UtfProcessCharForce( int in )
{
static int m = -1, k = 0; //multibyte state
static int uc = 0; //unicode char
if( !in )
{
m = -1;
k = 0;
uc = 0;
return 0;
}
// Get character length
if(m == -1)
{
uc = 0;
if( in >= 0xF8 )
return 0;
else if( in >= 0xF0 )
uc = in & 0x07, m = 3;
else if( in >= 0xE0 )
uc = in & 0x0F, m = 2;
else if( in >= 0xC0 )
uc = in & 0x1F, m = 1;
else if( in <= 0x7F)
return in; //ascii
// return 0 if we need more chars to decode one
k=0;
return 0;
}
// get more chars
else if( k <= m )
{
uc <<= 6;
uc += in & 0x3F;
k++;
}
if( in > 0xBF || m < 0 )
{
m = -1;
return 0;
}
if( k == m )
{
k = m = -1;
if( g_codepage == 1251 )
{
// cp1251 now
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
else
{
int i;
for( i = 0; i < 64; i++ )
if( table_cp1251[i] == uc )
return i + 0x80;
}
}
else if( g_codepage == 1252 )
{
if( uc < 255 )
return uc;
}
// not implemented yet
return '?';
}
return 0;
}
int GAME_EXPORT Con_UtfProcessChar( int in )
{
if( !g_utf8 )
return in;
else
return Con_UtfProcessCharForce( in );
}
/*
=================
Con_UtfMoveLeft
get position of previous printful char
=================
*/
int Con_UtfMoveLeft( char *str, int pos )
{
int i, k = 0;
// int j;
if( !g_utf8 )
return pos - 1;
Con_UtfProcessChar( 0 );
if(pos == 1) return 0;
for( i = 0; i < pos-1; i++ )
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
k = i+1;
Con_UtfProcessChar( 0 );
return k;
}
/*
=================
Con_UtfMoveRight
get next of previous printful char
=================
*/
int Con_UtfMoveRight( char *str, int pos, int length )
{
int i;
if( !g_utf8 )
return pos + 1;
Con_UtfProcessChar( 0 );
for( i = pos; i <= length; i++ )
{
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
return i+1;
}
Con_UtfProcessChar( 0 );
return pos+1;
}
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
dest += 320;
}
}
/*
====================
Con_TextAdjustSize
draw charcters routine
====================
*/
static void Con_TextAdjustSize( int *x, int *y, int *w, int *h )
{
float xscale, yscale;
if( !x && !y && !w && !h ) return;
// scale for screen sizes
xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
if( x ) *x *= xscale;
if( y ) *y *= yscale;
if( w ) *w *= xscale;
if( h ) *h *= yscale;
}
/*
====================
Con_DrawGenericChar
draw console single character
====================
*/
static int Con_DrawGenericChar( int x, int y, int number, rgba_t color )
{
int width, height;
float s1, t1, s2, t2;
wrect_t *rc;
number &= 255;
if( !con.curFont || !con.curFont->valid )
return 0;
number = Con_UtfProcessChar(number);
if( !number )
return 0;
if( y < -con.curFont->charHeight )
return 0;
rc = &con.curFont->fontRc[number];
R_GetTextureParms( &width, &height, con.curFont->hFontTexture );
if( !width || !height )
return con.curFont->charWidths[number];
// don't apply color to fixed fonts it's already colored
if( con.curFont->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, con.curFont->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
else ref.dllFuncs.Color4ub( 255, 255, 255, color[3] );
// calc rectangle
s1 = (float)rc->left / width;
t1 = (float)rc->top / height;
s2 = (float)rc->right / width;
t2 = (float)rc->bottom / height;
width = ( rc->right - rc->left ) * con_fontscale->value;
height = ( rc->bottom - rc->top ) * con_fontscale->value;
if( clgame.ds.adjust_size )
Con_TextAdjustSize( &x, &y, &width, &height );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.curFont->hFontTexture );
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // don't forget reset color
return con.curFont->charWidths[number];
}
/*
====================
Con_SetFont
choose font size
====================
*/
void Con_SetFont( int fontNum )
{
fontNum = bound( 0, fontNum, CON_NUMFONTS - 1 );
con.curFont = &con.chars[fontNum];
}
/*
====================
Con_RestoreFont
restore auto-selected console font
(that based on screen resolution)
====================
*/
void Con_RestoreFont( void )
{
con.curFont = con.lastUsedFont;
}
/*
====================
Con_DrawCharacter
client version of routine
====================
*/
int Con_DrawCharacter( int x, int y, int number, rgba_t color )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
return Con_DrawGenericChar( x, y, number, color );
}
/*
====================
Con_DrawCharacterLen
returns character sizes in screen pixels
====================
*/
void Con_DrawCharacterLen( int number, int *width, int *height )
{
if( width && con.curFont ) *width = con.curFont->charWidths[number];
if( height && con.curFont ) *height = con.curFont->charHeight;
}
/*
====================
Con_DrawStringLen
compute string width and height in screen pixels
====================
*/
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height )
{
int curLength = 0;
if( !con.curFont )
return;
if( height )
*height = con.curFont->charHeight;
if (!length)
return;
*length = 0;
while( *pText )
{
byte c = *pText;
if( *pText == '\n' )
{
pText++;
curLength = 0;
}
// skip color strings they are not drawing
if( IsColorString( pText ))
{
pText += 2;
continue;
}
// Convert to unicode
c = Con_UtfProcessChar( c );
if( c )
curLength += con.curFont->charWidths[c];
pText++;
if( curLength > *length )
*length = curLength;
}
}
/*
==================
Con_DrawString
Draws a multi-colored string, optionally forcing
to a fixed color.
==================
*/
int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, qboolean forceColor, int hideChar )
{
rgba_t color;
int drawLen = 0;
int numDraws = 0;
const char *s;
if( !con.curFont ) return 0; // no font set
Con_UtfProcessChar( 0 );
// draw the colored text
*(uint *)color = *(uint *)setColor;
s = string;
while( *s )
{
if( *s == '\n' )
{
s++;
if( !*s ) break; // at end the string
drawLen = 0; // begin new row
y += con.curFont->charHeight;
}
if( IsColorString( s ))
{
if( !forceColor )
{
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ));
color[3] = setColor[3];
}
s += 2;
numDraws++;
continue;
}
// hide char for overstrike mode
if( hideChar == numDraws )
drawLen += con.curFont->charWidths[*s];
else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color );
numDraws++;
s++;
}
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
return drawLen;
}
/*
====================
Con_DrawString
client version of routine
====================
*/
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
{
return Con_DrawGenericString( x, y, string, setColor, false, -1 );
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
int i;
if( host.type == HOST_DEDICATED )
return; // dedicated server already have console
// must be init before startup video subsystem
scr_conspeed = Cvar_Get( "scr_conspeed", "600", FCVAR_ARCHIVE, "console moving speed" );
con_notifytime = Cvar_Get( "con_notifytime", "3", FCVAR_ARCHIVE, "notify time to live" );
con_fontsize = Cvar_Get( "con_fontsize", "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
con_charset = Cvar_Get( "con_charset", "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
con_fontscale = Cvar_Get( "con_fontscale", "1.0", FCVAR_ARCHIVE, "scale font texture" );
con_fontnum = Cvar_Get( "con_fontnum", "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
con_color = Cvar_Get( "con_color", "240 180 24", FCVAR_ARCHIVE, "set a custom console color" );
// init the console buffer
con.bufsize = CON_TEXTSIZE;
con.buffer = (char *)Z_Calloc( con.bufsize );
con.maxlines = CON_MAXLINES;
con.lines = (con_lineinfo_t *)Z_Calloc( con.maxlines * sizeof( *con.lines ));
con.lines_first = con.lines_count = 0;
con.num_times = CON_TIMES; // default as 4
Con_CheckResize();
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_ClearField( &con.chat );
con.chat.widthInChars = con.linewidth;
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" );
Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" );
Cmd_AddCommand( "messagemode", Con_MessageMode_f, "enable message mode \"say\"" );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f, "enable message mode \"say_team\"" );
Cmd_AddCommand( "contimes", Con_SetTimes_f, "change number of console overlay lines (4-64)" );
con.initialized = true;
Con_Printf( "Console initialized.\n" );
}
/*
================
Con_Shutdown
================
*/
void Con_Shutdown( void )
{
con.initialized = false;
if( con.buffer )
Mem_Free( con.buffer );
if( con.lines )
Mem_Free( con.lines );
con.buffer = NULL;
con.lines = NULL;
Con_SaveHistory( &con.history );
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be displayed
If no console is visible, the notify window will pop up.
================
*/
void Con_Print( const char *txt )
{
static int cr_pending = 0;
static char buf[MAX_PRINT_MSG];
qboolean norefresh = false;
static int lastlength = 0;
static qboolean inupdate;
static int bufpos = 0;
int c, mask = 0;
// client not running
if( !con.initialized || !con.buffer )
return;
if( txt[0] == 2 )
{
// go to colored text
if( Con_FixedFont( ))
mask = 128;
txt++;
}
if( txt[0] == 3 )
{
norefresh = true;
txt++;
}
for( ; *txt; txt++ )
{
if( cr_pending )
{
Con_DeleteLastLine();
cr_pending = 0;
}
c = *txt;
switch( c )
{
case '\0':
break;
case '\r':
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
cr_pending = 1;
bufpos = 0;
break;
case '\n':
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
break;
default:
buf[bufpos++] = c | mask;
if(( bufpos >= sizeof( buf ) - 1 ) || bufpos >= ( con.linewidth - 1 ))
{
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
}
break;
}
}
if( norefresh ) return;
// custom renderer cause problems while updates screen on-loading
if( SV_Active() && cls.state < ca_active && !cl.video_prepped && !cls.disable_screen )
{
if( bufpos != 0 )
{
Con_AddLine( buf, bufpos, lastlength != 0 );
lastlength = 0;
bufpos = 0;
}
// pump messages to avoid window hanging
if( con.lastupdate < Sys_DoubleTime( ))
{
con.lastupdate = Sys_DoubleTime() + 1.0;
Host_InputFrame();
}
// FIXME: disable updating screen, because when texture is bound any console print
// can re-bound it to console font texture
#if 0
if( !inupdate )
{
inupdate = true;
SCR_UpdateScreen ();
inupdate = false;
}
#endif
}
}
/*
================
Con_NPrint
Draw a single debug line with specified height
================
*/
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_game;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
Con_NXPrint
Draw a single debug line with specified height, color and time to live
================
*/
void GAME_EXPORT Con_NXPrintf( con_nprint_t *info, const char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_game;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
================
UI_NPrint
Draw a single debug line with specified height (menu version)
================
*/
void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_menu;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
UI_NXPrint
Draw a single debug line with specified height, color and time to live (menu version)
================
*/
void GAME_EXPORT UI_NXPrintf( con_nprint_t *info, const char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_menu;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
/*
================
Con_ClearField
================
*/
void Con_ClearField( field_t *edit )
{
memset( edit->buffer, 0, MAX_STRING );
edit->cursor = 0;
edit->scroll = 0;
}
/*
================
Field_Set
================
*/
static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING );
}
/*
================
Field_Paste
================
*/
void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
/*
=================
Field_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
Field_Paste( edit );
return;
}
len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
if( edit->cursor < len )
memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor );
return;
}
if( key == K_BACKSPACE )
{
if( edit->cursor > 0 )
{
int newcursor = Con_UtfMoveLeft( edit->buffer, edit->cursor );
memmove( edit->buffer + newcursor, edit->buffer + edit->cursor, len - edit->cursor + 1 );
edit->cursor = newcursor;
if( edit->scroll ) edit->scroll--;
}
return;
}
if( key == K_RIGHTARROW )
{
if( edit->cursor < len ) edit->cursor = Con_UtfMoveRight( edit->buffer, edit->cursor, edit->widthInChars );
if( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
edit->scroll++;
return;
}
if( key == K_LEFTARROW )
{
if( edit->cursor > 0 ) edit->cursor= Con_UtfMoveLeft( edit->buffer, edit->cursor );
if( edit->cursor < edit->scroll ) edit->scroll--;
return;
}
if( key == K_HOME || ( Q_tolower(key) == 'a' && Key_IsDown( K_CTRL )))
{
edit->cursor = 0;
return;
}
if( key == K_END || ( Q_tolower(key) == 'e' && Key_IsDown( K_CTRL )))
{
edit->cursor = len;
return;
}
if( key == K_INS )
{
host.key_overstrike = !host.key_overstrike;
return;
}
}
/*
==================
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
Field_Paste( edit );
return;
}
if( ch == 'c' - 'a' + 1 )
{
// ctrl-c clears the field
Con_ClearField( edit );
return;
}
len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
// ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if( ch == 'e' - 'a' + 1 )
{
// ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
// ignore any other non printable chars
if( ch < 32 ) return;
if( host.key_overstrike )
{
if ( edit->cursor == MAX_STRING - 1 ) return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
else
{
// insert mode
if ( len == MAX_STRING - 1 ) return; // all full
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if( edit->cursor >= edit->widthInChars ) edit->scroll++;
if( edit->cursor == len + 1 ) edit->buffer[edit->cursor] = 0;
}
/*
==================
Field_DrawInputLine
==================
*/
void Field_DrawInputLine( int x, int y, field_t *edit )
{
int len, cursorChar;
int drawLen, hideChar = -1;
int prestep, curPos;
char str[MAX_SYSPATH];
byte *colorDefault;
drawLen = edit->widthInChars;
len = Q_strlen( edit->buffer ) + 1;
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
// guarantee that cursor will be visible
if( len <= drawLen )
{
prestep = 0;
}
else
{
if( edit->scroll + drawLen > len )
{
edit->scroll = len - drawLen;
if( edit->scroll < 0 ) edit->scroll = 0;
}
prestep = edit->scroll;
}
if( prestep + drawLen > len )
drawLen = len - prestep;
// extract <drawLen> characters from the field at <prestep>
drawLen = Q_min( drawLen, MAX_SYSPATH - 1 );
memcpy( str, edit->buffer + prestep, drawLen );
str[drawLen] = 0;
// save char for overstrike
cursorChar = str[edit->cursor - prestep];
if( host.key_overstrike && cursorChar && !((int)( host.realtime * 4 ) & 1 ))
hideChar = edit->cursor - prestep; // skip this char
// draw it
Con_DrawGenericString( x, y, str, colorDefault, false, hideChar );
// draw the cursor
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
// calc cursor position
str[edit->cursor - prestep] = 0;
Con_DrawStringLen( str, &curPos, NULL );
Con_UtfProcessChar( 0 );
if( host.key_overstrike && cursorChar )
{
// overstrike cursor
#if 0
pglEnable( GL_BLEND );
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#endif
Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault );
}
else
{
Con_UtfProcessChar( 0 );
Con_DrawCharacter( x + curPos, y, '_', colorDefault );
}
}
/*
=============================================================================
CONSOLE HISTORY HANDLING
=============================================================================
*/
/*
===================
Con_HistoryUp
===================
*/
static void Con_HistoryUp( con_history_t *self, field_t *in )
{
if( self->line == self->next )
self->backup = *in;
if(( self->next - self->line ) < CON_HISTORY )
self->line = Q_max( 0, self->line - 1 );
*in = self->lines[self->line % CON_HISTORY];
}
/*
===================
Con_HistoryDown
===================
*/
static void Con_HistoryDown( con_history_t *self, field_t *in )
{
self->line = Q_min( self->next, self->line + 1 );
if( self->line == self->next )
*in = self->backup;
else *in = self->lines[self->line % CON_HISTORY];
}
/*
===================
Con_HistoryAppend
===================
*/
static void Con_HistoryAppend( con_history_t *self, field_t *from )
{
int prevLine = Q_max( 0, self->line - 1 );
const char *buf = from->buffer;
// skip backslashes
if( from->buffer[0] == '\\' || from->buffer[1] == '/' )
buf++;
// only if non-empty
if( !from->buffer[0] )
return;
// skip empty commands
if( Q_isspace( buf ))
return;
// if not copy (don't ignore backslashes)
if( !Q_strcmp( from->buffer, self->lines[prevLine % CON_HISTORY].buffer ))
return;
self->lines[self->next % CON_HISTORY] = *from;
self->line = ++self->next;
}
static void Con_LoadHistory( con_history_t *self )
{
const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
const char *pLine, *pFile;
int i, len;
field_t *f;
if( !aFile )
return;
for( pFile = pLine = (char *)aFile; *pFile; pFile++ )
{
if( *pFile != '\n' )
continue;
Con_ClearField( &self->lines[self->next] );
len = Q_min( pFile - pLine + 1, sizeof( f->buffer ));
f = &self->lines[self->next % CON_HISTORY];
f->widthInChars = con.linewidth;
f->cursor = len - 1;
Q_strncpy( f->buffer, pLine, len);
self->next++;
pLine = pFile + 1;
}
for( i = self->next; i < CON_HISTORY; i++ )
{
Con_ClearField( &self->lines[i] );
self->lines[i].widthInChars = con.linewidth;
}
self->line = self->next;
}
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "w", true );
for( i = historyStart; i < self->next; i++ )
FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer );
FS_Close( f );
}
/*
=============================================================================
CONSOLE LINE EDITING
=============================================================================
*/
/*
====================
Key_Console
Handles history and console scrollback
====================
*/
void Key_Console( int key )
{
// ctrl-L clears screen
if( key == 'l' && Key_IsDown( K_CTRL ))
{
Cbuf_AddText( "clear\n" );
return;
}
// enter finishes the line
if( key == K_ENTER || key == K_KP_ENTER )
{
// backslash text are commands, else chat
if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' )
Cbuf_AddText( con.input.buffer + 1 ); // skip backslash
else Cbuf_AddText( con.input.buffer ); // valid command
Cbuf_AddText( "\n" );
// echo to console
Con_Printf( ">%s\n", con.input.buffer );
// copy line to history buffer
Con_HistoryAppend( &con.history, &con.input );
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_Bottom();
if( cls.state == ca_disconnected )
{
// force an update, because the command may take some time
SCR_UpdateScreen ();
}
return;
}
// command completion
if( key == K_TAB )
{
Con_CompleteCommand( &con.input );
Con_Bottom();
return;
}
// command history (ctrl-p ctrl-n for unix style)
if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || (( Q_tolower(key) == 'p' ) && Key_IsDown( K_CTRL )))
{
Con_HistoryUp( &con.history, &con.input );
return;
}
if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || (( Q_tolower(key) == 'n' ) && Key_IsDown( K_CTRL )))
{
Con_HistoryDown( &con.history, &con.input );
return;
}
// console scrolling
if( key == K_PGUP )
{
Con_PageUp( 1 );
return;
}
if( key == K_PGDN )
{
Con_PageDown( 1 );
return;
}
if( key == K_MWHEELUP )
{
if( Key_IsDown( K_CTRL ))
Con_PageUp( 8 );
else Con_PageUp( 2 );
return;
}
if( key == K_MWHEELDOWN )
{
if( Key_IsDown( K_CTRL ))
Con_PageDown( 8 );
else Con_PageDown( 2 );
return;
}
// ctrl-home = top of console
if( key == K_HOME && Key_IsDown( K_CTRL ))
{
Con_Top();
return;
}
// ctrl-end = bottom of console
if( key == K_END && Key_IsDown( K_CTRL ))
{
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &con.input, key );
}
/*
================
Key_Message
In game talk message
================
*/
void Key_Message( int key )
{
char buffer[MAX_SYSPATH];
if( key == K_ESCAPE )
{
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
if( key == K_ENTER || key == K_KP_ENTER )
{
if( con.chat.buffer[0] && cls.state == ca_active )
{
Q_snprintf( buffer, sizeof( buffer ), "%s \"%s\"\n", con.chat_cmd, con.chat.buffer );
if( g_messagemode_privileged )
Cbuf_AddText( buffer );
else Cbuf_AddFilteredText( buffer );
}
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
Field_KeyDownEvent( &con.chat, key );
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( int lines )
{
int y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
Con_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7] );
Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input );
}
/*
================
Con_DrawDebugLines
Custom debug messages
================
*/
int Con_DrawDebugLines( void )
{
int i, count = 0;
int defaultX;
int y = 20;
defaultX = refState.width / 4;
for( i = 0; i < MAX_DBG_NOTIFY; i++ )
{
if( host.realtime < con.notify[i].expire && con.notify[i].key_dest == cls.key_dest )
{
int x, len;
int fontTall = 0;
Con_DrawStringLen( con.notify[i].szNotify, &len, &fontTall );
x = refState.width - Q_max( defaultX, len ) - 10;
fontTall += 1;
if( y + fontTall > refState.height - 20 )
return count;
count++;
y = 20 + fontTall * i;
Con_DrawString( x, y, con.notify[i].szNotify, con.notify[i].color );
}
}
return count;
}
/*
================
Con_DrawDebug
Draws the debug messages (not passed to console history)
================
*/
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download->value != -1.0f )
{
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
x = refState.width - 500;
y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
{
timeStart = Sys_DoubleTime();
}
if( !host_developer.value || Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
return;
if( con.draw_notify && !Con_Visible( ))
{
if( Con_DrawDebugLines() == 0 )
con.draw_notify = false;
}
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host_developer.value && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" )))
{
for( i = CON_LINES_COUNT - con.num_times; i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
if( l->addtime < ( time - con_notifytime->value ))
continue;
Con_DrawString( x, y, l->start, g_color_table[7] );
y += con.curFont->charHeight;
}
}
if( cls.key_dest == key_message )
{
string buf;
int len;
// update chatline position from client.dll
if( clgame.dllFuncs.pfnChatInputPosition )
clgame.dllFuncs.pfnChatInputPosition( &x, &y );
Q_snprintf( buf, sizeof( buf ), "%s: ", con.chat_cmd );
Con_DrawStringLen( buf, &len, NULL );
Con_DrawString( x, y, buf, g_color_table[7] );
Field_DrawInputLine( x + len, y, &con.chat );
}
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
}
/*
================
Con_DrawConsoleLine
Draws a line of the console; returns its height in lines.
If alpha is 0, the line is not drawn, but still wrapped and its height
returned.
================
*/
int Con_DrawConsoleLine( int y, int lineno )
{
con_lineinfo_t *li = &CON_LINES( lineno );
if( !li || !li->start || *li->start == '\1' )
return 0; // this string will be shown only at notify
if( y >= con.curFont->charHeight )
Con_DrawGenericString( con.curFont->charWidths[' '], y, li->start, g_color_table[7], false, -1 );
return con.curFont->charHeight;
}
/*
================
Con_LastVisibleLine
Calculates the last visible line index and how much to show
of it based on con.backscroll.
================
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
if( lines_seen + 1 > con.backscroll && lines_seen <= con.backscroll )
return;
lines_seen += 1;
}
// if we get here, no line was on screen - scroll so that one line is visible then.
con.backscroll = lines_seen - 1;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( int lines )
{
int i, x, y;
float fraction;
int start;
if( lines <= 0 ) return;
// draw the background
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // to prevent grab color from screenfade
if( refState.width * 3 / 4 < refState.height && lines >= refState.height )
ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.height, refState.width, refState.height - refState.width * 3 / 4, 0, 0, 1, 1, R_GetBuiltinTexture( REF_BLACK_TEXTURE) );
ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.width * 3 / 4, refState.width, refState.width * 3 / 4, 0, 0, 1, 1, con.background );
if( !con.curFont || !host.allow_console )
return; // nothing to draw
if( host.allow_console )
{
// draw current version
int stringLen, width = 0, charH;
string curbuild;
byte color[4];
memcpy( color, g_color_table[7], sizeof( color ));
Q_snprintf( curbuild, MAX_STRING, "%s %i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen;
stringLen = Con_StringLength( curbuild );
fraction = lines / (float)refState.height;
color[3] = Q_min( fraction * 2.0f, 1.0f ) * 255; // fadeout version number
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, 0, curbuild[i], color );
}
// draw the text
if( CON_LINES_COUNT > 0 )
{
int ymax = lines - (con.curFont->charHeight * 2.0f);
int lastline;
Con_LastVisibleLine( &lastline );
y = ymax - con.curFont->charHeight;
if( con.backscroll )
{
start = con.curFont->charWidths[' ']; // offset one space at left screen side
// draw red arrows to show the buffer is backscrolled
for( x = 0; x < con.linewidth; x += 4 )
Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] );
y -= con.curFont->charHeight;
}
x = lastline;
while( 1 )
{
y -= Con_DrawConsoleLine( y, x );
// top of console buffer or console window
if( x == 0 || y < con.curFont->charHeight )
break;
x--;
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput( lines );
y = lines - ( con.curFont->charHeight * 1.2f );
SCR_DrawFPS( Q_max( y, 4 )); // to avoid to hide fps counter
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void )
{
// never draw console when changelevel in-progress
if( cls.state != ca_disconnected && ( cls.changelevel || cls.changedemo ))
return;
// check for console width changes from a vid mode change
Con_CheckResize ();
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots->value )
{
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0;
else con.vislines = con.showlines = refState.height;
}
else
{
con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED )
Con_DrawNotify(); // draw notify lines
}
}
// if disconnected, render console full screen
switch( cls.state )
{
case ca_disconnected:
if( cls.key_dest != key_menu )
{
Con_DrawSolidConsole( refState.height );
Key_SetKeyDest( key_console );
}
break;
case ca_connecting:
case ca_connected:
case ca_validate:
// force to show console always for -dev 3 and higher
Con_DrawSolidConsole( con.vislines );
break;
case ca_active:
case ca_cinematic:
if( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
{
if( cls.key_dest == key_console )
Con_DrawSolidConsole( refState.height );
}
else
{
if( con.vislines )
Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
Con_DrawNotify(); // draw notify lines
}
break;
}
if( !Con_Visible( )) SCR_DrawFPS( 4 );
}
/*
==================
Con_DrawVersion
Used by menu
==================
*/
void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int i, stringLen, width = 0, charH = 0;
int start, height = refState.height;
qboolean draw_version = false;
string curbuild;
switch( cls.scrshot_action )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( !host.force_draw_version )
{
if(( cls.key_dest != key_menu && !draw_version ) || CL_IsDevOverviewMode() == 2 || net_graph->value )
return;
}
if( host.force_draw_version_time > host.realtime )
host.force_draw_version = false;
if( host.force_draw_version || draw_version )
Q_snprintf( curbuild, MAX_STRING, "%s v%i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%s (%s-%s build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
stringLen = Con_StringLength( curbuild );
height -= charH * 1.05f;
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, height, curbuild[i], color );
}
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
if( host.allow_console && cls.key_dest == key_console )
{
if( cls.state < ca_active || cl.first_frame )
con.showlines = refState.height; // full screen
else con.showlines = (refState.height >> 1); // half screen
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed->value ) * host.realframetime;
if( con.showlines < con.vislines )
{
con.vislines -= lines_per_frame;
if( con.showlines > con.vislines )
con.vislines = con.showlines;
}
else if( con.showlines > con.vislines )
{
con.vislines += lines_per_frame;
if( con.showlines < con.vislines )
con.vislines = con.showlines;
}
if( FBitSet( con_charset->flags, FCVAR_CHANGED ) ||
FBitSet( con_fontscale->flags, FCVAR_CHANGED ) ||
FBitSet( con_fontnum->flags, FCVAR_CHANGED ) ||
FBitSet( cl_charset->flags, FCVAR_CHANGED ) )
{
// update codepage parameters
g_codepage = 0;
if( !Q_stricmp( con_charset->string, "cp1251" ) )
g_codepage = 1251;
else if( !Q_stricmp( con_charset->string, "cp1252" ) )
g_codepage = 1252;
g_utf8 = !Q_stricmp( cl_charset->string, "utf-8" );
Con_InvalidateFonts();
Con_LoadConchars();
cls.creditsFont.valid = false;
SCR_LoadCreditsFont();
ClearBits( con_charset->flags, FCVAR_CHANGED );
ClearBits( con_fontnum->flags, FCVAR_CHANGED );
ClearBits( con_fontscale->flags, FCVAR_CHANGED );
ClearBits( cl_charset->flags, FCVAR_CHANGED );
}
}
/*
==============================================================================
CONSOLE INTERFACE
==============================================================================
*/
/*
================
Con_CharEvent
Console input
================
*/
void Con_CharEvent( int key )
{
// distribute the key down event to the apropriate handler
if( cls.key_dest == key_console )
{
Field_CharEvent( &con.input, key );
}
else if( cls.key_dest == key_message )
{
Field_CharEvent( &con.chat, key );
}
}
/*
=========
Con_VidInit
INTERNAL RESOURCE
=========
*/
void Con_VidInit( void )
{
if( !con.historyLoaded )
{
Con_LoadHistory( &con.history );
con.historyLoaded = true;
}
Con_LoadConchars();
Con_CheckResize();
#if XASH_LOW_MEMORY
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
#else
// loading console image
if( host.allow_console )
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
}
}
else
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
}
}
if( !con.background ) // last chance - quake conback image
{
qboolean draw_to_console = false;
fs_offset_t length = 0;
const byte *buf;
// NOTE: only these games want to draw build number into console background
if( !Q_stricmp( FS_Gamedir(), "id1" ))
draw_to_console = true;
if( !Q_stricmp( FS_Gamedir(), "hipnotic" ))
draw_to_console = true;
if( !Q_stricmp( FS_Gamedir(), "rogue" ))
draw_to_console = true;
if( draw_to_console && con.curFont &&
( buf = ref.dllFuncs.R_GetTextureOriginalBuffer( con.curFont->hFontTexture )) != NULL )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
if( cb ) Mem_Free( cb );
}
if( !con.background ) // trying the load unmodified conback
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/conback.lmp", NULL, 0, TF_IMAGE );
}
// missed console image will be replaced as gray background like X-Ray or Crysis
if( con.background == R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ) || con.background == 0 )
con.background = R_GetBuiltinTexture( REF_GRAY_TEXTURE );
#endif
}
/*
=========
Con_InvalidateFonts
=========
*/
void Con_InvalidateFonts( void )
{
memset( con.chars, 0, sizeof( con.chars ));
con.curFont = con.lastUsedFont = NULL;
}
/*
=========
Con_FastClose
immediately close the console
=========
*/
void Con_FastClose( void )
{
Con_ClearField( &con.input );
Con_ClearNotify();
con.showlines = 0;
con.vislines = 0;
}
/*
=========
Con_DefaultColor
called from MainUI
=========
*/
void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
MakeRGBA( g_color_table[7], r, g, b, 255 );
}
#if XASH_ENGINE_TESTS
#include "tests.h"
static void Test_RunConHistory( void )
{
con_history_t hist = { 0 };
field_t input = { 0 };
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
}
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
}
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );
}
TASSERT_STR( input.buffer, testbackup );
}
void Test_RunCon( void )
{
TRUN( Test_RunConHistory() );
}
#endif /* XASH_ENGINE_TESTS */