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YGGverse
/
hlsdk-portable
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https://github.com/YGGverse/hlsdk-portable.git
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Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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532
Commits
61
Branches
7
Tags
22 MiB
C++
87.4%
C
10.1%
Python
1.3%
CMake
0.6%
Lua
0.4%
Other
0.4%
Tree:
cc4aebd61a
AR2
CAd
aghl
aom
aomdc
asheep
biglolly
blackops
bot10
bot10-allow-min_bots-0
bot10-crash-test
bot10-extra-skins
bot10-respawn-bots-configured
bot10-yggverse
bshift
bubblemod
caseclosed
clcampaign
coldice
cthulhu
decay-pc
dmc
echoes
eftd
fix-cwd-path
foolsday
gravgun
half-screwed
half-secret
halloween
hl25hud
hl_urbicide
hlfixed
hltopdown
hlzbot-clean
hlzbot-dirty
hlzbot-random-weapons
induction_1.2
invasion
master
mobile_hacks
noffice
opfor
opforfixed
poke646
poke646_vendetta
rebellion
redempt
residual_point
respawn-bots-configured
respawn-bots-configured-2
sci
sentencewarn
sewer_beta
sohl1.2
thegate
theyhunger
tot
visitors
wantedhl
zombie-x
bot10-extra-skins-1.0.0
bot10-yggverse-1.0.0
bot10-yggverse-1.1.0
bot10-yggverse-1.1.1
bot10-yggverse-1.1.2
bot10-yggverse-1.1.3
gravgun-1.0
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hlsdk-portable
/
dlls
History
Andrey Akhmichin
a541a9699c
#ifdef->#if.
4 years ago
..
AI_BaseNPC_Schedule.cpp
#ifdef->#if
4 years ago
Android.mk
…
CMakeLists.txt
Bump minimum CMake version (lower versions are deprecated) (
#182
)
4 years ago
Wxdebug.cpp
…
activity.h
#ifdef->#if.
4 years ago
activitymap.h
#ifdef->#if.
4 years ago
aflock.cpp
…
agrunt.cpp
…
airtank.cpp
…
animating.cpp
…
animation.cpp
#ifdef->#if.
4 years ago
animation.h
#ifdef->#if.
4 years ago
apache.cpp
#ifdef->#if
4 years ago
barnacle.cpp
#ifdef->#if
4 years ago
barney.cpp
…
basemonster.h
#ifdef->#if.
4 years ago
bigmomma.cpp
Got rid "defined".
4 years ago
bloater.cpp
…
bmodels.cpp
…
bullsquid.cpp
…
buttons.cpp
…
cbase.cpp
#ifdef->#if
4 years ago
cbase.h
#ifdef->#if.
4 years ago
cdll_dll.h
#ifdef->#if.
4 years ago
client.cpp
Comment unused variables (
#184
)
4 years ago
client.h
#ifdef->#if.
4 years ago
combat.cpp
Comment unused variables (
#184
)
4 years ago
compile.bat
Revert breaking changes.
4 years ago
controller.cpp
Got rid "defined".
4 years ago
crossbow.cpp
Fix compilation.
4 years ago
crowbar.cpp
#ifdef->#if
4 years ago
decals.h
#ifdef->#if.
4 years ago
defaultai.cpp
…
defaultai.h
#ifdef->#if.
4 years ago
doors.cpp
#ifdef->#if
4 years ago
doors.h
#ifdef->#if.
4 years ago
effects.cpp
…
effects.h
#ifdef->#if.
4 years ago
egon.cpp
Got rid "defined".
4 years ago
enginecallback.h
#ifdef->#if.
4 years ago
explode.cpp
…
explode.h
#ifdef->#if.
4 years ago
exportdef.h
#ifdef->#if.
4 years ago
extdll.h
#ifdef->#if.
4 years ago
flyingmonster.cpp
…
flyingmonster.h
#ifdef->#if.
4 years ago
func_break.cpp
…
func_break.h
#ifdef->#if.
4 years ago
func_tank.cpp
…
game.cpp
…
game.h
#ifdef->#if.
4 years ago
gamerules.cpp
…
gamerules.h
#ifdef->#if.
4 years ago
gargantua.cpp
#ifdef->#if
4 years ago
gauss.cpp
Got rid "defined".
4 years ago
genericmonster.cpp
…
ggrenade.cpp
…
globals.cpp
…
glock.cpp
Got rid "defined".
4 years ago
gman.cpp
…
h_ai.cpp
…
h_battery.cpp
…
h_cine.cpp
…
h_cycler.cpp
#ifdef->#if.
4 years ago
h_export.cpp
Revert breaking changes.
4 years ago
handgrenade.cpp
#ifdef->#if
4 years ago
hassassin.cpp
Got rid "defined".
4 years ago
headcrab.cpp
…
healthkit.cpp
…
hgrunt.cpp
…
hl.def
Revert breaking changes.
4 years ago
hornet.cpp
…
hornet.h
#ifdef->#if.
4 years ago
hornetgun.cpp
Got rid "defined".
4 years ago
houndeye.cpp
…
ichthyosaur.cpp
Got rid "defined".
4 years ago
islave.cpp
…
items.cpp
…
items.h
#ifdef->#if.
4 years ago
leech.cpp
…
lights.cpp
…
maprules.cpp
…
maprules.h
#ifdef->#if.
4 years ago
monsterevent.h
#ifdef->#if.
4 years ago
monstermaker.cpp
…
monsters.cpp
#ifdef->#if
4 years ago
monsters.h
#ifdef->#if.
4 years ago
monsterstate.cpp
…
mortar.cpp
…
mp5.cpp
Got rid "defined".
4 years ago
mpstubb.cpp
…
multiplay_gamerules.cpp
#ifdef->#if
4 years ago
nihilanth.cpp
Got rid "defined".
4 years ago
nodes.cpp
#ifdef->#if.
4 years ago
nodes.h
#ifdef->#if.
4 years ago
nodes_compat.h
#ifdef->#if.
4 years ago
observer.cpp
…
osprey.cpp
…
pathcorner.cpp
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plane.cpp
…
plane.h
#ifdef->#if.
4 years ago
plats.cpp
…
player.cpp
Got rid "defined".
4 years ago
player.h
#ifdef->#if.
4 years ago
playermonster.cpp
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prop.cpp
…
python.cpp
Got rid "defined".
4 years ago
rat.cpp
…
replace.sh
…
roach.cpp
…
rpg.cpp
Got rid "defined".
4 years ago
satchel.cpp
Got rid "defined".
4 years ago
saverestore.h
#ifdef->#if.
4 years ago
schedule.cpp
#ifdef->#if
4 years ago
schedule.h
#ifdef->#if.
4 years ago
scientist.cpp
…
scripted.cpp
#ifdef->#if.
4 years ago
scripted.h
#ifdef->#if.
4 years ago
scriptevent.h
#ifdef->#if.
4 years ago
shotgun.cpp
Got rid "defined".
4 years ago
singleplay_gamerules.cpp
…
skill.cpp
…
skill.h
#ifdef->#if.
4 years ago
sound.cpp
…
soundent.cpp
#ifdef->#if
4 years ago
soundent.h
#ifdef->#if.
4 years ago
spectator.cpp
…
spectator.h
#ifdef->#if.
4 years ago
squad.h
#ifdef->#if.
4 years ago
squadmonster.cpp
…
squadmonster.h
#ifdef->#if.
4 years ago
squeakgrenade.cpp
Got rid "defined".
4 years ago
stats.cpp
…
subs.cpp
…
talkmonster.cpp
…
talkmonster.h
#ifdef->#if.
4 years ago
teamplay_gamerules.cpp
#ifdef->#if
4 years ago
teamplay_gamerules.h
#ifdef->#if.
4 years ago
tempmonster.cpp
…
tentacle.cpp
Got rid "defined".
4 years ago
trains.h
#ifdef->#if.
4 years ago
triggers.cpp
…
tripmine.cpp
#ifdef->#if
4 years ago
turret.cpp
…
util.cpp
#ifdef->#if.
4 years ago
util.h
#ifdef->#if.
4 years ago
vector.h
#ifdef->#if.
4 years ago
weapons.cpp
Got rid "defined".
4 years ago
weapons.h
#ifdef->#if.
4 years ago
world.cpp
#ifdef->#if
4 years ago
wscript
Revert breaking changes.
4 years ago
wxdebug.h
…
xen.cpp
…
zombie.cpp
…