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YGGverse
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hlsdk-portable
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https://github.com/YGGverse/hlsdk-portable.git
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Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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98
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61
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7
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22 MiB
C++
87.4%
C
10.1%
Python
1.3%
CMake
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Lua
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Tree:
b047eefead
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CAd
aghl
aom
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asheep
biglolly
blackops
bot10
bot10-allow-min_bots-0
bot10-crash-test
bot10-extra-skins
bot10-respawn-bots-configured
bot10-yggverse
bshift
bubblemod
caseclosed
clcampaign
coldice
cthulhu
decay-pc
dmc
echoes
eftd
fix-cwd-path
foolsday
gravgun
half-screwed
half-secret
halloween
hl25hud
hl_urbicide
hlfixed
hltopdown
hlzbot-clean
hlzbot-dirty
hlzbot-random-weapons
induction_1.2
invasion
master
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noffice
opfor
opforfixed
poke646
poke646_vendetta
rebellion
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residual_point
respawn-bots-configured
respawn-bots-configured-2
sci
sentencewarn
sewer_beta
sohl1.2
thegate
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wantedhl
zombie-x
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hlsdk-portable
/
dlls
History
Roman Chistokhodov
56aa9f4a9c
Put MOVETYPE_COMPOUND usage under if
8 years ago
..
AI_BaseNPC_Schedule.cpp
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Android.mk
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CMakeLists.txt
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Makefile
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Wxdebug.cpp
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activity.h
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activitymap.h
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aflock.cpp
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agrunt.cpp
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airtank.cpp
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animating.cpp
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animation.cpp
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animation.h
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apache.cpp
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barnacle.cpp
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barney.cpp
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basemonster.h
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bigmomma.cpp
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bloater.cpp
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bmodels.cpp
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bullsquid.cpp
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buttons.cpp
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cbase.cpp
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cbase.h
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cdll_dll.h
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client.cpp
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client.h
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combat.cpp
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controller.cpp
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crossbow.cpp
Put MOVETYPE_COMPOUND usage under if
8 years ago
crowbar.cpp
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decals.h
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defaultai.cpp
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defaultai.h
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doors.cpp
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doors.h
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effects.cpp
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effects.h
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egon.cpp
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enginecallback.h
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explode.cpp
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explode.h
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exportdef.h
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extdll.h
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flyingmonster.cpp
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flyingmonster.h
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func_break.cpp
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func_break.h
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func_tank.cpp
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game.cpp
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game.h
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gamerules.cpp
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gamerules.h
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gargantua.cpp
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gauss.cpp
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genericmonster.cpp
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ggrenade.cpp
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globals.cpp
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glock.cpp
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gman.cpp
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h_ai.cpp
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h_battery.cpp
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h_cine.cpp
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h_cycler.cpp
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h_export.cpp
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handgrenade.cpp
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hassassin.cpp
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headcrab.cpp
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healthkit.cpp
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hgrunt.cpp
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hl.def
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hl.dsp
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hornet.cpp
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hornet.h
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hornetgun.cpp
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houndeye.cpp
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ichthyosaur.cpp
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islave.cpp
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items.cpp
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items.h
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leech.cpp
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lights.cpp
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maprules.cpp
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maprules.h
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monsterevent.h
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monstermaker.cpp
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monsters.cpp
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monsters.h
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monsterstate.cpp
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mortar.cpp
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mp5.cpp
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mpstubb.cpp
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multiplay_gamerules.cpp
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nihilanth.cpp
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nodes.cpp
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nodes.h
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osprey.cpp
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pathcorner.cpp
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physcallback.h
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plane.cpp
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plane.h
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plats.cpp
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player.cpp
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player.h
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playermonster.cpp
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prop.cpp
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python.cpp
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rat.cpp
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replace.sh
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roach.cpp
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rpg.cpp
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satchel.cpp
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saverestore.h
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schedule.cpp
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schedule.h
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scientist.cpp
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scripted.cpp
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scripted.h
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scriptevent.h
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shotgun.cpp
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singleplay_gamerules.cpp
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skill.cpp
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skill.h
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sound.cpp
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soundent.cpp
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soundent.h
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spectator.cpp
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spectator.h
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squad.h
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squadmonster.cpp
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squadmonster.h
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squeakgrenade.cpp
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stats.cpp
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subs.cpp
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talkmonster.cpp
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talkmonster.h
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teamplay_gamerules.cpp
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teamplay_gamerules.h
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tempmonster.cpp
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tentacle.cpp
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trains.h
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triggers.cpp
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tripmine.cpp
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turret.cpp
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util.cpp
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util.h
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vector.h
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weapons.cpp
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weapons.h
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world.cpp
Put MOVETYPE_COMPOUND usage under if
8 years ago
wxdebug.h
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xen.cpp
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zombie.cpp
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