a1batross
8 years ago
3 changed files with 317 additions and 0 deletions
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# |
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# Copyright (c) 2016 Alibek Omarov |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.6.0) |
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project (HLSDK-XASH3D) |
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#-------------- |
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# USER DEFINES \ |
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################\ |
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option(USE_VGUI "Enable VGUI1. UNDONE" OFF) |
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) |
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) |
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option(BUILD_CLIENT "Build client dll" ON) |
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option(BUILD_SERVER "Build server dll" ON) |
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#----------------- |
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# MAIN BUILD CODE \ |
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###################\ |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") |
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# Build 32-bit Xash on 64-bit, because Xash3D not support this |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) |
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if(MSVC) |
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error("UNDONE: set 32 build flags") |
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else() |
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32") |
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") |
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set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") |
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endif() |
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endif() |
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if(BUILD_CLIENT) |
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add_subdirectory(cl_dll) |
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endif() |
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if(BUILD_SERVER) |
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add_subdirectory(dlls) |
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endif() |
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) |
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error("Nothing to build") |
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endif() |
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# |
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# Copyright (c) 2016 Alibek Omarov |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
||||
# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.6.0) |
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project (CLDLL) |
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set (CLDLL_LIBRARY client) |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w") |
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") |
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set (CLDLL_SOURCES |
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../dlls/crossbow.cpp |
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../dlls/crowbar.cpp |
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../dlls/egon.cpp |
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../dlls/gauss.cpp |
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../dlls/handgrenade.cpp |
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../dlls/hornetgun.cpp |
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../dlls/mp5.cpp |
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../dlls/python.cpp |
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../dlls/rpg.cpp |
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../dlls/satchel.cpp |
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../dlls/shotgun.cpp |
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../dlls/squeakgrenade.cpp |
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../dlls/tripmine.cpp |
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../dlls/glock.cpp |
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ev_hldm.cpp |
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hl/hl_baseentity.cpp |
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hl/hl_events.cpp |
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hl/hl_objects.cpp |
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hl/hl_weapons.cpp |
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ammo.cpp |
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ammo_secondary.cpp |
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ammohistory.cpp |
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battery.cpp |
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cdll_int.cpp |
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com_weapons.cpp |
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death.cpp |
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demo.cpp |
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entity.cpp |
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ev_common.cpp |
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events.cpp |
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flashlight.cpp |
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GameStudioModelRenderer.cpp |
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geiger.cpp |
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health.cpp |
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hud.cpp |
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hud_msg.cpp |
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hud_redraw.cpp |
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hud_spectator.cpp |
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hud_update.cpp |
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in_camera.cpp |
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input.cpp |
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#SRCS+=./inputw32.cpp |
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menu.cpp |
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message.cpp |
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overview.cpp |
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parsemsg.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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saytext.cpp |
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status_icons.cpp |
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statusbar.cpp |
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studio_util.cpp |
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StudioModelRenderer.cpp |
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text_message.cpp |
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train.cpp |
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tri.cpp |
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util.cpp |
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view.cpp |
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input_xash3d.cpp |
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scoreboard.cpp |
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MOTD.cpp) |
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include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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if(USE_VOICEMGR) |
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#set(CLDLL_SOURCES |
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# ${CLDLL_SOURCES} |
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# ../game_shared/voice_banmgr.cpp |
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# ../game_shared/voice_status.cpp) |
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endif() |
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add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES}) |
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set_target_properties (${CLDLL_SHARED} PROPERTIES |
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POSITION_INDEPENDENT_CODE 1) |
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# |
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# Copyright (c) 2015 Pavlo Lavrenenko |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
||||
# copies of the Software, and to permit persons to whom the Software is |
||||
# furnished to do so, subject to the following conditions: |
||||
# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.6.0) |
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project (SVDLL) |
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set (SVDLL_LIBRARY server) |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -w") |
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") |
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set (SVDLL_SOURCES |
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agrunt.cpp |
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airtank.cpp |
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aflock.cpp |
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animating.cpp |
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animation.cpp |
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apache.cpp |
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barnacle.cpp |
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barney.cpp |
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bigmomma.cpp |
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bloater.cpp |
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bmodels.cpp |
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bullsquid.cpp |
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buttons.cpp |
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cbase.cpp |
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client.cpp |
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combat.cpp |
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controller.cpp |
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crossbow.cpp |
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crowbar.cpp |
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defaultai.cpp |
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doors.cpp |
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effects.cpp |
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egon.cpp |
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explode.cpp |
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flyingmonster.cpp |
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func_break.cpp |
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func_tank.cpp |
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game.cpp |
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gamerules.cpp |
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gargantua.cpp |
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gauss.cpp |
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genericmonster.cpp |
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ggrenade.cpp |
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globals.cpp |
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glock.cpp |
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gman.cpp |
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h_ai.cpp |
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h_battery.cpp |
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h_cine.cpp |
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h_cycler.cpp |
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h_export.cpp |
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handgrenade.cpp |
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hassassin.cpp |
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headcrab.cpp |
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healthkit.cpp |
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hgrunt.cpp |
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hornet.cpp |
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hornetgun.cpp |
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houndeye.cpp |
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ichthyosaur.cpp |
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islave.cpp |
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items.cpp |
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leech.cpp |
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lights.cpp |
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maprules.cpp |
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monstermaker.cpp |
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monsters.cpp |
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monsterstate.cpp |
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mortar.cpp |
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mp5.cpp |
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multiplay_gamerules.cpp |
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nihilanth.cpp |
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nodes.cpp |
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osprey.cpp |
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pathcorner.cpp |
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plane.cpp |
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plats.cpp |
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player.cpp |
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python.cpp |
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rat.cpp |
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roach.cpp |
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rpg.cpp |
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satchel.cpp |
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schedule.cpp |
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scientist.cpp |
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scripted.cpp |
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shotgun.cpp |
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singleplay_gamerules.cpp |
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skill.cpp |
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sound.cpp |
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soundent.cpp |
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spectator.cpp |
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squadmonster.cpp |
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squeakgrenade.cpp |
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subs.cpp |
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talkmonster.cpp |
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teamplay_gamerules.cpp |
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tempmonster.cpp |
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tentacle.cpp |
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triggers.cpp |
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tripmine.cpp |
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turret.cpp |
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util.cpp |
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weapons.cpp |
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world.cpp |
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xen.cpp |
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zombie.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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if(USE_VOICEMGR) |
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set(SVDLL_SOURCES |
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${SVDLL_SOURCES} |
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../game_shared/voice_gamemgr.cpp) |
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else() |
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add_definitions(-DNO_VOICEGAMEMGR) |
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endif() |
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add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) |
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set_target_properties (${SVDLL_SHARED} PROPERTIES |
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POSITION_INDEPENDENT_CODE 1) |
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