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YGGverse
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hlsdk-portable
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https://github.com/YGGverse/hlsdk-portable.git
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Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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492
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61
Branches
7
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22 MiB
C++
87.4%
C
10.1%
Python
1.3%
CMake
0.6%
Lua
0.4%
Other
0.4%
Tree:
1a43b00326
AR2
CAd
aghl
aom
aomdc
asheep
biglolly
blackops
bot10
bot10-allow-min_bots-0
bot10-crash-test
bot10-extra-skins
bot10-respawn-bots-configured
bot10-yggverse
bshift
bubblemod
caseclosed
clcampaign
coldice
cthulhu
decay-pc
dmc
echoes
eftd
fix-cwd-path
foolsday
gravgun
half-screwed
half-secret
halloween
hl25hud
hl_urbicide
hlfixed
hltopdown
hlzbot-clean
hlzbot-dirty
hlzbot-random-weapons
induction_1.2
invasion
master
mobile_hacks
noffice
opfor
opforfixed
poke646
poke646_vendetta
rebellion
redempt
residual_point
respawn-bots-configured
respawn-bots-configured-2
sci
sentencewarn
sewer_beta
sohl1.2
thegate
theyhunger
tot
visitors
wantedhl
zombie-x
bot10-extra-skins-1.0.0
bot10-yggverse-1.0.0
bot10-yggverse-1.1.0
bot10-yggverse-1.1.1
bot10-yggverse-1.1.2
bot10-yggverse-1.1.3
gravgun-1.0
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hlsdk-portable
/
dlls
/
gearbox
History
Roman Chistokhodov
9f932e33f9
Init ropes in Activated instead of delayed think
5 years ago
..
blkop_apache.cpp
…
blkop_osprey.cpp
…
cleansuit_scientist.cpp
…
ctf_gamerules.cpp
Add snow step sound
5 years ago
ctf_gamerules.h
…
ctf_items.cpp
Update compile.bat files for old msvc. Patch for
#101
5 years ago
ctf_items.h
…
ctf_powerups.cpp
…
ctf_powerups.h
…
displacer.cpp
…
displacerball.h
…
drillsergeant.cpp
…
eagle.cpp
Hide desert eagle laser spot on tank usage
5 years ago
fgrunt.cpp
Add dead_canyon animation for dead opfor grunt
5 years ago
func_tank_of.cpp
…
gearbox_client.cpp
…
gearbox_effects.cpp
Don't require alive target for env_blowercannon
5 years ago
gearbox_explode.h
…
gearbox_monsters.h
…
gearbox_player.h
…
gearbox_triggers.cpp
…
gearbox_utils.cpp
…
gearbox_utils.h
…
gearbox_weapons.h
…
generic_items.cpp
Fix item_generic
5 years ago
geneworm.cpp
…
gonome.cpp
Fix gonome double sounds, fix gut attachment
5 years ago
grapple.cpp
Don't interrupt grapple pull sound by impact sound
5 years ago
grapple_tonguetip.cpp
…
grapple_tonguetip.h
…
houndeye_dead.cpp
…
islave_dead.cpp
…
knife.cpp
…
loader.cpp
…
m249.cpp
…
massn.cpp
Add monster_massassin_dead (Not used in game, but exists in code
5 years ago
nuclearbomb.cpp
…
op4mortar.cpp
…
otis.cpp
…
penguin.cpp
…
pipewrench.cpp
…
pitdrone.cpp
…
pitworm.cpp
…
recruit.cpp
…
ropes.cpp
Init ropes in Activated instead of delayed think
5 years ago
ropes.h
Init ropes in Activated instead of delayed think
5 years ago
shock.cpp
…
shock.h
…
shockrifle.cpp
…
shockroach.cpp
Fix shockroach
5 years ago
shockroach.h
Another try to make shockroach dropping closer to original behavior
5 years ago
skeleton.cpp
…
sniperrifle.cpp
…
spore_ammo.cpp
…
sporegrenade.cpp
…
sporegrenade.h
…
sporelauncher.cpp
…
strooper.cpp
Another try to make shockroach dropping closer to original behavior
5 years ago
voltigore.cpp
Make voltigore prioritize enemy chasing when enemy is occluded
5 years ago
zombie_barney.cpp
…
zombie_soldier.cpp
…