Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Roman Chistokhodov 9f932e33f9 Init ropes in Activated instead of delayed think 5 years ago
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blkop_apache.cpp
blkop_osprey.cpp
cleansuit_scientist.cpp
ctf_gamerules.cpp Add snow step sound 5 years ago
ctf_gamerules.h
ctf_items.cpp Update compile.bat files for old msvc. Patch for #101 5 years ago
ctf_items.h
ctf_powerups.cpp
ctf_powerups.h
displacer.cpp
displacerball.h
drillsergeant.cpp
eagle.cpp Hide desert eagle laser spot on tank usage 5 years ago
fgrunt.cpp Add dead_canyon animation for dead opfor grunt 5 years ago
func_tank_of.cpp
gearbox_client.cpp
gearbox_effects.cpp Don't require alive target for env_blowercannon 5 years ago
gearbox_explode.h
gearbox_monsters.h
gearbox_player.h
gearbox_triggers.cpp
gearbox_utils.cpp
gearbox_utils.h
gearbox_weapons.h
generic_items.cpp Fix item_generic 5 years ago
geneworm.cpp
gonome.cpp Fix gonome double sounds, fix gut attachment 5 years ago
grapple.cpp Don't interrupt grapple pull sound by impact sound 5 years ago
grapple_tonguetip.cpp
grapple_tonguetip.h
houndeye_dead.cpp
islave_dead.cpp
knife.cpp
loader.cpp
m249.cpp
massn.cpp Add monster_massassin_dead (Not used in game, but exists in code 5 years ago
nuclearbomb.cpp
op4mortar.cpp
otis.cpp
penguin.cpp
pipewrench.cpp
pitdrone.cpp
pitworm.cpp
recruit.cpp
ropes.cpp Init ropes in Activated instead of delayed think 5 years ago
ropes.h Init ropes in Activated instead of delayed think 5 years ago
shock.cpp
shock.h
shockrifle.cpp
shockroach.cpp Fix shockroach 5 years ago
shockroach.h Another try to make shockroach dropping closer to original behavior 5 years ago
skeleton.cpp
sniperrifle.cpp
spore_ammo.cpp
sporegrenade.cpp
sporegrenade.h
sporelauncher.cpp
strooper.cpp Another try to make shockroach dropping closer to original behavior 5 years ago
voltigore.cpp Make voltigore prioritize enemy chasing when enemy is occluded 5 years ago
zombie_barney.cpp
zombie_soldier.cpp