Andrey Akhmichin
|
ea9eb82646
|
Set monsteryawspeedfix cvar to 1 by default.
|
4 years ago |
Andrey Akhmichin
|
2de2509094
|
server: remove "mp_" prefix for non-multiplayer cvars.
|
4 years ago |
Andrey Akhmichin
|
47c13ef873
|
server: Use separate cvar instead of macro for monster yaw speed fix.
|
4 years ago |
Andrey Akhmichin
|
e239f3e1a5
|
Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode.
|
4 years ago |
Andrey Akhmichin
|
895e7b7503
|
Move "build" cvar pointer check to GameDLLInit function.
|
5 years ago |
tyabus
|
873baccceb
|
Replace magic numbers, Put changes under cvar
|
6 years ago |
Night Owl
|
86229f7926
|
Add cvar to skip unicode check(Same as 4cdb80dce7 )
|
6 years ago |
Night Owl
|
3915b19d2d
|
Rewrite HUD, weapons and monsters code.
Fix nailguns spread.
Fix xen squasher's projectile.
Lock multiplayer.
Read soundtrack names from sound/soundtrack.txt.
|
6 years ago |
Night Owl
|
c9ac2c6dab
|
Implement mp_satchelfix cvar.
|
7 years ago |
Night Owl
|
51c682c15e
|
Merge adb6161537
|
7 years ago |
Night Owl
|
f575e78a9b
|
Register allow_spectators cvar.
|
8 years ago |
Night Owl
|
cf5b2f9e14
|
Merge https://github.com/ValveSoftware/halflife/pull/1601
|
8 years ago |
Night Owl
|
a522ae20c3
|
Merge some changes from git version of hlsdk.
|
8 years ago |
Night Owl
|
2a0b98bc54
|
Use different damage values for bradnailer and nailgun. Remove cvars which was not found in game.
|
8 years ago |
Night Owl
|
4afee2372b
|
Merge @malortie's patches for Poke646: Vendetta.
|
8 years ago |
Night Owl
|
e5b7b8a867
|
Merge @malortie's patches for poke646.
|
8 years ago |
Night Owl
|
5890ff41ee
|
Server format.
|
8 years ago |
Night Owl
|
4304846337
|
CRLF to LF all.
|
9 years ago |
mittorn
|
0f599684c5
|
Upload first port
|
9 years ago |