Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation ( #358 )
2 years ago
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2 years ago
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack ( #348 )
2 years ago
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
...
https://github.com/ValveSoftware/halflife/issues/3308
2 years ago
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2 years ago
Andrey Akhmichin
813aa0ae91
More safe string copying.
2 years ago
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2 years ago
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2 years ago
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2 years ago
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player ( #340 )
2 years ago
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2 years ago
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2 years ago
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle ( #336 )
2 years ago
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2 years ago
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2 years ago
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2 years ago
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards ( #327 )
2 years ago
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2 years ago
Roman Chistokhodov
1e9123bbb2
Restore room sound type ( #304 )
2 years ago
Roman Chistokhodov
230e9a886c
Fix geiger sounds interrupting other sounds ( #303 )
2 years ago
Roman Chistokhodov
16955b173d
Opfor grunts check for player to avoid friendly fire
2 years ago
Roman Chistokhodov
9b52ea82e9
Barney checks for player to avoid friendly fire ( #305 )
2 years ago
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2 years ago
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master ( #313 )
2 years ago
Andrey Akhmichin
939602079f
Turn on fixes.
2 years ago
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2 years ago
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2 years ago
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2 years ago
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2 years ago
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2 years ago
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2 years ago
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2 years ago
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2 years ago
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2 years ago
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2 years ago
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup ( #262 )
2 years ago
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2 years ago
Roman Chistokhodov
6fdb87e117
Animated w_ model of spore launcher ( #257 )
2 years ago
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2 years ago
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago