525 Commits (bb67f74d5a87501c5694a42b9faec981ee851a90)

Author SHA1 Message Date
Roman Chistokhodov 06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2 years ago
Bohdan Shulyar eceb28a304
Remove useless macro from weapons.h (#352) 2 years ago
Roman Chistokhodov e785ec1582
Fix babyvoltigore attack (#348) 2 years ago
Andrey Akhmichin 63e3769c46
Fix animation code accessing invalid sequence descriptor. 2 years ago
Roman Chistokhodov 1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
Andrey Akhmichin 813aa0ae91
More safe string copying. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2 years ago
Roman Chistokhodov f96df77d2f
Fix grunt medic spending healing charge (#339) 2 years ago
Roman Chistokhodov 3ee6fae6fc
Update shock glow effect on player (#340) 2 years ago
Roman Chistokhodov 6e8340e9af
Fix func_tank_of base class (#338) 2 years ago
Roman Chistokhodov 5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon (#337) 2 years ago
Roman Chistokhodov b79786505a
Implement spawnflag 64 for monster_tentacle (#336) 2 years ago
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2 years ago
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
Roman Chistokhodov 9f56980e4e
Fix pitdrone relationship to security guards (#327) 2 years ago
Roman Chistokhodov cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) (#318) 2 years ago
Roman Chistokhodov 1e9123bbb2 Restore room sound type (#304) 2 years ago
Roman Chistokhodov 230e9a886c Fix geiger sounds interrupting other sounds (#303) 2 years ago
Roman Chistokhodov 16955b173d Opfor grunts check for player to avoid friendly fire 2 years ago
Roman Chistokhodov 9b52ea82e9 Barney checks for player to avoid friendly fire (#305) 2 years ago
Roman Chistokhodov 778d4b11af
Apply crowbar fixes to knife (#314) 2 years ago
Roman Chistokhodov 543e391223
Sync shotgun.cpp with master (#313) 2 years ago
Andrey Akhmichin 939602079f
Turn on fixes. 2 years ago
Roman Chistokhodov 349dbe6e66
Replicate Otis KeyValue bug from Opposing Force (#310) 2 years ago
Roman Chistokhodov cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2 years ago
Roman Chistokhodov efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2 years ago
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2 years ago
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2 years ago
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2 years ago
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2 years ago
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2 years ago
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2 years ago
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2 years ago
Roman Chistokhodov 6fdb87e117
Animated w_ model of spore launcher (#257) 2 years ago
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2 years ago
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago