Alibek Omarov
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9119ab812f
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client: hud: detect the availability of HD spritesheets
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11 months ago |
Alibek Omarov
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ed88ebf6d5
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client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
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11 months ago |
Alibek Omarov
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0362b75fc1
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client: ammohistory: fix rendering history with bigger HUD sprites
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11 months ago |
Alibek Omarov
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5ed4d3671b
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client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
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11 months ago |
Andrey Akhmichin
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b89ce4c527
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cmake: force to use library naming scheme.
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12 months ago |
Andrey Akhmichin
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61a16bc8aa
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Update README.md.
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12 months ago |
Andrey Akhmichin
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881f013742
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cmake: fix wrong condition.
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12 months ago |
Andrey Akhmichin
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050092763e
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cmake: update minimum required version.
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12 months ago |
Andrey Akhmichin
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4be2334ac9
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Update README.md.
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12 months ago |
Andrey Akhmichin
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78c0036046
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server: reduce hornetgun recharge time only in multiplayer.
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1 year ago |
Andrey Akhmichin
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1e4663ab73
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server: spawn mp5 with full ammo only in multiplayer.
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1 year ago |
Roman Chistokhodov
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fdf49c8974
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Add mention of Windows SDK in build Prerequisites [ci skip] (#410)
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1 year ago |
Andrey Akhmichin
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acc3848795
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client: use normal player tracer to avoid "ghost shots".
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1 year ago |
Andrey Akhmichin
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a7bc9d6266
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server: increase python damage into multiplayer.
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1 year ago |
Andrey Akhmichin
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e106972599
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server: spawn mp5 with full ammo.
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1 year ago |
Andrey Akhmichin
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3523b52f3e
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server: reduce hornetgun recharge time.
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1 year ago |
Andrey Akhmichin
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497dd83931
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server: increase sentences limit.
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1 year ago |
Andrey Akhmichin
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7ca2750c3d
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client: Fix compilation.
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1 year ago |
Andrey Akhmichin
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dd6995ecbd
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client: MOTD: Prevent out of bounds access on x86.
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1 year ago |
Andrey Akhmichin
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2218731a86
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Include build.h.
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1 year ago |
Andrey Akhmichin
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7581cacd6f
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Use fast and simple ROTR algorithm implementation.
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1 year ago |
Andrey Akhmichin
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984986f998
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Use definitions from build.h everywhere.
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1 year ago |
Roman Chistokhodov
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3cf40ccf12
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When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398)
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1 year ago |
Roman Chistokhodov
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17b34aa42b
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Reset fov on crossbow holster (#394)
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1 year ago |
Andrey Akhmichin
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04e56448f2
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Revert "ARMv8 neon support"
This reverts commit 8da76a8c3f .
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1 year ago |
Roman Chistokhodov
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26d4fac2aa
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Respect hud_saytext cvar. Remove redundant print to console (#387)
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1 year ago |
Roman Chistokhodov
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2b031dd585
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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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1 year ago |
Alibek Omarov
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43710ea984
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client: studio: NEON vector types all over place here
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1 year ago |
Alibek Omarov
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d4995df92c
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client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors
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1 year ago |
Alibek Omarov
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b4bd06603e
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client: studio: fix NEON vreinterpret types, fix memcpy
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1 year ago |
Alibek Omarov
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f00a8f46d8
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client: studio: fix types in AArch64 NEON code
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1 year ago |
Andrey Akhmichin
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8180cf60c2
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Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971 .
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1 year ago |
Andrey Akhmichin
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a898d773a1
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Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899 .
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1 year ago |
nekonomicon
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69f27d43bd
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Merge pull request #379 from MoeMod/studio_util
ARMv8 neon support for studio util
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1 year ago |
Xiaobaibai
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d8e4ec04e4
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fix typo ( no xref at all? )
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1 year ago |
Alibek Omarov
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fa03ed3bce
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wscript: fix mod_options.txt parsing under Python2
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1 year ago |
Alibek Omarov
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f0f4e55c48
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Add PowerPC to library naming scheme
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1 year ago |
Xiaobaibai
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8da76a8c3f
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ARMv8 neon support
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1 year ago |
Roman Chistokhodov
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ef7b4a9015
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Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding (#378)
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1 year ago |
Bohdan Shulyar
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31790c101a
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cmake: LibraryNaming: fix Android check
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2 years ago |
Roman Chistokhodov
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991fd0cd4a
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Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
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2 years ago |
Andrey Akhmichin
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1ed4c1d899
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Always change view rolling on client side.
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2 years ago |
Andrey Akhmichin
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0f1cb315d6
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Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec .
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2 years ago |
nekonomicon
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8d337020b5
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Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
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2 years ago |
Alibek Omarov
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8da71ee675
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server: wscript: remove prop.cpp from excluded files
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2 years ago |
Alibek Omarov
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7d65d9f3bd
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wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy
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2 years ago |
Roman Chistokhodov
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00596e94bf
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Use named constants instead of some magical constants in hgrunt code
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2 years ago |
Roman Chistokhodov
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b82f524819
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Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
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2 years ago |
Andrey Akhmichin
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523ee2ad97
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Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
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2 years ago |
Andrey Akhmichin
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5eeb649cec
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Rename "cl_viewbob" cvar to "cl_bobtilt".
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2 years ago |