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server: spawn mp5 with full ammo only in multiplayer.
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@ -54,6 +54,13 @@ void CMP5::Spawn()
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m_iDefaultAmmo = MP5_DEFAULT_GIVE;
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#if CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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#endif
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m_iDefaultAmmo = MP5_DEFAULT_GIVE_MP;
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FallInit();// get ready to fall down.
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}
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@ -136,7 +136,8 @@ public:
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// the default amount of ammo that comes with each gun when it spawns
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#define GLOCK_DEFAULT_GIVE 17
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#define PYTHON_DEFAULT_GIVE 6
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#define MP5_DEFAULT_GIVE 50
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#define MP5_DEFAULT_GIVE 25
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#define MP5_DEFAULT_GIVE_MP MP5_MAX_CLIP
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#define MP5_M203_DEFAULT_GIVE 0
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#define SHOTGUN_DEFAULT_GIVE 12
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#define CROSSBOW_DEFAULT_GIVE 5
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