489 Commits

Author SHA1 Message Date
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon (#337) 2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle (#336) 2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor 2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor 2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor 2022-09-19 01:58:26 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328)
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards (#327) 2022-09-18 15:47:03 +00:00
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) (#318) 2022-08-09 21:27:39 +00:00
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife (#314) 2022-08-08 00:00:07 +00:00
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master (#313) 2022-08-07 23:29:33 +00:00
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force (#310) 2022-08-07 11:25:01 +00:00
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2022-08-07 11:24:42 +00:00
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2022-08-07 11:24:27 +00:00
Andrey Akhmichin
59014b1389
Merge branch 'master' into opfor 2022-08-06 19:53:18 +05:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
Roman Chistokhodov
dd7dc18b0c Merge branch 'master' into opfor 2022-08-06 01:58:41 +03:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
nekonomicon
51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
Roman Chistokhodov
74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
Roman Chistokhodov
058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
Roman Chistokhodov
12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2022-07-11 20:36:25 +00:00
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Andrey Akhmichin
4bb893716c
Merge branch 'master' into opfor 2022-06-17 04:17:27 +05:00
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Roman Chistokhodov
6fdb87e117
Animated w_ model of spore launcher (#257) 2022-06-16 15:14:06 +05:00
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin
be0a35053a
Merge branch 'master' into opfor 2022-06-07 00:01:10 +05:00
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Andrey Akhmichin
6c40b4d329
Merge branch 'master' into opfor 2022-06-05 23:10:57 +05:00
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin
c4d55a4428
Merge branch 'master' into opfor 2022-06-04 23:49:47 +05:00
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
M.Millar
81dce2f203
Apply CROWBAR_FIX_RAPID_CROWBAR to knife (#251)
This will apply the crowbar swing delay fix to the knife, preventing rapid melee.
2022-05-26 22:58:51 +05:00
Roman Chistokhodov
2ffa0261e3
Fix sniperrifle dropping when massn is gibbed (#244) 2022-02-24 18:40:10 +05:00
Roman Chistokhodov
a32bec7904
Opfor fixes (#242)
* Update displacer. Play displacer sounds in player entity

* Detach player from a rope when they get teleported with displacer

* Make snarks enemies to shock troopers

* Don't explicitly set Touch as touch function for displacer ball

* Fix possible null pointer reference is desert eagle
2022-02-01 15:52:27 +05:00