815 Commits (poke646_vendetta)
 

Author SHA1 Message Date
Andrey Akhmichin d79893be41 Merge branch 'poke646' into poke646_vendetta 1 year ago
Andrey Akhmichin c709de9304 client: remove useless check. 1 year ago
Andrey Akhmichin 011fbd1a58 client: loop mp3 sound if needed under GoldSource. 1 year ago
Andrey Akhmichin 6b318075cd
Merge branch 'poke646' into poke646_vendetta 2 years ago
Andrey Akhmichin 591f56d412
Merge branch 'master' into poke646 2 years ago
nekonomicon 3329d49dca
Merge pull request #359 from fgsfdsfgs/vita-hl 2 years ago
fgsfds b351c7ac5d
docs: add psvita instructions to README 2 years ago
fgsfds 6b43f5af25 scripts: waf: psvita: remove fsigned-char and GNU_SOURCE 2 years ago
fgsfds a98ed47403 cmake: fix psvita builds 2 years ago
fgsfds 2326ad038d Merge branch 'master' of https://github.com/FWGS/hlsdk-xash3d into vita-hl 2 years ago
Andrey Akhmichin 305d1d4c1f
Merge branch 'poke646' into poke646_vendetta 2 years ago
Andrey Akhmichin 04f798dbcb
Merge branch 'master' into poke646 2 years ago
Roman Chistokhodov ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357) 2 years ago
fgsfds 0efa8a6388 Merge branch 'master' of https://github.com/FWGS/hlsdk-xash3d into vita-hl 2 years ago
fgsfds fa29254828 psvita support 2 years ago
Andrey Akhmichin d11f853464
Update README.md 2 years ago
nekonomicon d45fffc231
Merge pull request #354 from FreeSlave/rawinput_fixes 2 years ago
nekonomicon 7d1d2aad85
Merge pull request #353 from fgsfdsfgs/switch-hl 2 years ago
fgsfds 0c1868f17e
readme: include nswitch build instructions 2 years ago
fgsfds b01237f698 scripts: revert the arm64->aarch64 change 2 years ago
fgsfds c6da23892f nswitch: do not link libstdc++ to game libraries 2 years ago
fgsfds d32df80822 nswitch support 2 years ago
Bohdan Shulyar eceb28a304
Remove useless macro from weapons.h (#352) 2 years ago
FreeSlave e0279920c7 Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT 2 years ago
FreeSlave 06424ce6fa Track m_rawinput changes when weapon prediction is disabled 2 years ago
Andrey Akhmichin 63e3769c46
Fix animation code accessing invalid sequence descriptor. 2 years ago
Roman Chistokhodov 1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
Andrey Akhmichin 4d782eab7c
Fix par21 body passed to EV_WeaponAnimation. 2 years ago
Andrey Akhmichin 4ce56723a9
Fix xen squasher body passed to EV_WeaponAnimation. 2 years ago
Andrey Akhmichin 95379c8263
Merge branch 'poke646' into poke646_vendetta 2 years ago
Andrey Akhmichin b42187b4c2
Merge branch 'master' into poke646 2 years ago
Andrey Akhmichin 813aa0ae91
More safe string copying. 2 years ago
Alibek Omarov 4ba4f5a9bc wscript: keep lib prefix only on selected platforms, e.g. Android 2 years ago
Andrey Akhmichin 11940f6984
Merge branch 'poke646' into poke646_vendetta 2 years ago
Andrey Akhmichin 4b081b26cc
Merge branch 'master' into poke646 2 years ago
Andrey Akhmichin c8438f3fd7
scripts: waifulib: library_naming: fix wrong library naming scheme for i386. 2 years ago
Andrey Akhmichin 73301aa716
Use capital letters instead of strupr usage. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2 years ago
Andrey Akhmichin cea0903626
More safe strncat usage. 2 years ago
Andrey Akhmichin 7cffbef773
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 4ad82ee541
Fix strange sprintf usage. 2 years ago
Andrey Akhmichin e761d1d405
Remove mod-specific code under macros. 2 years ago
Andrey Akhmichin 7fb1dab079
Remove useless files overview.cpp/.h. 2 years ago
Andrey Akhmichin 8b62867643
Initialize string instead of incorrect copying using sprintf. 2 years ago
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2 years ago
Andrey Akhmichin a48ea005bb
Merge branch 'poke646' into poke646_vendetta 2 years ago
Andrey Akhmichin 6c23553486
Merge branch 'master' into poke646 2 years ago
Roman Chistokhodov 06521e8950
Update github actions (#341) 2 years ago
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago