Andrey Akhmichin
|
78c0036046
|
server: reduce hornetgun recharge time only in multiplayer.
|
1 year ago |
Andrey Akhmichin
|
1e4663ab73
|
server: spawn mp5 with full ammo only in multiplayer.
|
1 year ago |
Andrey Akhmichin
|
a7bc9d6266
|
server: increase python damage into multiplayer.
|
1 year ago |
Andrey Akhmichin
|
e106972599
|
server: spawn mp5 with full ammo.
|
1 year ago |
Andrey Akhmichin
|
3523b52f3e
|
server: reduce hornetgun recharge time.
|
1 year ago |
Andrey Akhmichin
|
497dd83931
|
server: increase sentences limit.
|
1 year ago |
Roman Chistokhodov
|
c417b06dbc
|
Fix osprey save-restore. Fix #407 (#408)
|
1 year ago |
Roman Chistokhodov
|
bee6aa02c4
|
Improve friendly fire check for barney (#405)
|
1 year ago |
Roman Chistokhodov
|
b22244139c
|
Opfor grunts shouldn't ignore glass when checking for range attack. Fix #402 (#404)
|
1 year ago |
Roman Chistokhodov
|
5914b5779f
|
Allow ally human grunts have no weapons. Fix #401 (#403)
|
1 year ago |
Andrey Akhmichin
|
2218731a86
|
Include build.h.
|
1 year ago |
Andrey Akhmichin
|
7581cacd6f
|
Use fast and simple ROTR algorithm implementation.
|
1 year ago |
Andrey Akhmichin
|
984986f998
|
Use definitions from build.h everywhere.
|
1 year ago |
Roman Chistokhodov
|
f2ea00a415
|
Fix pitworm elight, sprite, strafe beam and missing sound precache (#399)
|
1 year ago |
Roman Chistokhodov
|
3cf40ccf12
|
When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398)
|
1 year ago |
Roman Chistokhodov
|
17b34aa42b
|
Reset fov on crossbow holster (#394)
|
1 year ago |
Roman Chistokhodov
|
6938f7e10e
|
Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor (#391)
|
1 year ago |
Roman Chistokhodov
|
a7755b3196
|
Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit (#388)
|
1 year ago |
Roman Chistokhodov
|
2b031dd585
|
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
|
1 year ago |
Roman Chistokhodov
|
6ee8c66c29
|
Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384)
|
1 year ago |
Roman Chistokhodov
|
6259156cb1
|
Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor)
|
1 year ago |
Roman Chistokhodov
|
5e722bfaba
|
Alternate between shell and link ejection in M249
|
1 year ago |
Roman Chistokhodov
|
efa83646e4
|
Fix skipping the m249 submodel 1 when updating the cartridge belt
|
1 year ago |
Roman Chistokhodov
|
991fd0cd4a
|
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
|
2 years ago |
Roman Chistokhodov
|
ef2a745a4f
|
Fix env_spritetrain not moving when needed (#373)
|
2 years ago |
Roman Chistokhodov
|
341e2767ad
|
Fix male assassins and opfor grunts dropping weapons again (#372)
|
2 years ago |
Roman Chistokhodov
|
fd613ebed7
|
Fix missing breaks. Fix #370 (#371)
|
2 years ago |
Alibek Omarov
|
8da71ee675
|
server: wscript: remove prop.cpp from excluded files
|
2 years ago |
Roman Chistokhodov
|
00596e94bf
|
Use named constants instead of some magical constants in hgrunt code
|
2 years ago |
Roman Chistokhodov
|
b82f524819
|
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
|
2 years ago |
Andrey Akhmichin
|
523ee2ad97
|
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
|
2 years ago |
Alibek Omarov
|
66f4bbf218
|
server: remove unused prop.cpp (#367)
|
2 years ago |
Andrey Akhmichin
|
aec0f79806
|
Change bunnyhop cap via movevar.
|
2 years ago |
Alibek Omarov
|
9066063ce9
|
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
|
2 years ago |
Andrey Akhmichin
|
a4a2b34386
|
Avoid lags using movevar.
|
2 years ago |
Elinsrc
|
b3223d9324
|
fixplayerscore (#364)
|
2 years ago |
Roman Chistokhodov
|
06dbc02bc1
|
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358)
|
2 years ago |
Bohdan Shulyar
|
eceb28a304
|
Remove useless macro from weapons.h (#352)
|
2 years ago |
Roman Chistokhodov
|
e785ec1582
|
Fix babyvoltigore attack (#348)
|
2 years ago |
Andrey Akhmichin
|
63e3769c46
|
Fix animation code accessing invalid sequence descriptor.
https://github.com/ValveSoftware/halflife/issues/3308
|
2 years ago |
Roman Chistokhodov
|
1c80e4bbcd
|
Add a cvar fixing pushable excessive acceleration (#343)
|
2 years ago |
Andrey Akhmichin
|
813aa0ae91
|
More safe string copying.
|
2 years ago |
Andrey Akhmichin
|
58f78b4f1c
|
More safe strncpy usage.
|
2 years ago |
Andrey Akhmichin
|
368fdf1259
|
More safe _snprintf usage.
|
2 years ago |
Andrey Akhmichin
|
60bd3121fb
|
Prevent possible null pointer dereference.
|
2 years ago |
Roman Chistokhodov
|
f96df77d2f
|
Fix grunt medic spending healing charge (#339)
|
2 years ago |
Roman Chistokhodov
|
3ee6fae6fc
|
Update shock glow effect on player (#340)
|
2 years ago |
Roman Chistokhodov
|
6e8340e9af
|
Fix func_tank_of base class (#338)
|
2 years ago |
Roman Chistokhodov
|
5c51c7ca95
|
Fix angles assigned for shock beam in env_blowercannon (#337)
|
2 years ago |
Roman Chistokhodov
|
b79786505a
|
Implement spawnflag 64 for monster_tentacle (#336)
|
2 years ago |