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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-23 05:04:17 +00:00
Merge branch 'opfor' into opforfixed
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commit
396cd01a37
@ -449,7 +449,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
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tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
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@ -915,7 +915,7 @@ void EV_FireGauss( event_args_t *args )
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr );
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gEngfuncs.pEventAPI->EV_PopPMStates();
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@ -1036,14 +1036,14 @@ void EV_FireGauss( event_args_t *args )
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr );
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if( !beam_tr.allsolid )
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{
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vec3_t delta;
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// trace backwards to find exit point
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gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr );
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VectorSubtract( beam_tr.endpos, tr.endpos, delta );
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@ -1246,7 +1246,7 @@ void EV_FireCrossbow2( event_args_t *args )
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// Now add in all of the players.
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
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//We hit something
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if( tr.fraction < 1.0f )
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@ -1482,7 +1482,7 @@ void EV_EgonFire( event_args_t *args )
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
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gEngfuncs.pEventAPI->EV_PopPMStates();
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@ -252,7 +252,7 @@ void CHgun::Reload( void )
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while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
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m_flRechargeTime += 0.5f;
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m_flRechargeTime += 0.3f;
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}
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}
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@ -149,7 +149,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void )
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gSkillData.plrDmg9MM = 12;
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// 357 Round
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gSkillData.plrDmg357 = 40;
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gSkillData.plrDmg357 = 50;
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// MP5 Round
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gSkillData.plrDmgMP5 = 12;
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@ -498,7 +498,7 @@ extern DLL_GLOBAL int g_Language;
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// sentence groups
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#define CBSENTENCENAME_MAX 16
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#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match
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#define CVOXFILESENTENCEMAX 2048 // max number of sentences in game. NOTE: this must match
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// CVOXFILESENTENCEMAX in engine\sound.h!!!
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extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];
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