nillerusr
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b16001bc1a
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possible crash fix for DeathNotice
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4 years ago |
Andrey Akhmichin
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936a303813
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Revert "Do not precache sounds for xash3d-only builds."
This reverts commit 9a6ef538b6 .
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4 years ago |
Andrey Akhmichin
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9a6ef538b6
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Do not precache sounds for xash3d-only builds.
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4 years ago |
Andrey Akhmichin
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a07acb3d14
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Restore global time on Save/Restore.
Same as https://github.com/ValveSoftware/halflife/issues/3065.
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4 years ago |
Andrey Akhmichin
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4ba54bdcdc
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Fix target check.
Same as https://github.com/ValveSoftware/halflife/issues/3083.
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4 years ago |
Andrey Akhmichin
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08f5c265ce
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Clamp gravity.
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4 years ago |
Andrey Akhmichin
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c0720d3cfc
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Precache missing sounds for sentry gun.
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4 years ago |
Roman Chistokhodov
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f74decefe1
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Match opfor garg size
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4 years ago |
Roman Chistokhodov
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2a1867bedf
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Fix crowbar smack think time
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4 years ago |
Alibek Omarov
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805fce2350
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wscript: add missing opfor files
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4 years ago |
Alibek Omarov
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bc88c81f7c
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gearbox: fix -Werror=parentheses
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4 years ago |
Alibek Omarov
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aaf9b6a278
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gearbox: penguin: fix wrong comparison
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4 years ago |
Roman Chistokhodov
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c710978549
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Fix a bug with extracting ammo from mp5 when argrenades are full
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4 years ago |
Roman Chistokhodov
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0e251e6f09
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Fix attack times
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4 years ago |
Roman Chistokhodov
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562e4bdb64
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Use int instead of float in pitdrone's BodyChange (#147)
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4 years ago |
Roman Chistokhodov
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fdbce18498
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Pitdrones shouldn't search for food during combat (#146)
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4 years ago |
Roman Chistokhodov
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241ee25a54
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Replace ResetTouch with SetTouch(NULL) in voltigore code (#145)
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4 years ago |
Roman Chistokhodov
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56fb670dfc
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Update pitdronespike (#144)
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4 years ago |
Roman Chistokhodov
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9fc712da01
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Fix checking for gag spawnflag (#143)
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4 years ago |
Roman Chistokhodov
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4b9fe0588b
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EXPORT CShockrifle::ClearBeams as it's used as a Think function (#140)
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4 years ago |
Andrey Akhmichin
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2a264d2c9a
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Add the latest steam changes for cl_autowepswitch cvar.
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4 years ago |
Andrey Akhmichin
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2de2509094
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server: remove "mp_" prefix for non-multiplayer cvars.
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4 years ago |
Andrey Akhmichin
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47c13ef873
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server: Use separate cvar instead of macro for monster yaw speed fix.
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4 years ago |
Logan
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4be53d8527
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server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
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4 years ago |
Andrey Akhmichin
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8e4ded4017
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wscript: update yet again.
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4 years ago |
Andrey Akhmichin
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f20b7259f3
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wscript: reorder sources list.
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4 years ago |
Andrey Akhmichin
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e239f3e1a5
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Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode.
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4 years ago |
Andrey Akhmichin
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1d1c99af9f
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Merge e98a18a980
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4 years ago |
Roman Chistokhodov
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c2064d88ed
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Remove redundant casts to float when retrieving model frames
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4 years ago |
Roman Chistokhodov
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54181adc8e
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Fix bigmomma node wait
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4 years ago |
Andrey Akhmichin
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895e7b7503
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Move "build" cvar pointer check to GameDLLInit function.
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5 years ago |
Andrey Akhmichin
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6cc78b593d
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Fix compilation.
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5 years ago |
Andrey Akhmichin
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a758e80f71
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Remove physics interface.
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5 years ago |
Roman Chistokhodov
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3e1e8961bf
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Stop gauss pulse sound on overcharge
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5 years ago |
Andrey Akhmichin
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fa50aeeb0c
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Fix wrong quotes.
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5 years ago |
Andrey Akhmichin
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9f93606b50
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Fix possible null pointer dereference.
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5 years ago |
Roman Chistokhodov
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9f932e33f9
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Init ropes in Activated instead of delayed think
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5 years ago |
Roman Chistokhodov
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18127ef848
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Fix VectorCopy to work correctly with pointers again
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5 years ago |
mittorn
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c6d793231c
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wscript: do not set install_path on dos target, set build task names to "server" and "client"
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5 years ago |
mittorn
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9a08968453
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fix undefined symbols and conflicts on OpenWatcom
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5 years ago |
mittorn
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3ebf7f097b
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server: fix include hell in animation.cpp
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5 years ago |
mittorn
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2ba9071798
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check if cmath useful, remove posix defines when using owcc
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5 years ago |
Roman Chistokhodov
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6445266adb
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Fix shockroach
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5 years ago |
Roman Chistokhodov
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9a4d33dd3e
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Add monster_massassin_dead (Not used in game, but exists in code
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5 years ago |
Roman Chistokhodov
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685b404ed5
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Add dead_canyon animation for dead opfor grunt
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5 years ago |
Andrey Akhmichin
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52b067fd4f
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Fix possible null pointer dereference.
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5 years ago |
Andrey Akhmichin
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b8825c2039
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Fix some potential troubles.
Comment some useless code.
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5 years ago |
Roman Chistokhodov
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63205cd3f0
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Make soldiers properly use shot sentences when hit by player
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5 years ago |
Roman Chistokhodov
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3c6ad215d1
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Properly exit medic healing when schedule is changed forcibly
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5 years ago |
Roman Chistokhodov
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5ba209e66f
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Fix ally grunts not forming squads. Fix references to base class methods in TalkMonster code
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5 years ago |