Andrey Akhmichin
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984986f998
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Use definitions from build.h everywhere.
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1 year ago |
Roman Chistokhodov
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ad6fb5fe07
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Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357)
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2 years ago |
FreeSlave
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e0279920c7
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Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT
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2 years ago |
FreeSlave
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06424ce6fa
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Track m_rawinput changes when weapon prediction is disabled
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2 years ago |
Andrey Akhmichin
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a541a9699c
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#ifdef->#if.
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3 years ago |
Roman Chistokhodov
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3f6ab0b2fd
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Fix Goldsource build (#176)
|
4 years ago |
Andrey Akhmichin
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0dd90846fe
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#ifdef->#if
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4 years ago |
Roman Chistokhodov
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f7e51e2c20
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Stop uncontrollable camera rotating when raw mouse input is on
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6 years ago |
Roman Chistokhodov
|
88992a82b8
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Reformat spaces to tabs in input_goldsource.cpp
|
6 years ago |
Roman Chistokhodov
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60e15c98ee
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Enable camera rotation on death in Gold Source
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6 years ago |
Andrey Akhmichin
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9d7ab6acf4
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Some fixes for FoV, HUD, egon flare and new compilers. (#52)
* Fix warnings.
* Merge some fixes from https://github.com/Fograin/hl-subs-mod.
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7 years ago |
Roman Chistokhodov
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48733fd1a1
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All copyright symbols to (c)
|
7 years ago |
Roman Chistokhodov
|
5a60f08a59
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Joystick support for non-sdl win32 (untested)
|
7 years ago |
Roman Chistokhodov
|
3574e73a91
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sdl loading refactoring
|
7 years ago |
Roman Chistokhodov
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de8ce63282
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Provide safe wrappers around sdl function pointers. Use dylib extension on macOS
|
7 years ago |
Roman Chistokhodov
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1759e8c956
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Dynamic sdl2 loading from client
|
7 years ago |
Roman Chistokhodov
|
1d8d1b5d2e
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Use mouse input backend depending on the current engine
|
7 years ago |
Roman Chistokhodov
|
31b2a68d6d
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goldsource mouse input
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7 years ago |