|
|
|
@ -599,9 +599,13 @@ void IN_ResetMouse( void )
@@ -599,9 +599,13 @@ void IN_ResetMouse( void )
|
|
|
|
|
// no work to do in SDL
|
|
|
|
|
#ifdef _WIN32 |
|
|
|
|
// reset only if mouse is active and not in visible mode:
|
|
|
|
|
if(mouseactive && !iVisibleMouse) |
|
|
|
|
if(mouseactive && !iVisibleMouse && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY) |
|
|
|
|
{ |
|
|
|
|
if ( !m_bRawInput && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY ) |
|
|
|
|
if ( !m_bMouseThread && m_bRawInput ) |
|
|
|
|
{ |
|
|
|
|
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); |
|
|
|
|
} |
|
|
|
|
else if ( !m_bRawInput ) |
|
|
|
|
{ |
|
|
|
|
bool lockEntered = MouseThread_ActiveLock_Enter(); |
|
|
|
|
|
|
|
|
|