|
|
|
@ -161,6 +161,7 @@ bool isMouseRelative = false;
@@ -161,6 +161,7 @@ bool isMouseRelative = false;
|
|
|
|
|
extern globalvars_t *gpGlobals; |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
int CL_IsDead( void ); |
|
|
|
|
extern Vector dead_viewangles; |
|
|
|
|
|
|
|
|
|
void V_StopPitchDrift( void ) |
|
|
|
@ -823,7 +824,17 @@ void GoldSourceInput::IN_MouseMove ( float frametime, usercmd_t *cmd)
@@ -823,7 +824,17 @@ void GoldSourceInput::IN_MouseMove ( float frametime, usercmd_t *cmd)
|
|
|
|
|
int mx, my; |
|
|
|
|
vec3_t viewangles; |
|
|
|
|
|
|
|
|
|
gEngfuncs.GetViewAngles( (float *)viewangles ); |
|
|
|
|
if( gHUD.m_iIntermission ) |
|
|
|
|
return; // we can't move during intermission
|
|
|
|
|
|
|
|
|
|
if( CL_IsDead() ) |
|
|
|
|
{ |
|
|
|
|
viewangles = dead_viewangles; // HACKHACK: see below
|
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
gEngfuncs.GetViewAngles( viewangles ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if ( in_mlook.state & 1) |
|
|
|
|
{ |
|
|
|
@ -880,8 +891,14 @@ void GoldSourceInput::IN_MouseMove ( float frametime, usercmd_t *cmd)
@@ -880,8 +891,14 @@ void GoldSourceInput::IN_MouseMove ( float frametime, usercmd_t *cmd)
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
gEngfuncs.SetViewAngles( (float *)viewangles ); |
|
|
|
|
// HACKHACK: change viewangles directly in viewcode,
|
|
|
|
|
// so viewangles when player is dead will not be changed on server
|
|
|
|
|
if( !CL_IsDead() ) |
|
|
|
|
{ |
|
|
|
|
gEngfuncs.SetViewAngles( viewangles ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
dead_viewangles = viewangles; // keep them actual
|
|
|
|
|
/*
|
|
|
|
|
//#define TRACE_TEST
|
|
|
|
|
#if defined( TRACE_TEST ) |
|
|
|
|