mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-23 21:24:27 +00:00
goldsource mouse input
This commit is contained in:
parent
0e8090c046
commit
31b2a68d6d
@ -31,6 +31,7 @@ option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
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option(BUILD_CLIENT "Build client dll" ON)
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option(BUILD_SERVER "Build server dll" ON)
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option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
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#-----------------
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# MAIN BUILD CODE \
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@ -59,4 +60,4 @@ endif()
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
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error("Nothing to build")
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endif()
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endif()
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@ -26,24 +26,27 @@ project (CLDLL)
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set (CLDLL_LIBRARY client)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w")
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if (GOLDSOURCE_SUPPORT)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -lSDL2 -Wl,--no-undefined")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set (CLDLL_SOURCES
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../dlls/crossbow.cpp
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../dlls/crowbar.cpp
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../dlls/egon.cpp
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../dlls/gauss.cpp
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../dlls/handgrenade.cpp
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../dlls/hornetgun.cpp
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../dlls/mp5.cpp
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../dlls/python.cpp
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../dlls/rpg.cpp
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../dlls/satchel.cpp
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../dlls/shotgun.cpp
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../dlls/squeakgrenade.cpp
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../dlls/tripmine.cpp
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set (CLDLL_SOURCES
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../dlls/crossbow.cpp
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../dlls/crowbar.cpp
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../dlls/egon.cpp
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../dlls/gauss.cpp
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../dlls/handgrenade.cpp
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../dlls/hornetgun.cpp
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../dlls/mp5.cpp
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../dlls/python.cpp
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../dlls/rpg.cpp
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../dlls/satchel.cpp
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../dlls/shotgun.cpp
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../dlls/squeakgrenade.cpp
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../dlls/tripmine.cpp
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../dlls/glock.cpp
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ev_hldm.cpp
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ev_hldm.cpp
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hl/hl_baseentity.cpp
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hl/hl_events.cpp
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hl/hl_objects.cpp
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@ -70,7 +73,6 @@ set (CLDLL_SOURCES
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hud_update.cpp
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in_camera.cpp
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input.cpp
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#SRCS+=./inputw32.cpp
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menu.cpp
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message.cpp
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overview.cpp
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@ -88,9 +90,15 @@ set (CLDLL_SOURCES
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tri.cpp
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util.cpp
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view.cpp
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input_xash3d.cpp
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scoreboard.cpp
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MOTD.cpp)
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if (GOLDSOURCE_SUPPORT)
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set (CLDLL_SOURCES "${CLDLL_SOURCES}" input_goldsource.cpp)
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else()
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set (CLDLL_SOURCES "${CLDLL_SOURCES}" input_xash3d.cpp)
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endif()
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include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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if(USE_VOICEMGR)
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1357
cl_dll/input_goldsource.cpp
Normal file
1357
cl_dll/input_goldsource.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,901 +0,0 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// in_win.c -- windows 95 mouse and joystick code
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// 02/21/97 JCB Added extended DirectInput code to support external controllers.
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#include "hud.h"
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#include "cl_util.h"
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#include "camera.h"
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#include "kbutton.h"
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#include "cvardef.h"
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#include "usercmd.h"
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#include "const.h"
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#include "camera.h"
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#include "in_defs.h"
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#include "../engine/keydefs.h"
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//#include "view.h"
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#include "windows.h"
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#define MOUSE_BUTTON_COUNT 5
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// Set this to 1 to show mouse cursor. Experimental
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int g_iVisibleMouse = 0;
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extern "C"
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{
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void DLLEXPORT IN_ActivateMouse( void );
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void DLLEXPORT IN_DeactivateMouse( void );
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void DLLEXPORT IN_MouseEvent( int mstate );
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void DLLEXPORT IN_Accumulate( void );
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void DLLEXPORT IN_ClearStates( void );
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}
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extern cl_enginefunc_t gEngfuncs;
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extern int iMouseInUse;
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extern kbutton_t in_strafe;
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extern kbutton_t in_mlook;
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extern kbutton_t in_speed;
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extern kbutton_t in_jlook;
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extern cvar_t *m_pitch;
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extern cvar_t *m_yaw;
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extern cvar_t *m_forward;
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extern cvar_t *m_side;
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extern cvar_t *lookstrafe;
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extern cvar_t *lookspring;
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extern cvar_t *cl_pitchdown;
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extern cvar_t *cl_pitchup;
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extern cvar_t *cl_yawspeed;
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extern cvar_t *cl_sidespeed;
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extern cvar_t *cl_forwardspeed;
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extern cvar_t *cl_pitchspeed;
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extern cvar_t *cl_movespeedkey;
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// mouse variables
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cvar_t *m_filter;
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cvar_t *sensitivity;
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int mouse_buttons;
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int mouse_oldbuttonstate;
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POINT current_pos;
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int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
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static int restore_spi;
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static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
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static int mouseactive;
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int mouseinitialized;
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static int mouseparmsvalid;
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static int mouseshowtoggle = 1;
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// joystick defines and variables
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// where should defines be moved?
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#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
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#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
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#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
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#define JOY_AXIS_X 0
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#define JOY_AXIS_Y 1
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#define JOY_AXIS_Z 2
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#define JOY_AXIS_R 3
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#define JOY_AXIS_U 4
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#define JOY_AXIS_V 5
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enum _ControlList
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{
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AxisNada = 0,
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AxisForward,
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AxisLook,
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AxisSide,
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AxisTurn
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};
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DWORD dwAxisFlags[JOY_MAX_AXES] =
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{
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JOY_RETURNX,
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JOY_RETURNY,
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JOY_RETURNZ,
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JOY_RETURNR,
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JOY_RETURNU,
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JOY_RETURNV
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};
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DWORD dwAxisMap[JOY_MAX_AXES];
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DWORD dwControlMap[JOY_MAX_AXES];
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PDWORD pdwRawValue[JOY_MAX_AXES];
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// none of these cvars are saved over a session
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// this means that advanced controller configuration needs to be executed
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// each time. this avoids any problems with getting back to a default usage
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// or when changing from one controller to another. this way at least something
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// works.
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cvar_t *in_joystick;
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cvar_t *joy_name;
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cvar_t *joy_advanced;
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cvar_t *joy_advaxisx;
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cvar_t *joy_advaxisy;
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cvar_t *joy_advaxisz;
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cvar_t *joy_advaxisr;
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cvar_t *joy_advaxisu;
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cvar_t *joy_advaxisv;
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cvar_t *joy_forwardthreshold;
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cvar_t *joy_sidethreshold;
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cvar_t *joy_pitchthreshold;
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cvar_t *joy_yawthreshold;
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cvar_t *joy_forwardsensitivity;
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cvar_t *joy_sidesensitivity;
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cvar_t *joy_pitchsensitivity;
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cvar_t *joy_yawsensitivity;
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cvar_t *joy_wwhack1;
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cvar_t *joy_wwhack2;
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int joy_avail, joy_advancedinit, joy_haspov;
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DWORD joy_oldbuttonstate, joy_oldpovstate;
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int joy_id;
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DWORD joy_flags;
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DWORD joy_numbuttons;
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static JOYINFOEX ji;
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/*
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===========
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Force_CenterView_f
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===========
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*/
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void Force_CenterView_f( void )
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{
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vec3_t viewangles;
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if( !iMouseInUse )
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{
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gEngfuncs.GetViewAngles( (float *)viewangles );
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viewangles[PITCH] = 0;
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gEngfuncs.SetViewAngles( (float *)viewangles );
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}
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}
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/*
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===========
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IN_ActivateMouse
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===========
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*/
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void DLLEXPORT IN_ActivateMouse( void )
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{
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if( mouseinitialized )
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{
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if( mouseparmsvalid )
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restore_spi = SystemParametersInfo( SPI_SETMOUSE, 0, newmouseparms, 0 );
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mouseactive = 1;
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}
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}
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/*
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===========
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IN_DeactivateMouse
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===========
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*/
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void DLLEXPORT IN_DeactivateMouse( void )
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{
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if( mouseinitialized )
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{
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if( restore_spi )
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SystemParametersInfo( SPI_SETMOUSE, 0, originalmouseparms, 0 );
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mouseactive = 0;
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}
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}
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/*
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===========
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IN_StartupMouse
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===========
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*/
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void IN_StartupMouse( void )
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{
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if( gEngfuncs.CheckParm( "-nomouse", NULL ) )
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return;
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mouseinitialized = 1;
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mouseparmsvalid = SystemParametersInfo( SPI_GETMOUSE, 0, originalmouseparms, 0 );
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if( mouseparmsvalid )
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{
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if( gEngfuncs.CheckParm( "-noforcemspd", NULL ) )
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newmouseparms[2] = originalmouseparms[2];
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if( gEngfuncs.CheckParm( "-noforcemaccel", NULL ) )
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{
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newmouseparms[0] = originalmouseparms[0];
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newmouseparms[1] = originalmouseparms[1];
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}
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if( gEngfuncs.CheckParm( "-noforcemparms", NULL ) )
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{
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newmouseparms[0] = originalmouseparms[0];
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newmouseparms[1] = originalmouseparms[1];
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newmouseparms[2] = originalmouseparms[2];
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}
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}
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mouse_buttons = MOUSE_BUTTON_COUNT;
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}
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/*
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===========
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IN_Shutdown
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===========
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*/
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void IN_Shutdown( void )
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{
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IN_DeactivateMouse ();
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}
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/*
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===========
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IN_GetMousePos
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Ask for mouse position from engine
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===========
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*/
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void IN_GetMousePos( int *mx, int *my )
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{
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gEngfuncs.GetMousePosition( mx, my );
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}
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/*
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===========
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IN_ResetMouse
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FIXME: Call through to engine?
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===========
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*/
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void IN_ResetMouse( void )
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{
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SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
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}
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/*
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===========
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IN_MouseEvent
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===========
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*/
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void DLLEXPORT IN_MouseEvent( int mstate )
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{
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int i;
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if( iMouseInUse || g_iVisibleMouse )
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return;
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// perform button actions
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for( i = 0; i < mouse_buttons; i++ )
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{
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if( ( mstate & ( 1 << i ) ) &&
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!( mouse_oldbuttonstate & ( 1 << i ) ) )
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{
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gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
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}
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if( !( mstate & ( 1 << i ) ) &&
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( mouse_oldbuttonstate & ( 1 << i ) ) )
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{
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gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
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}
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}
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mouse_oldbuttonstate = mstate;
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}
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/*
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===========
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IN_MouseMove
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===========
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*/
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void IN_MouseMove( float frametime, usercmd_t *cmd )
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{
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int mx, my;
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vec3_t viewangles;
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gEngfuncs.GetViewAngles( (float *)viewangles );
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//jjb - this disbles normal mouse control if the user is trying to
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// move the camera, or if the mouse cursor is visible or if we're in intermission
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if( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission )
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{
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GetCursorPos( ¤t_pos );
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mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum;
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my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum;
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mx_accum = 0;
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my_accum = 0;
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if( m_filter->value )
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{
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mouse_x = ( mx + old_mouse_x ) * 0.5;
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mouse_y = ( my + old_mouse_y ) * 0.5;
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}
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else
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{
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mouse_x = mx;
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mouse_y = my;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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if( gHUD.GetSensitivity() != 0 )
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{
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mouse_x *= gHUD.GetSensitivity();
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mouse_y *= gHUD.GetSensitivity();
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}
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else
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{
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mouse_x *= sensitivity->value;
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mouse_y *= sensitivity->value;
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}
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// add mouse X/Y movement to cmd
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if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_mlook.state & 1 ) ) )
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cmd->sidemove += m_side->value * mouse_x;
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else
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viewangles[YAW] -= m_yaw->value * mouse_x;
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if( ( in_mlook.state & 1 ) && !( in_strafe.state & 1 ) )
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{
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viewangles[PITCH] += m_pitch->value * mouse_y;
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if( viewangles[PITCH] > cl_pitchdown->value )
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viewangles[PITCH] = cl_pitchdown->value;
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if( viewangles[PITCH] < -cl_pitchup->value )
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viewangles[PITCH] = -cl_pitchup->value;
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}
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else
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{
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if( ( in_strafe.state & 1 ) && gEngfuncs.IsNoClipping() )
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{
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cmd->upmove -= m_forward->value * mouse_y;
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}
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else
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{
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cmd->forwardmove -= m_forward->value * mouse_y;
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}
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}
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// if the mouse has moved, force it to the center, so there's room to move
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if( mx || my )
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{
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IN_ResetMouse();
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}
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}
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gEngfuncs.SetViewAngles( (float *)viewangles );
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/*
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//#define TRACE_TEST
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#if defined( TRACE_TEST )
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{
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int mx, my;
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void V_Move( int mx, int my );
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IN_GetMousePos( &mx, &my );
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V_Move( mx, my );
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}
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#endif
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*/
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}
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/*
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===========
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IN_Accumulate
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===========
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*/
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void DLLEXPORT IN_Accumulate( void )
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{
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//only accumulate mouse if we are not moving the camera with the mouse
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if( !iMouseInUse && !g_iVisibleMouse )
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{
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if( mouseactive )
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{
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GetCursorPos( ¤t_pos );
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mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
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my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();
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// force the mouse to the center, so there's room to move
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IN_ResetMouse();
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}
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}
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}
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/*
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===================
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IN_ClearStates
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===================
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*/
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void DLLEXPORT IN_ClearStates( void )
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{
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if( !mouseactive )
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return;
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mx_accum = 0;
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my_accum = 0;
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mouse_oldbuttonstate = 0;
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}
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/*
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===============
|
||||
IN_StartupJoystick
|
||||
===============
|
||||
*/
|
||||
void IN_StartupJoystick( void )
|
||||
{
|
||||
int numdevs;
|
||||
JOYCAPS jc;
|
||||
MMRESULT mmr;
|
||||
|
||||
// assume no joystick
|
||||
joy_avail = 0;
|
||||
|
||||
// abort startup if user requests no joystick
|
||||
if( gEngfuncs.CheckParm( "-nojoy", NULL ) )
|
||||
return;
|
||||
|
||||
// verify joystick driver is present
|
||||
if( ( numdevs = joyGetNumDevs() ) == 0 )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- driver not present\n\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
// cycle through the joystick ids for the first valid one
|
||||
for( joy_id = 0; joy_id < numdevs; joy_id++ )
|
||||
{
|
||||
memset( &ji, 0, sizeof(ji) );
|
||||
ji.dwSize = sizeof(ji);
|
||||
ji.dwFlags = JOY_RETURNCENTERED;
|
||||
|
||||
if( ( mmr = joyGetPosEx( joy_id, &ji ) ) == JOYERR_NOERROR )
|
||||
break;
|
||||
}
|
||||
|
||||
// abort startup if we didn't find a valid joystick
|
||||
if( mmr != JOYERR_NOERROR )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- no valid joysticks (%x)\n\n", mmr );
|
||||
return;
|
||||
}
|
||||
|
||||
// get the capabilities of the selected joystick
|
||||
// abort startup if command fails
|
||||
memset( &jc, 0, sizeof(jc) );
|
||||
if( ( mmr = joyGetDevCaps( joy_id, &jc, sizeof(jc) ) ) != JOYERR_NOERROR )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- invalid joystick capabilities (%x)\n\n", mmr );
|
||||
return;
|
||||
}
|
||||
|
||||
// save the joystick's number of buttons and POV status
|
||||
joy_numbuttons = jc.wNumButtons;
|
||||
joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
|
||||
|
||||
// old button and POV states default to no buttons pressed
|
||||
joy_oldbuttonstate = joy_oldpovstate = 0;
|
||||
|
||||
// mark the joystick as available and advanced initialization not completed
|
||||
// this is needed as cvars are not available during initialization
|
||||
gEngfuncs.Con_Printf( "joystick found\n\n", mmr );
|
||||
joy_avail = 1;
|
||||
joy_advancedinit = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
RawValuePointer
|
||||
===========
|
||||
*/
|
||||
PDWORD RawValuePointer( int axis )
|
||||
{
|
||||
switch( axis )
|
||||
{
|
||||
case JOY_AXIS_X:
|
||||
return &ji.dwXpos;
|
||||
case JOY_AXIS_Y:
|
||||
return &ji.dwYpos;
|
||||
case JOY_AXIS_Z:
|
||||
return &ji.dwZpos;
|
||||
case JOY_AXIS_R:
|
||||
return &ji.dwRpos;
|
||||
case JOY_AXIS_U:
|
||||
return &ji.dwUpos;
|
||||
case JOY_AXIS_V:
|
||||
return &ji.dwVpos;
|
||||
}
|
||||
// FIX: need to do some kind of error
|
||||
return &ji.dwXpos;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
Joy_AdvancedUpdate_f
|
||||
===========
|
||||
*/
|
||||
void Joy_AdvancedUpdate_f( void )
|
||||
{
|
||||
// called once by IN_ReadJoystick and by user whenever an update is needed
|
||||
// cvars are now available
|
||||
int i;
|
||||
DWORD dwTemp;
|
||||
|
||||
// initialize all the maps
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
dwAxisMap[i] = AxisNada;
|
||||
dwControlMap[i] = JOY_ABSOLUTE_AXIS;
|
||||
pdwRawValue[i] = RawValuePointer(i);
|
||||
}
|
||||
|
||||
if( joy_advanced->value == 0.0 )
|
||||
{
|
||||
// default joystick initialization
|
||||
// 2 axes only with joystick control
|
||||
dwAxisMap[JOY_AXIS_X] = AxisTurn;
|
||||
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
|
||||
dwAxisMap[JOY_AXIS_Y] = AxisForward;
|
||||
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( strcmp( joy_name->string, "joystick" ) != 0 )
|
||||
{
|
||||
// notify user of advanced controller
|
||||
gEngfuncs.Con_Printf( "\n%s configured\n\n", joy_name->string );
|
||||
}
|
||||
|
||||
// advanced initialization here
|
||||
// data supplied by user via joy_axisn cvars
|
||||
dwTemp = (DWORD)joy_advaxisx->value;
|
||||
dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD)joy_advaxisy->value;
|
||||
dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD)joy_advaxisz->value;
|
||||
dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD)joy_advaxisr->value;
|
||||
dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD)joy_advaxisu->value;
|
||||
dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD)joy_advaxisv->value;
|
||||
dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
}
|
||||
|
||||
// compute the axes to collect from DirectInput
|
||||
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
if( dwAxisMap[i] != AxisNada )
|
||||
{
|
||||
joy_flags |= dwAxisFlags[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_Commands
|
||||
===========
|
||||
*/
|
||||
void IN_Commands( void )
|
||||
{
|
||||
int i, key_index;
|
||||
DWORD buttonstate, povstate;
|
||||
|
||||
if( !joy_avail )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// loop through the joystick buttons
|
||||
// key a joystick event or auxillary event for higher number buttons for each state change
|
||||
buttonstate = ji.dwButtons;
|
||||
for( i = 0; i < (int)joy_numbuttons; i++ )
|
||||
{
|
||||
if( ( buttonstate & ( 1 << i ) ) && !( joy_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event( key_index + i, 1 );
|
||||
}
|
||||
|
||||
if( !( buttonstate & ( 1 << i ) ) && ( joy_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event( key_index + i, 0 );
|
||||
}
|
||||
}
|
||||
joy_oldbuttonstate = buttonstate;
|
||||
|
||||
if( joy_haspov )
|
||||
{
|
||||
// convert POV information into 4 bits of state information
|
||||
// this avoids any potential problems related to moving from one
|
||||
// direction to another without going through the center position
|
||||
povstate = 0;
|
||||
if( ji.dwPOV != JOY_POVCENTERED )
|
||||
{
|
||||
if( ji.dwPOV == JOY_POVFORWARD )
|
||||
povstate |= 0x01;
|
||||
if( ji.dwPOV == JOY_POVRIGHT )
|
||||
povstate |= 0x02;
|
||||
if( ji.dwPOV == JOY_POVBACKWARD )
|
||||
povstate |= 0x04;
|
||||
if( ji.dwPOV == JOY_POVLEFT )
|
||||
povstate |= 0x08;
|
||||
}
|
||||
// determine which bits have changed and key an auxillary event for each change
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
if( ( povstate & ( 1 << i ) ) && !( joy_oldpovstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_AUX29 + i, 1 );
|
||||
}
|
||||
|
||||
if( !( povstate & ( 1 << i ) ) && ( joy_oldpovstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_AUX29 + i, 0 );
|
||||
}
|
||||
}
|
||||
joy_oldpovstate = povstate;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
IN_ReadJoystick
|
||||
===============
|
||||
*/
|
||||
int IN_ReadJoystick( void )
|
||||
{
|
||||
memset( &ji, 0, sizeof(ji) );
|
||||
ji.dwSize = sizeof(ji);
|
||||
ji.dwFlags = joy_flags;
|
||||
|
||||
if( joyGetPosEx( joy_id, &ji ) == JOYERR_NOERROR )
|
||||
{
|
||||
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
|
||||
// rather than having 32768 be the zero point, they have the zero point at 32668
|
||||
// go figure -- anyway, now we get the full resolution out of the device
|
||||
if( joy_wwhack1->value != 0.0 )
|
||||
{
|
||||
ji.dwUpos += 100;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// read error occurred
|
||||
// turning off the joystick seems too harsh for 1 read error,\
|
||||
// but what should be done?
|
||||
// Con_Printf( "IN_ReadJoystick: no response\n" );
|
||||
// joy_avail = 0;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_JoyMove
|
||||
===========
|
||||
*/
|
||||
void IN_JoyMove( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
float speed, aspeed;
|
||||
float fAxisValue, fTemp;
|
||||
int i;
|
||||
vec3_t viewangles;
|
||||
|
||||
gEngfuncs.GetViewAngles( (float *)viewangles );
|
||||
|
||||
// complete initialization if first time in
|
||||
// this is needed as cvars are not available at initialization time
|
||||
if( joy_advancedinit != 1 )
|
||||
{
|
||||
Joy_AdvancedUpdate_f();
|
||||
joy_advancedinit = 1;
|
||||
}
|
||||
|
||||
// verify joystick is available and that the user wants to use it
|
||||
if( !joy_avail || !in_joystick->value )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// collect the joystick data, if possible
|
||||
if( IN_ReadJoystick () != 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( in_speed.state & 1 )
|
||||
speed = cl_movespeedkey->value;
|
||||
else
|
||||
speed = 1;
|
||||
|
||||
aspeed = speed * frametime;
|
||||
|
||||
// loop through the axes
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
// get the floating point zero-centered, potentially-inverted data for the current axis
|
||||
fAxisValue = (float) *pdwRawValue[i];
|
||||
// move centerpoint to zero
|
||||
fAxisValue -= 32768.0;
|
||||
|
||||
if( joy_wwhack2->value != 0.0 )
|
||||
{
|
||||
if( dwAxisMap[i] == AxisTurn )
|
||||
{
|
||||
// this is a special formula for the Logitech WingMan Warrior
|
||||
// y=ax^b; where a = 300 and b = 1.3
|
||||
// also x values are in increments of 800 (so this is factored out)
|
||||
// then bounds check result to level out excessively high spin rates
|
||||
fTemp = 300.0 * pow( abs( fAxisValue ) / 800.0, 1.3 );
|
||||
if( fTemp > 14000.0 )
|
||||
fTemp = 14000.0;
|
||||
// restore direction information
|
||||
fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : -fTemp;
|
||||
}
|
||||
}
|
||||
|
||||
// convert range from -32768..32767 to -1..1
|
||||
fAxisValue /= 32768.0;
|
||||
|
||||
switch( dwAxisMap[i] )
|
||||
{
|
||||
case AxisForward:
|
||||
if( ( joy_advanced->value == 0.0 ) && ( in_jlook.state & 1 ) )
|
||||
{
|
||||
// user wants forward control to become look control
|
||||
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
|
||||
{
|
||||
// if mouse invert is on, invert the joystick pitch value
|
||||
// only absolute control support here (joy_advanced is 0)
|
||||
if( m_pitch->value < 0.0 )
|
||||
{
|
||||
viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// user wants forward control to be forward control
|
||||
if( fabs( fAxisValue ) > joy_forwardthreshold->value )
|
||||
{
|
||||
cmd->forwardmove += ( fAxisValue * joy_forwardsensitivity->value ) * speed * cl_forwardspeed->value;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AxisSide:
|
||||
if( fabs( fAxisValue ) > joy_sidethreshold->value )
|
||||
{
|
||||
cmd->sidemove += ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
|
||||
}
|
||||
break;
|
||||
case AxisTurn:
|
||||
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_jlook.state & 1 ) ) )
|
||||
{
|
||||
// user wants turn control to become side control
|
||||
if( fabs( fAxisValue ) > joy_sidethreshold->value )
|
||||
{
|
||||
cmd->sidemove -= ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// user wants turn control to be turn control
|
||||
if( fabs( fAxisValue ) > joy_yawthreshold->value )
|
||||
{
|
||||
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
|
||||
{
|
||||
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * cl_yawspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * speed * 180.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AxisLook:
|
||||
if( in_jlook.state & 1 )
|
||||
{
|
||||
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
|
||||
{
|
||||
// pitch movement detected and pitch movement desired by user
|
||||
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
|
||||
{
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * speed * 180.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// bounds check pitch
|
||||
if( viewangles[PITCH] > cl_pitchdown->value )
|
||||
viewangles[PITCH] = cl_pitchdown->value;
|
||||
if( viewangles[PITCH] < -cl_pitchup->value )
|
||||
viewangles[PITCH] = -cl_pitchup->value;
|
||||
|
||||
gEngfuncs.SetViewAngles( (float *)viewangles );
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_Move
|
||||
===========
|
||||
*/
|
||||
void IN_Move( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
if( !iMouseInUse && mouseactive )
|
||||
{
|
||||
IN_MouseMove( frametime, cmd );
|
||||
}
|
||||
|
||||
IN_JoyMove( frametime, cmd );
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_Init
|
||||
===========
|
||||
*/
|
||||
void IN_Init( void )
|
||||
{
|
||||
m_filter = gEngfuncs.pfnRegisterVariable( "m_filter","0", FCVAR_ARCHIVE );
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
|
||||
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick","0", FCVAR_ARCHIVE );
|
||||
joy_name = gEngfuncs.pfnRegisterVariable( "joyname", "joystick", 0 );
|
||||
joy_advanced = gEngfuncs.pfnRegisterVariable( "joyadvanced", "0", 0 );
|
||||
joy_advaxisx = gEngfuncs.pfnRegisterVariable( "joyadvaxisx", "0", 0 );
|
||||
joy_advaxisy = gEngfuncs.pfnRegisterVariable( "joyadvaxisy", "0", 0 );
|
||||
joy_advaxisz = gEngfuncs.pfnRegisterVariable( "joyadvaxisz", "0", 0 );
|
||||
joy_advaxisr = gEngfuncs.pfnRegisterVariable( "joyadvaxisr", "0", 0 );
|
||||
joy_advaxisu = gEngfuncs.pfnRegisterVariable( "joyadvaxisu", "0", 0 );
|
||||
joy_advaxisv = gEngfuncs.pfnRegisterVariable( "joyadvaxisv", "0", 0 );
|
||||
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable( "joyforwardthreshold", "0.15", 0 );
|
||||
joy_sidethreshold = gEngfuncs.pfnRegisterVariable( "joysidethreshold", "0.15", 0 );
|
||||
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable( "joypitchthreshold", "0.15", 0 );
|
||||
joy_yawthreshold = gEngfuncs.pfnRegisterVariable( "joyyawthreshold", "0.15", 0 );
|
||||
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable( "joyforwardsensitivity", "-1.0", 0 );
|
||||
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable( "joysidesensitivity", "-1.0", 0 );
|
||||
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable( "joypitchsensitivity", "1.0", 0 );
|
||||
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable( "joyyawsensitivity", "-1.0", 0 );
|
||||
joy_wwhack1 = gEngfuncs.pfnRegisterVariable( "joywwhack1", "0.0", 0 );
|
||||
joy_wwhack2 = gEngfuncs.pfnRegisterVariable( "joywwhack2", "0.0", 0 );
|
||||
|
||||
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f);
|
||||
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
|
||||
|
||||
IN_StartupMouse ();
|
||||
IN_StartupJoystick ();
|
||||
}
|
Loading…
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Reference in New Issue
Block a user