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@ -18,7 +18,7 @@ |
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#include <math.h> |
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#include <math.h> |
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#include "hud.h" |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "cl_util.h" |
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#include "triangleapi.h" |
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//#include "triangleapi.h"
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#define MAX_LOGO_FRAMES 56 |
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#define MAX_LOGO_FRAMES 56 |
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@ -182,22 +182,58 @@ void ScaleColors( int &r, int &g, int &b, int a ) |
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b = (int)(b * x); |
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b = (int)(b * x); |
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} |
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} |
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const unsigned char colors[8][3] = |
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{ |
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{127, 127, 127}, // additive cannot be black
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{255, 0, 0}, |
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{ 0, 255, 0}, |
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{255, 255, 0}, |
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{ 0, 0, 255}, |
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{ 0, 255, 255}, |
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{255, 0, 255}, |
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{240, 180, 24} |
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}; |
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int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) |
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int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) |
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{ |
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{ |
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if( hud_textmode->value == 2 ) |
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{ |
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gEngfuncs.pfnDrawSetTextColor( r/255.0, g/255.0, b/255.0 ); |
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return gEngfuncs.pfnDrawConsoleString( xpos, ypos, (char*) szIt ); |
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} |
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// draw the string until we hit the null character or a newline character
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// draw the string until we hit the null character or a newline character
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for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) |
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for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) |
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{ |
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{ |
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int next = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool
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int w = gHUD.m_scrinfo.charWidths[ 'M' ]; |
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if ( next > iMaxX ) |
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if ( xpos + w > iMaxX ) |
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return xpos; |
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return xpos; |
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if( *szIt == '^' && *(szIt + 1) >= '0' && *(szIt + 1) <= '7' ) |
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{ |
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szIt++; |
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r = colors[ *szIt - '0' ][0]; |
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g = colors[ *szIt - '0' ][1]; |
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b = colors[ *szIt - '0' ][2]; |
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if( !*(++szIt)) |
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return xpos; |
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} |
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TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); |
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xpos += TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); |
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xpos = next; |
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} |
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} |
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return xpos; |
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return xpos; |
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} |
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} |
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int CHud :: DrawHudStringLen( char *szIt ) |
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{ |
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int l = 0; |
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for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) |
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{ |
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l += gHUD.m_scrinfo.charWidths[ (unsigned int)*szIt ]; |
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} |
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return l; |
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} |
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int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ) |
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int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ) |
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{ |
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{ |
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char szString[32]; |
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char szString[32]; |
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@ -211,20 +247,10 @@ int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, |
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{ |
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{ |
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// find the end of the string
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// find the end of the string
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for( char *szIt = szString; *szIt != 0; szIt++ ) |
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for( char *szIt = szString; *szIt != 0; szIt++ ) |
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{ // we should count the length?
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xpos -= gHUD.m_scrinfo.charWidths[ (unsigned char) *szIt ]; |
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} |
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if( xpos < iMinX ) |
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xpos = iMinX; |
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// iterate throug the string in reverse
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DrawHudString( xpos, ypos, gHUD.m_scrinfo.iWidth, szString, r, g, b ); |
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for ( szIt--; szIt != (szString-1); szIt-- ) |
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{ |
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int next = xpos - gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool
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if ( next < iMinX ) |
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return xpos; |
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xpos = next; |
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TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); |
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} |
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return xpos; |
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return xpos; |
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} |
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} |
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@ -325,16 +351,8 @@ int CHud::GetNumWidth( int iNumber, int iFlags ) |
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void CHud::DrawDarkRectangle( int x, int y, int wide, int tall ) |
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void CHud::DrawDarkRectangle( int x, int y, int wide, int tall ) |
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{ |
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{ |
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FillRGBA( x, y, wide, tall, 0, 0, 0, 0 ); |
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//gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
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float m_flScale = 1; |
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gEngfuncs.pfnFillRGBABlend( x, y, wide, tall, 0, 0, 0, 255 * 0.6 ); |
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gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture ); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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gEngfuncs.pTriAPI->Color4f(0.0, 0.0, 0.0, 0.6); |
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gEngfuncs.pTriAPI->Vertex3f(x * m_flScale, (y+tall)*m_flScale, 0); |
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gEngfuncs.pTriAPI->Vertex3f(x * m_flScale, y*m_flScale, 0); |
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gEngfuncs.pTriAPI->Vertex3f((x + wide)*m_flScale, y*m_flScale, 0); |
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gEngfuncs.pTriAPI->Vertex3f((x + wide)*m_flScale, (y+tall)*m_flScale, 0); |
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gEngfuncs.pTriAPI->End(); |
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FillRGBA( x+1, y, wide-1, 1, 255, 140, 0, 255 ); |
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FillRGBA( x+1, y, wide-1, 1, 255, 140, 0, 255 ); |
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FillRGBA( x, y, 1, tall-1, 255, 140, 0, 255 ); |
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FillRGBA( x, y, 1, tall-1, 255, 140, 0, 255 ); |
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FillRGBA( x+wide-1, y+1, 1, tall-1, 255, 140, 0, 255 ); |
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FillRGBA( x+wide-1, y+1, 1, tall-1, 255, 140, 0, 255 ); |
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