Browse Source

Improve client

foolsday
mittorn 9 years ago
parent
commit
d254f1bd0e
  1. 1
      Android.mk
  2. 3
      cl_dll/MOTD.cpp
  3. 2
      cl_dll/ammo.cpp
  4. 22
      cl_dll/cl_util.h
  5. 6
      cl_dll/death.cpp
  6. 8
      cl_dll/hl/hl_weapons.cpp
  7. 5
      cl_dll/hud.cpp
  8. 1
      cl_dll/hud.h
  9. 78
      cl_dll/hud_redraw.cpp
  10. 2
      cl_dll/hud_spectator.cpp
  11. 4
      cl_dll/in_camera.cpp
  12. 16
      cl_dll/input_xash3d.cpp
  13. 2
      cl_dll/saytext.cpp
  14. 14
      cl_dll/scoreboard.cpp
  15. 2
      cl_dll/statusbar.cpp

1
Android.mk

@ -0,0 +1 @@
include $(call all-subdir-makefiles)

3
cl_dll/MOTD.cpp

@ -90,8 +90,9 @@ int CHudMOTD :: Draw( float fTime )
gHUD.DrawDarkRectangle(xpos-5, ypos_r - 5, xmax - xpos+10, height + 10); gHUD.DrawDarkRectangle(xpos-5, ypos_r - 5, xmax - xpos+10, height + 10);
while ( *ch ) while ( *ch )
{ {
char *next_line;
int line_length = 0; // count the length of the current line int line_length = 0; // count the length of the current line
for ( char *next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ ) for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
line_length += gHUD.m_scrinfo.charWidths[ *next_line ]; line_length += gHUD.m_scrinfo.charWidths[ *next_line ];
char *top = next_line; char *top = next_line;
if ( *top == '\n' ) if ( *top == '\n' )

2
cl_dll/ammo.cpp

@ -108,7 +108,7 @@ void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
pWeapon->rcCrosshair = p->rc; pWeapon->rcCrosshair = p->rc;
} }
else else
pWeapon->hCrosshair = NULL; pWeapon->hCrosshair = 0;
p = GetSpriteList(pList, "autoaim", iRes, i); p = GetSpriteList(pList, "autoaim", iRes, i);
if (p) if (p)

22
cl_dll/cl_util.h

@ -82,8 +82,15 @@ inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int fl
#define ClientCmd (*gEngfuncs.pfnClientCmd) #define ClientCmd (*gEngfuncs.pfnClientCmd)
#define SetCrosshair (*gEngfuncs.pfnSetCrosshair) #define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
#define AngleVectors (*gEngfuncs.pfnAngleVectors) #define AngleVectors (*gEngfuncs.pfnAngleVectors)
extern cvar_t *hud_textmode;
extern float g_hud_text_color[3];
inline int DrawSetTextColor(float r, float g, float b)
{
if( hud_textmode->value == 1 )
g_hud_text_color[0]=r, g_hud_text_color[1] = g, g_hud_text_color[2] = b;
else
gEngfuncs.pfnDrawSetTextColor( r, g, b );
}
// Gets the height & width of a sprite, at the specified frame // Gets the height & width of a sprite, at the specified frame
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); } inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); } inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
@ -96,17 +103,24 @@ inline int TextMessageDrawChar( int x, int y, int number, int r, int g, in
inline int DrawConsoleString( int x, int y, const char *string ) inline int DrawConsoleString( int x, int y, const char *string )
{ {
if( hud_textmode->value == 1 )
return gHUD.DrawHudString( x, y, 9999, (char*)string, 255*g_hud_text_color[0], 255*g_hud_text_color[1], 255*g_hud_text_color[2]);
return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string ); return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
} }
inline void GetConsoleStringSize( const char *string, int *width, int *height ) inline void GetConsoleStringSize( const char *string, int *width, int *height )
{ {
gEngfuncs.pfnDrawConsoleStringLen( string, width, height ); if( hud_textmode->value == 1 )
*height = 13, *width = gHUD.DrawHudStringLen(string);
else
gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height );
} }
inline int ConsoleStringLen( const char *string ) inline int ConsoleStringLen( const char *string )
{ {
int _width, _height; int _width = 0, _height = 0;
if( hud_textmode->value == 1 )
return gHUD.DrawHudStringLen((char*)string);
GetConsoleStringSize( string, &_width, &_height ); GetConsoleStringSize( string, &_width, &_height );
return _width; return _width;
} }

6
cl_dll/death.cpp

@ -125,7 +125,7 @@ int CHudDeathNotice :: Draw( float flTime )
// Draw killers name // Draw killers name
if ( rgDeathNoticeList[i].KillerColor ) if ( rgDeathNoticeList[i].KillerColor )
gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] ); DrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] );
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller );
} }
@ -145,7 +145,7 @@ int CHudDeathNotice :: Draw( float flTime )
if (rgDeathNoticeList[i].iNonPlayerKill == FALSE) if (rgDeathNoticeList[i].iNonPlayerKill == FALSE)
{ {
if ( rgDeathNoticeList[i].VictimColor ) if ( rgDeathNoticeList[i].VictimColor )
gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] ); DrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] );
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim );
} }
} }
@ -279,7 +279,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
ConsolePrint( rgDeathNoticeList[i].szVictim ); ConsolePrint( rgDeathNoticeList[i].szVictim );
} }
if ( killedwith && *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill ) if ( *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
{ {
ConsolePrint( " with " ); ConsolePrint( " with " );

8
cl_dll/hl/hl_weapons.cpp

@ -579,6 +579,12 @@ void CBasePlayerWeapon::PrintState( void )
COM_Log( "c:\\hl.log", "%i ", m_iClip ); COM_Log( "c:\\hl.log", "%i ", m_iClip );
} }
int RandomLong( int a, int b )
{
return gEngfuncs.pfnRandomLong(a, b);
}
/* /*
===================== =====================
HUD_InitClientWeapons HUD_InitClientWeapons
@ -615,7 +621,7 @@ void HUD_InitClientWeapons( void )
// Pass through to engine // Pass through to engine
g_engfuncs.pfnPrecacheEvent = gEngfuncs.pfnPrecacheEvent; g_engfuncs.pfnPrecacheEvent = gEngfuncs.pfnPrecacheEvent;
g_engfuncs.pfnRandomFloat = gEngfuncs.pfnRandomFloat; g_engfuncs.pfnRandomFloat = gEngfuncs.pfnRandomFloat;
g_engfuncs.pfnRandomLong = gEngfuncs.pfnRandomLong; g_engfuncs.pfnRandomLong = RandomLong;
// Allocate a slot for the local player // Allocate a slot for the local player
HUD_PrepEntity( &player , NULL ); HUD_PrepEntity( &player , NULL );

5
cl_dll/hud.cpp

@ -29,7 +29,8 @@
#include "demo.h" #include "demo.h"
#include "demo_api.h" #include "demo_api.h"
cvar_t *hud_textmode;
float g_hud_text_color[3];
extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount); extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
@ -186,7 +187,7 @@ void CHud :: Init( void )
CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round
hud_textmode = CVAR_CREATE ( "hud_textmode", "0", FCVAR_ARCHIVE );
m_iLogo = 0; m_iLogo = 0;
m_iFOV = 0; m_iFOV = 0;

1
cl_dll/hud.h

@ -610,6 +610,7 @@ public:
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ); int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ); int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
int GetNumWidth(int iNumber, int iFlags); int GetNumWidth(int iNumber, int iFlags);
int DrawHudStringLen( char *szIt );
void DrawDarkRectangle( int x, int y, int wide, int tall); void DrawDarkRectangle( int x, int y, int wide, int tall);
private: private:

78
cl_dll/hud_redraw.cpp

@ -18,7 +18,7 @@
#include <math.h> #include <math.h>
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"
#include "triangleapi.h" //#include "triangleapi.h"
#define MAX_LOGO_FRAMES 56 #define MAX_LOGO_FRAMES 56
@ -182,22 +182,58 @@ void ScaleColors( int &r, int &g, int &b, int a )
b = (int)(b * x); b = (int)(b * x);
} }
const unsigned char colors[8][3] =
{
{127, 127, 127}, // additive cannot be black
{255, 0, 0},
{ 0, 255, 0},
{255, 255, 0},
{ 0, 0, 255},
{ 0, 255, 255},
{255, 0, 255},
{240, 180, 24}
};
int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
{ {
if( hud_textmode->value == 2 )
{
gEngfuncs.pfnDrawSetTextColor( r/255.0, g/255.0, b/255.0 );
return gEngfuncs.pfnDrawConsoleString( xpos, ypos, (char*) szIt );
}
// draw the string until we hit the null character or a newline character // draw the string until we hit the null character or a newline character
for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) for ( ; *szIt != 0 && *szIt != '\n'; szIt++ )
{ {
int next = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool int w = gHUD.m_scrinfo.charWidths[ 'M' ];
if ( next > iMaxX ) if ( xpos + w > iMaxX )
return xpos; return xpos;
if( *szIt == '^' && *(szIt + 1) >= '0' && *(szIt + 1) <= '7' )
{
szIt++;
r = colors[ *szIt - '0' ][0];
g = colors[ *szIt - '0' ][1];
b = colors[ *szIt - '0' ][2];
if( !*(++szIt))
return xpos;
}
TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); xpos += TextMessageDrawChar( xpos, ypos, *szIt, r, g, b );
xpos = next;
} }
return xpos; return xpos;
} }
int CHud :: DrawHudStringLen( char *szIt )
{
int l = 0;
for ( ; *szIt != 0 && *szIt != '\n'; szIt++ )
{
l += gHUD.m_scrinfo.charWidths[ (unsigned int)*szIt ];
}
return l;
}
int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ) int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b )
{ {
char szString[32]; char szString[32];
@ -210,21 +246,11 @@ int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int
int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ) int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
{ {
// find the end of the string // find the end of the string
for ( char *szIt = szString; *szIt != 0; szIt++ ) for( char *szIt = szString; *szIt != 0; szIt++ )
{ // we should count the length? xpos -= gHUD.m_scrinfo.charWidths[ (unsigned char) *szIt ];
} if( xpos < iMinX )
xpos = iMinX;
// iterate throug the string in reverse DrawHudString( xpos, ypos, gHUD.m_scrinfo.iWidth, szString, r, g, b );
for ( szIt--; szIt != (szString-1); szIt-- )
{
int next = xpos - gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool
if ( next < iMinX )
return xpos;
xpos = next;
TextMessageDrawChar( xpos, ypos, *szIt, r, g, b );
}
return xpos; return xpos;
} }
@ -325,16 +351,8 @@ int CHud::GetNumWidth( int iNumber, int iFlags )
void CHud::DrawDarkRectangle( int x, int y, int wide, int tall ) void CHud::DrawDarkRectangle( int x, int y, int wide, int tall )
{ {
FillRGBA( x, y, wide, tall, 0, 0, 0, 0 ); //gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
float m_flScale = 1; gEngfuncs.pfnFillRGBABlend( x, y, wide, tall, 0, 0, 0, 255 * 0.6 );
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->Color4f(0.0, 0.0, 0.0, 0.6);
gEngfuncs.pTriAPI->Vertex3f(x * m_flScale, (y+tall)*m_flScale, 0);
gEngfuncs.pTriAPI->Vertex3f(x * m_flScale, y*m_flScale, 0);
gEngfuncs.pTriAPI->Vertex3f((x + wide)*m_flScale, y*m_flScale, 0);
gEngfuncs.pTriAPI->Vertex3f((x + wide)*m_flScale, (y+tall)*m_flScale, 0);
gEngfuncs.pTriAPI->End();
FillRGBA( x+1, y, wide-1, 1, 255, 140, 0, 255 ); FillRGBA( x+1, y, wide-1, 1, 255, 140, 0, 255 );
FillRGBA( x, y, 1, tall-1, 255, 140, 0, 255 ); FillRGBA( x, y, 1, tall-1, 255, 140, 0, 255 );
FillRGBA( x+wide-1, y+1, 1, tall-1, 255, 140, 0, 255 ); FillRGBA( x+wide-1, y+1, 1, tall-1, 255, 140, 0, 255 );

2
cl_dll/hud_spectator.cpp

@ -434,7 +434,7 @@ int CHudSpectator::Draw(float flTime)
lx = strlen(string)*3; // 3 is avg. character length :) lx = strlen(string)*3; // 3 is avg. character length :)
gEngfuncs.pfnDrawSetTextColor( color[0], color[1], color[2] ); DrawSetTextColor( color[0], color[1], color[2] );
DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string); DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string);
} }

4
cl_dll/in_camera.cpp

@ -94,7 +94,7 @@ float MoveToward( float cur, float goal, float maxspeed )
{ {
if( cur != goal ) if( cur != goal )
{ {
if( abs( cur - goal ) > 180.0 ) if( fabs( cur - goal ) > 180.0 )
{ {
if( cur < goal ) if( cur < goal )
cur += 360.0; cur += 360.0;
@ -376,7 +376,7 @@ void DLLEXPORT CAM_Think( void )
if( camAngles[ PITCH ] - viewangles[ PITCH ] != cam_idealpitch->value ) if( camAngles[ PITCH ] - viewangles[ PITCH ] != cam_idealpitch->value )
camAngles[ PITCH ] = MoveToward( camAngles[ PITCH ], cam_idealpitch->value + viewangles[ PITCH ], CAM_ANGLE_SPEED ); camAngles[ PITCH ] = MoveToward( camAngles[ PITCH ], cam_idealpitch->value + viewangles[ PITCH ], CAM_ANGLE_SPEED );
if( abs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 ) if( fabs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 )
camAngles[ 2 ] = cam_idealdist->value; camAngles[ 2 ] = cam_idealdist->value;
else else
camAngles[ 2 ] += ( cam_idealdist->value - camAngles[ 2 ] ) / 4.0; camAngles[ 2 ] += ( cam_idealdist->value - camAngles[ 2 ] ) / 4.0;

16
cl_dll/input_xash3d.cpp

@ -44,12 +44,12 @@ int ac_movecount;
float rel_yaw; float rel_yaw;
float rel_pitch; float rel_pitch;
#define F 1<<0 // Forward #define F 1U<<0 // Forward
#define B 1<<1 // Back #define B 1U<<1 // Back
#define L 1<<2 // Left #define L 1U<<2 // Left
#define R 1<<3 // Right #define R 1U<<3 // Right
#define T 1<<4 // Forward stop #define T 1U<<4 // Forward stop
#define S 1<<5 // Side stop #define S 1U<<5 // Side stop
#define BUTTON_DOWN 1 #define BUTTON_DOWN 1
#define IMPULSE_DOWN 2 #define IMPULSE_DOWN 2
@ -58,7 +58,7 @@ float rel_pitch;
void IN_ToggleButtons( float forwardmove, float sidemove ) void IN_ToggleButtons( float forwardmove, float sidemove )
{ {
static uint moveflags = T | S; static unsigned int moveflags = T | S;
if( forwardmove ) if( forwardmove )
moveflags &= ~T; moveflags &= ~T;
@ -180,7 +180,7 @@ void IN_Move( float frametime, usercmd_t *cmd )
viewangles[YAW] += rel_yaw; viewangles[YAW] += rel_yaw;
if( fLadder ) if( fLadder )
{ {
if( ( cl_laddermode->value == 1 ) ) if( cl_laddermode->value == 1 )
viewangles[YAW] -= ac_sidemove * 5; viewangles[YAW] -= ac_sidemove * 5;
ac_sidemove = 0; ac_sidemove = 0;
} }

2
cl_dll/saytext.cpp

@ -130,7 +130,7 @@ int CHudSayText :: Draw( float flTime )
// draw the first x characters in the player color // draw the first x characters in the player color
strncpy( buf, g_szLineBuffer[i], min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+32) ); strncpy( buf, g_szLineBuffer[i], min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+32) );
buf[ min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+31) ] = 0; buf[ min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+31) ] = 0;
gEngfuncs.pfnDrawSetTextColor( g_pflNameColors[i][0], g_pflNameColors[i][1], g_pflNameColors[i][2] ); DrawSetTextColor( g_pflNameColors[i][0], g_pflNameColors[i][1], g_pflNameColors[i][2] );
int x = DrawConsoleString( LINE_START, y, buf ); int x = DrawConsoleString( LINE_START, y, buf );
// color is reset after each string draw // color is reset after each string draw

14
cl_dll/scoreboard.cpp

@ -113,7 +113,7 @@ int SCOREBOARD_WIDTH = 320;
int CHudScoreboard :: Draw( float fTime ) int CHudScoreboard :: Draw( float fTime )
{ {
int can_show_packetloss = 0; int i, j, can_show_packetloss = 0;
int FAR_RIGHT; int FAR_RIGHT;
gHUD.m_iNoConsolePrint &= ~( 1 << 0 ); gHUD.m_iNoConsolePrint &= ~( 1 << 0 );
@ -178,7 +178,7 @@ int CHudScoreboard :: Draw( float fTime )
} }
// clear out team scores // clear out team scores
for ( int i = 1; i <= m_iNumTeams; i++ ) for ( i = 1; i <= m_iNumTeams; i++ )
{ {
if ( !g_TeamInfo[i].scores_overriden ) if ( !g_TeamInfo[i].scores_overriden )
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0; g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
@ -195,7 +195,7 @@ int CHudScoreboard :: Draw( float fTime )
continue; // skip over players who are not in a team continue; // skip over players who are not in a team
// find what team this player is in // find what team this player is in
for ( int j = 1; j <= m_iNumTeams; j++ ) for ( j = 1; j <= m_iNumTeams; j++ )
{ {
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
break; break;
@ -485,6 +485,7 @@ int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *p
// string: client team name // string: client team name
int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf ) int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf )
{ {
int i, j;
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
short cl = READ_BYTE(); short cl = READ_BYTE();
@ -496,7 +497,7 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
// rebuild the list of teams // rebuild the list of teams
// clear out player counts from teams // clear out player counts from teams
for ( int i = 1; i <= m_iNumTeams; i++ ) for ( i = 1; i <= m_iNumTeams; i++ )
{ {
g_TeamInfo[i].players = 0; g_TeamInfo[i].players = 0;
} }
@ -513,7 +514,7 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
continue; // skip over players who are not in a team continue; // skip over players who are not in a team
// is this player in an existing team? // is this player in an existing team?
for ( int j = 1; j <= m_iNumTeams; j++ ) for ( j = 1; j <= m_iNumTeams; j++ )
{ {
if ( g_TeamInfo[j].name[0] == '\0' ) if ( g_TeamInfo[j].name[0] == '\0' )
break; break;
@ -559,9 +560,10 @@ int CHudScoreboard :: MsgFunc_TeamScore( const char *pszName, int iSize, void *p
{ {
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
char *TeamName = READ_STRING(); char *TeamName = READ_STRING();
int i;
// find the team matching the name // find the team matching the name
for ( int i = 1; i <= m_iNumTeams; i++ ) for ( i = 1; i <= m_iNumTeams; i++ )
{ {
if ( !stricmp( TeamName, g_TeamInfo[i].name ) ) if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
break; break;

2
cl_dll/statusbar.cpp

@ -203,7 +203,7 @@ int CHudStatusBar :: Draw( float fTime )
} }
if ( m_pflNameColors[i] ) if ( m_pflNameColors[i] )
gEngfuncs.pfnDrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); DrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] );
DrawConsoleString( x, y, m_szStatusBar[i] ); DrawConsoleString( x, y, m_szStatusBar[i] );
} }

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