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265 lines
7.1 KiB
265 lines
7.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// statusbar.cpp |
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// |
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// generic text status bar, set by game dll |
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// runs across bottom of screen |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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DECLARE_MESSAGE( m_StatusBar, StatusText ); |
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DECLARE_MESSAGE( m_StatusBar, StatusValue ); |
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#define STATUSBAR_ID_LINE 1 |
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float *GetClientColor( int clientIndex ); |
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extern float g_ColorYellow[3]; |
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int CHudStatusBar :: Init( void ) |
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{ |
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gHUD.AddHudElem( this ); |
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HOOK_MESSAGE( StatusText ); |
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HOOK_MESSAGE( StatusValue ); |
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Reset(); |
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CVAR_CREATE( "hud_centerid", "0", FCVAR_ARCHIVE ); |
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return 1; |
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} |
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int CHudStatusBar :: VidInit( void ) |
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{ |
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// Load sprites here |
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return 1; |
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} |
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void CHudStatusBar :: Reset( void ) |
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{ |
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int i = 0; |
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m_iFlags &= ~HUD_ACTIVE; // start out inactive |
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for ( i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
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m_szStatusText[i][0] = 0; |
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memset( m_iStatusValues, 0, sizeof m_iStatusValues ); |
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m_iStatusValues[0] = 1; // 0 is the special index, which always returns true |
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// reset our colors for the status bar lines (yellow is default) |
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for ( i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
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m_pflNameColors[i] = g_ColorYellow; |
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} |
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void CHudStatusBar :: ParseStatusString( int line_num ) |
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{ |
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// localise string first |
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char szBuffer[MAX_STATUSTEXT_LENGTH]; |
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memset( szBuffer, 0, sizeof szBuffer ); |
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gHUD.m_TextMessage.LocaliseTextString( m_szStatusText[line_num], szBuffer, MAX_STATUSTEXT_LENGTH ); |
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// parse m_szStatusText & m_iStatusValues into m_szStatusBar |
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memset( m_szStatusBar[line_num], 0, MAX_STATUSTEXT_LENGTH ); |
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char *src = szBuffer; |
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char *dst = m_szStatusBar[line_num]; |
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char *src_start = src, *dst_start = dst; |
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while ( *src != 0 ) |
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{ |
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while ( *src == '\n' ) |
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src++; // skip over any newlines |
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if ( ((src - src_start) >= MAX_STATUSTEXT_LENGTH) || ((dst - dst_start) >= MAX_STATUSTEXT_LENGTH) ) |
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break; |
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int index = atoi( src ); |
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// should we draw this line? |
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if ( (index >= 0 && index < MAX_STATUSBAR_VALUES) && (m_iStatusValues[index] != 0) ) |
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{ // parse this line and append result to the status bar |
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while ( *src >= '0' && *src <= '9' ) |
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src++; |
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if ( *src == '\n' || *src == 0 ) |
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continue; // no more left in this text line |
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// copy the text, char by char, until we hit a % or a \n |
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while ( *src != '\n' && *src != 0 ) |
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{ |
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if ( *src != '%' ) |
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{ // just copy the character |
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*dst = *src; |
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dst++, src++; |
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} |
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else |
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{ |
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// get the descriptor |
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char valtype = *(++src); // move over % |
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// if it's a %, draw a % sign |
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if ( valtype == '%' ) |
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{ |
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*dst = valtype; |
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dst++, src++; |
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continue; |
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} |
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// move over descriptor, then get and move over the index |
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index = atoi( ++src ); |
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while ( *src >= '0' && *src <= '9' ) |
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src++; |
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if ( index >= 0 && index < MAX_STATUSBAR_VALUES ) |
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{ |
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int indexval = m_iStatusValues[index]; |
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// get the string to substitute in place of the %XX |
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char szRepString[MAX_PLAYER_NAME_LENGTH]; |
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switch ( valtype ) |
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{ |
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case 'p': // player name |
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GetPlayerInfo( indexval, &g_PlayerInfoList[indexval] ); |
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if ( g_PlayerInfoList[indexval].name != NULL ) |
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{ |
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strncpy( szRepString, g_PlayerInfoList[indexval].name, MAX_PLAYER_NAME_LENGTH ); |
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m_pflNameColors[line_num] = GetClientColor( indexval ); |
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} |
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else |
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{ |
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strcpy( szRepString, "******" ); |
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} |
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break; |
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case 'i': // number |
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sprintf( szRepString, "%d", indexval ); |
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break; |
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default: |
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szRepString[0] = 0; |
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} |
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for ( char *cp = szRepString; *cp != 0 && ((dst - dst_start) < MAX_STATUSTEXT_LENGTH); cp++, dst++ ) |
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*dst = *cp; |
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} |
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} |
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} |
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} |
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else |
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{ |
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// skip to next line of text |
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while ( *src != 0 && *src != '\n' ) |
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src++; |
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} |
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} |
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} |
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int CHudStatusBar :: Draw( float fTime ) |
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{ |
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if ( m_bReparseString ) |
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{ |
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for ( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
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{ |
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m_pflNameColors[i] = g_ColorYellow; |
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ParseStatusString( i ); |
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} |
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m_bReparseString = FALSE; |
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} |
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int Y_START = ScreenHeight - YRES(32 + 4); |
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// Draw the status bar lines |
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for ( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
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{ |
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int TextHeight, TextWidth; |
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GetConsoleStringSize( m_szStatusBar[i], &TextWidth, &TextHeight ); |
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int x = 4; |
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int y = Y_START - ( 4 + TextHeight * i ); // draw along bottom of screen |
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// let user set status ID bar centering |
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if ( (i == STATUSBAR_ID_LINE) && CVAR_GET_FLOAT("hud_centerid") ) |
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{ |
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x = max( 0, max(2, (ScreenWidth - TextWidth)) / 2 ); |
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y = (ScreenHeight / 2) + (TextHeight*CVAR_GET_FLOAT("hud_centerid")); |
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} |
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if ( m_pflNameColors[i] ) |
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DrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); |
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DrawConsoleString( x, y, m_szStatusBar[i] ); |
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} |
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return 1; |
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} |
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// Message handler for StatusText message |
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// accepts two values: |
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// byte: line number of status bar text |
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// string: status bar text |
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// this string describes how the status bar should be drawn |
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// a semi-regular expression: |
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// ( slotnum ([a..z] [%pX] [%iX])*)* |
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// where slotnum is an index into the Value table (see below) |
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// if slotnum is 0, the string is always drawn |
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// if StatusValue[slotnum] != 0, the following string is drawn, upto the next newline - otherwise the text is skipped upto next newline |
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// %pX, where X is an integer, will substitute a player name here, getting the player index from StatusValue[X] |
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// %iX, where X is an integer, will substitute a number here, getting the number from StatusValue[X] |
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int CHudStatusBar :: MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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int line = READ_BYTE(); |
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if ( line < 0 || line >= MAX_STATUSBAR_LINES ) |
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return 1; |
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strncpy( m_szStatusText[line], READ_STRING(), MAX_STATUSTEXT_LENGTH ); |
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m_szStatusText[line][MAX_STATUSTEXT_LENGTH-1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long) |
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if ( m_szStatusText[0] == 0 ) |
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m_iFlags &= ~HUD_ACTIVE; |
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else |
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m_iFlags |= HUD_ACTIVE; // we have status text, so turn on the status bar |
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m_bReparseString = TRUE; |
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return 1; |
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} |
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// Message handler for StatusText message |
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// accepts two values: |
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// byte: index into the status value array |
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// short: value to store |
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int CHudStatusBar :: MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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int index = READ_BYTE(); |
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if ( index < 1 || index >= MAX_STATUSBAR_VALUES ) |
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return 1; // index out of range |
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m_iStatusValues[index] = READ_SHORT(); |
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m_bReparseString = TRUE; |
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return 1; |
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}
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