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@ -1454,14 +1454,6 @@ void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname )
@@ -1454,14 +1454,6 @@ void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname )
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// texture name to a material type. Play footstep sound based
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// on material type.
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int fTextureTypeInit = FALSE; |
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#define CTEXTURESMAX 512 // max number of textures loaded
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int gcTextures = 0; |
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char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX]; // texture names
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char grgchTextureType[CTEXTURESMAX]; // parallel array of texture types
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// open materials.txt, get size, alloc space,
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// save in array. Only works first time called,
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// ignored on subsequent calls.
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@ -1513,87 +1505,17 @@ static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer
@@ -1513,87 +1505,17 @@ static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer
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return NULL; |
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} |
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void TEXTURETYPE_Init() |
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{ |
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char buffer[512]; |
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int i, j; |
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byte *pMemFile; |
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int fileSize, filePos = 0; |
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if( fTextureTypeInit ) |
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return; |
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memset( &( grgszTextureName[0][0] ), 0, CTEXTURESMAX * CBTEXTURENAMEMAX ); |
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memset( grgchTextureType, 0, CTEXTURESMAX ); |
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gcTextures = 0; |
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pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/materials.txt", &fileSize ); |
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if( !pMemFile ) |
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return; |
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memset( buffer, 0, 512 ); |
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// for each line in the file...
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while( memfgets( pMemFile, fileSize, filePos, buffer, 511 ) != NULL && ( gcTextures < CTEXTURESMAX) ) |
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{ |
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// skip whitespace
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i = 0; |
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while( buffer[i] && isspace( buffer[i] ) ) |
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i++; |
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if( !buffer[i] ) |
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continue; |
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// skip comment lines
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if( buffer[i] == '/' || !isalpha( buffer[i] ) ) |
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continue; |
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// get texture type
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grgchTextureType[gcTextures] = toupper( buffer[i++] ); |
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// skip whitespace
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while( buffer[i] && isspace( buffer[i] ) ) |
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i++; |
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if( !buffer[i] ) |
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continue; |
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// get sentence name
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j = i; |
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while( buffer[j] && !isspace( buffer[j] ) ) |
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j++; |
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if( !buffer[j] ) |
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continue; |
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// null-terminate name and save in sentences array
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j = Q_min( j, CBTEXTURENAMEMAX - 1 + i ); |
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buffer[j] = 0; |
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strcpy( &( grgszTextureName[gcTextures++][0] ), &( buffer[i] ) ); |
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} |
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g_engfuncs.pfnFreeFile( pMemFile ); |
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fTextureTypeInit = TRUE; |
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} |
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// given texture name, find texture type
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// if not found, return type 'concrete'
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// NOTE: this routine should ONLY be called if the
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// current texture under the player changes!
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char TEXTURETYPE_Find( char *name ) |
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{ |
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// CONSIDER: pre-sort texture names and perform faster binary search here
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extern "C" char PM_FindTextureType( char *name ); |
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for( int i = 0; i < gcTextures; i++ ) |
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char TEXTURETYPE_Find( char *name ) |
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{ |
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if( !strnicmp( name, &( grgszTextureName[i][0] ), CBTEXTURENAMEMAX - 1 ) ) |
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return grgchTextureType[i]; |
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} |
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return CHAR_TEX_CONCRETE; |
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return PM_FindTextureType(name); |
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} |
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// play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the
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