diff --git a/dlls/sound.cpp b/dlls/sound.cpp index 31d0b7aa..30c44326 100644 --- a/dlls/sound.cpp +++ b/dlls/sound.cpp @@ -1454,14 +1454,6 @@ void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname ) // texture name to a material type. Play footstep sound based // on material type. -int fTextureTypeInit = FALSE; - -#define CTEXTURESMAX 512 // max number of textures loaded - -int gcTextures = 0; -char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX]; // texture names -char grgchTextureType[CTEXTURESMAX]; // parallel array of texture types - // open materials.txt, get size, alloc space, // save in array. Only works first time called, // ignored on subsequent calls. @@ -1513,87 +1505,17 @@ static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer return NULL; } -void TEXTURETYPE_Init() -{ - char buffer[512]; - int i, j; - byte *pMemFile; - int fileSize, filePos = 0; - - if( fTextureTypeInit ) - return; - - memset( &( grgszTextureName[0][0] ), 0, CTEXTURESMAX * CBTEXTURENAMEMAX ); - memset( grgchTextureType, 0, CTEXTURESMAX ); - - gcTextures = 0; - - pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/materials.txt", &fileSize ); - if( !pMemFile ) - return; - - memset( buffer, 0, 512 ); - // for each line in the file... - while( memfgets( pMemFile, fileSize, filePos, buffer, 511 ) != NULL && ( gcTextures < CTEXTURESMAX) ) - { - // skip whitespace - i = 0; - while( buffer[i] && isspace( buffer[i] ) ) - i++; - - if( !buffer[i] ) - continue; - - // skip comment lines - if( buffer[i] == '/' || !isalpha( buffer[i] ) ) - continue; - - // get texture type - grgchTextureType[gcTextures] = toupper( buffer[i++] ); - - // skip whitespace - while( buffer[i] && isspace( buffer[i] ) ) - i++; - - if( !buffer[i] ) - continue; - - // get sentence name - j = i; - while( buffer[j] && !isspace( buffer[j] ) ) - j++; - - if( !buffer[j] ) - continue; - - // null-terminate name and save in sentences array - j = Q_min( j, CBTEXTURENAMEMAX - 1 + i ); - buffer[j] = 0; - strcpy( &( grgszTextureName[gcTextures++][0] ), &( buffer[i] ) ); - } - - g_engfuncs.pfnFreeFile( pMemFile ); - - fTextureTypeInit = TRUE; -} - // given texture name, find texture type // if not found, return type 'concrete' // NOTE: this routine should ONLY be called if the // current texture under the player changes! +extern "C" char PM_FindTextureType( char *name ); + char TEXTURETYPE_Find( char *name ) { - // CONSIDER: pre-sort texture names and perform faster binary search here - - for( int i = 0; i < gcTextures; i++ ) - { - if( !strnicmp( name, &( grgszTextureName[i][0] ), CBTEXTURENAMEMAX - 1 ) ) - return grgchTextureType[i]; - } - - return CHAR_TEX_CONCRETE; + return PM_FindTextureType(name); } // play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the diff --git a/dlls/world.cpp b/dlls/world.cpp index 3b9a1f1e..ae5a41bc 100644 --- a/dlls/world.cpp +++ b/dlls/world.cpp @@ -500,9 +500,6 @@ void CWorld::Precache( void ) // ok to call this multiple times, calls after first are ignored. SENTENCEG_Init(); - // init texture type array from materials.txt - TEXTURETYPE_Init(); - // the area based ambient sounds MUST be the first precache_sounds // player precaches W_Precache(); // get weapon precaches