|
|
|
@ -1454,14 +1454,6 @@ void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname )
@@ -1454,14 +1454,6 @@ void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname )
|
|
|
|
|
// texture name to a material type. Play footstep sound based
|
|
|
|
|
// on material type.
|
|
|
|
|
|
|
|
|
|
int fTextureTypeInit = FALSE; |
|
|
|
|
|
|
|
|
|
#define CTEXTURESMAX 512 // max number of textures loaded
|
|
|
|
|
|
|
|
|
|
int gcTextures = 0; |
|
|
|
|
char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX]; // texture names
|
|
|
|
|
char grgchTextureType[CTEXTURESMAX]; // parallel array of texture types
|
|
|
|
|
|
|
|
|
|
// open materials.txt, get size, alloc space,
|
|
|
|
|
// save in array. Only works first time called,
|
|
|
|
|
// ignored on subsequent calls.
|
|
|
|
@ -1513,87 +1505,17 @@ static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer
@@ -1513,87 +1505,17 @@ static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer
|
|
|
|
|
return NULL; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void TEXTURETYPE_Init() |
|
|
|
|
{ |
|
|
|
|
char buffer[512]; |
|
|
|
|
int i, j; |
|
|
|
|
byte *pMemFile; |
|
|
|
|
int fileSize, filePos = 0; |
|
|
|
|
|
|
|
|
|
if( fTextureTypeInit ) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
memset( &( grgszTextureName[0][0] ), 0, CTEXTURESMAX * CBTEXTURENAMEMAX ); |
|
|
|
|
memset( grgchTextureType, 0, CTEXTURESMAX ); |
|
|
|
|
|
|
|
|
|
gcTextures = 0; |
|
|
|
|
|
|
|
|
|
pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/materials.txt", &fileSize ); |
|
|
|
|
if( !pMemFile ) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
memset( buffer, 0, 512 ); |
|
|
|
|
// for each line in the file...
|
|
|
|
|
while( memfgets( pMemFile, fileSize, filePos, buffer, 511 ) != NULL && ( gcTextures < CTEXTURESMAX) ) |
|
|
|
|
{ |
|
|
|
|
// skip whitespace
|
|
|
|
|
i = 0; |
|
|
|
|
while( buffer[i] && isspace( buffer[i] ) ) |
|
|
|
|
i++; |
|
|
|
|
|
|
|
|
|
if( !buffer[i] ) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// skip comment lines
|
|
|
|
|
if( buffer[i] == '/' || !isalpha( buffer[i] ) ) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// get texture type
|
|
|
|
|
grgchTextureType[gcTextures] = toupper( buffer[i++] ); |
|
|
|
|
|
|
|
|
|
// skip whitespace
|
|
|
|
|
while( buffer[i] && isspace( buffer[i] ) ) |
|
|
|
|
i++; |
|
|
|
|
|
|
|
|
|
if( !buffer[i] ) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// get sentence name
|
|
|
|
|
j = i; |
|
|
|
|
while( buffer[j] && !isspace( buffer[j] ) ) |
|
|
|
|
j++; |
|
|
|
|
|
|
|
|
|
if( !buffer[j] ) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// null-terminate name and save in sentences array
|
|
|
|
|
j = Q_min( j, CBTEXTURENAMEMAX - 1 + i ); |
|
|
|
|
buffer[j] = 0; |
|
|
|
|
strcpy( &( grgszTextureName[gcTextures++][0] ), &( buffer[i] ) ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
g_engfuncs.pfnFreeFile( pMemFile ); |
|
|
|
|
|
|
|
|
|
fTextureTypeInit = TRUE; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// given texture name, find texture type
|
|
|
|
|
// if not found, return type 'concrete'
|
|
|
|
|
|
|
|
|
|
// NOTE: this routine should ONLY be called if the
|
|
|
|
|
// current texture under the player changes!
|
|
|
|
|
|
|
|
|
|
extern "C" char PM_FindTextureType( char *name ); |
|
|
|
|
|
|
|
|
|
char TEXTURETYPE_Find( char *name ) |
|
|
|
|
{ |
|
|
|
|
// CONSIDER: pre-sort texture names and perform faster binary search here
|
|
|
|
|
|
|
|
|
|
for( int i = 0; i < gcTextures; i++ ) |
|
|
|
|
{ |
|
|
|
|
if( !strnicmp( name, &( grgszTextureName[i][0] ), CBTEXTURENAMEMAX - 1 ) ) |
|
|
|
|
return grgchTextureType[i]; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return CHAR_TEX_CONCRETE; |
|
|
|
|
return PM_FindTextureType(name); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the
|
|
|
|
|