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@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack()
@@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack()
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// find place to toss monster
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UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr ); |
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<<<<<<< HEAD |
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if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f ) |
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======= |
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int flags; |
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#if CLIENT_WEAPONS |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 ); |
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if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f ) |
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>>>>>>> master |
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{ |
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SendWeaponAnim( SQUEAK_THROW ); |
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