From b510c277efa0b29fb99d40cb8151d038188b1e8a Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin Date: Mon, 14 Jun 2021 06:40:02 +0500 Subject: [PATCH] Fix compilation. --- dlls/squeakgrenade.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/dlls/squeakgrenade.cpp b/dlls/squeakgrenade.cpp index 2fd073ed..422f5888 100644 --- a/dlls/squeakgrenade.cpp +++ b/dlls/squeakgrenade.cpp @@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack() // find place to toss monster UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr ); -<<<<<<< HEAD if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f ) -======= - int flags; -#if CLIENT_WEAPONS - flags = FEV_NOTHOST; -#else - flags = 0; -#endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 ); - - if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f ) ->>>>>>> master { SendWeaponAnim( SQUEAK_THROW );