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https://github.com/YGGverse/hlsdk-portable.git
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#ifdef->#if.
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@ -12,7 +12,7 @@
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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//=========================================================
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// archer
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@ -43,7 +43,7 @@ void CBarneyHandGrenade::Spawn()
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m_iId = WEAPON_BARNEYHANDGRENADE;
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SET_MODEL( ENT( pev ), "models/w_grenade.mdl" );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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pev->dmg = gSkillData.plrDmgHandGrenade;
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#endif
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m_iDefaultAmmo = HANDGRENADE_DEFAULT_GIVE;
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@ -146,7 +146,7 @@ void CBeretta::BerettaFire( float flSpread , float flCycleTime, BOOL fUseAutoAim
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -184,7 +184,7 @@ void CKMedKit::UseMedkit( int fMode )
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( tr.flFraction >= 1.0f )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -162,7 +162,7 @@ void CM41A::PrimaryAttack()
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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Vector vecDir;
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#ifdef CLIENT_DLL
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#if CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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@ -178,7 +178,7 @@ void CM41A::PrimaryAttack()
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}
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -191,7 +191,7 @@ int CPoolstick::Swing( int fFirst )
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.flFraction >= 1.0f )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -41,7 +41,7 @@ enum toad_e {
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TOAD_THROW
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};
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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class CToadGrenade : public CGrenade
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{
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void Spawn( void );
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@ -534,7 +534,7 @@ void CToad::PrimaryAttack()
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBaseEntity *pToad = CBaseEntity::Create( "monster_toad", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict() );
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pToad->pev->velocity = gpGlobals->v_forward * 200 + m_pPlayer->pev->velocity;
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#endif
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@ -1033,7 +1033,7 @@ private:
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class CKMedKit : public CBasePlayerWeapon
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{
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public:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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@ -1062,7 +1062,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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@ -1096,7 +1096,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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@ -1133,7 +1133,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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@ -1165,7 +1165,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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@ -1196,7 +1196,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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