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Fix compilation.

asheep
Andrey Akhmichin 4 years ago
parent
commit
b510c277ef
  1. 12
      dlls/squeakgrenade.cpp

12
dlls/squeakgrenade.cpp

@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack()
// find place to toss monster // find place to toss monster
UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr ); UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr );
<<<<<<< HEAD
if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f ) if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f )
=======
int flags;
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
#endif
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 );
if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f )
>>>>>>> master
{ {
SendWeaponAnim( SQUEAK_THROW ); SendWeaponAnim( SQUEAK_THROW );

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