|
|
@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack() |
|
|
|
// find place to toss monster
|
|
|
|
// find place to toss monster
|
|
|
|
UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr ); |
|
|
|
UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr ); |
|
|
|
|
|
|
|
|
|
|
|
<<<<<<< HEAD |
|
|
|
|
|
|
|
if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f ) |
|
|
|
if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f ) |
|
|
|
======= |
|
|
|
|
|
|
|
int flags; |
|
|
|
|
|
|
|
#if CLIENT_WEAPONS |
|
|
|
|
|
|
|
flags = FEV_NOTHOST; |
|
|
|
|
|
|
|
#else |
|
|
|
|
|
|
|
flags = 0; |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f ) |
|
|
|
|
|
|
|
>>>>>>> master |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
SendWeaponAnim( SQUEAK_THROW ); |
|
|
|
SendWeaponAnim( SQUEAK_THROW ); |
|
|
|
|
|
|
|
|
|
|
|