Night Owl 8 years ago
parent
commit
391c2aa217
  1. 6
      dlls/aflock.cpp
  2. 2
      dlls/client.cpp
  3. 24
      dlls/plats.cpp

6
dlls/aflock.cpp

@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove ) @@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove )
{
CFlockingFlyer *pLeader = m_pSquadNext;
// copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
if( pLeader )
{
// copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
CFlockingFlyer *pList = pLeader;
while( pList )

2
dlls/client.cpp

@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly ) @@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
}
// remove quotes if present
if( *p == '"' )
if( p && *p == '"' )
{
p++;
p[strlen( p ) - 1] = 0;

24
dlls/plats.cpp

@ -743,21 +743,21 @@ void CFuncTrain::Next( void ) @@ -743,21 +743,21 @@ void CFuncTrain::Next( void )
pev->target = pTarg->pev->target;
m_flWait = pTarg->GetDelay();
if ( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 )
if( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 )
{
// don't copy speed from target if it is 0 (uninitialized)
pev->speed = m_pevCurrentTarget->speed;
ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING(pev->targetname), pev->speed );
ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING( pev->targetname ), pev->speed );
}
m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us.
pev->enemy = pTarg->edict();//hack
if(FBitSet(m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT))
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT ) )
{
// Path corner has indicated a teleport to the next corner.
SetBits(pev->effects, EF_NOINTERP);
UTIL_SetOrigin(pev, pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5);
SetBits( pev->effects, EF_NOINTERP );
UTIL_SetOrigin( pev, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5 );
Wait(); // Get on with doing the next path corner.
}
else
@ -767,13 +767,15 @@ void CFuncTrain::Next( void ) @@ -767,13 +767,15 @@ void CFuncTrain::Next( void )
// CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should
// use CHAN_STATIC for their movement sounds to prevent sound field problems.
// this is not a hack or temporary fix, this is how things should be. (sjb).
if ( pev->noiseMovement )
STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING(pev->noiseMovement) );
if ( pev->noiseMovement )
EMIT_SOUND (ENT(pev), CHAN_STATIC, (char*)STRING(pev->noiseMovement), m_volume, ATTN_NORM);
ClearBits(pev->effects, EF_NOINTERP);
if( pev->noiseMovement )
{
STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING( pev->noiseMovement ) );
EMIT_SOUND( ENT( pev ), CHAN_STATIC, (char*)STRING( pev->noiseMovement ), m_volume, ATTN_NORM );
}
ClearBits( pev->effects, EF_NOINTERP );
SetMoveDone( &CFuncTrain::Wait );
LinearMove (pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5, pev->speed);
LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs )* 0.5, pev->speed );
}
}

Loading…
Cancel
Save