Night Owl 8 years ago
parent
commit
391c2aa217
  1. 4
      dlls/aflock.cpp
  2. 2
      dlls/client.cpp
  3. 4
      dlls/plats.cpp

4
dlls/aflock.cpp

@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove ) @@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove )
{
CFlockingFlyer *pLeader = m_pSquadNext;
if( pLeader )
{
// copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
if( pLeader )
{
CFlockingFlyer *pList = pLeader;
while( pList )

2
dlls/client.cpp

@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly ) @@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
}
// remove quotes if present
if( *p == '"' )
if( p && *p == '"' )
{
p++;
p[strlen( p ) - 1] = 0;

4
dlls/plats.cpp

@ -768,9 +768,11 @@ void CFuncTrain::Next( void ) @@ -768,9 +768,11 @@ void CFuncTrain::Next( void )
// use CHAN_STATIC for their movement sounds to prevent sound field problems.
// this is not a hack or temporary fix, this is how things should be. (sjb).
if( pev->noiseMovement )
{
STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING( pev->noiseMovement ) );
if ( pev->noiseMovement )
EMIT_SOUND( ENT( pev ), CHAN_STATIC, (char*)STRING( pev->noiseMovement ), m_volume, ATTN_NORM );
}
ClearBits( pev->effects, EF_NOINTERP );
SetMoveDone( &CFuncTrain::Wait );
LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs )* 0.5, pev->speed );

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