diff --git a/dlls/aflock.cpp b/dlls/aflock.cpp index 19998a9d..d50a8165 100644 --- a/dlls/aflock.cpp +++ b/dlls/aflock.cpp @@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove ) { CFlockingFlyer *pLeader = m_pSquadNext; - // copy the enemy LKP to the new leader - pLeader->m_vecEnemyLKP = m_vecEnemyLKP; - if( pLeader ) { + // copy the enemy LKP to the new leader + pLeader->m_vecEnemyLKP = m_vecEnemyLKP; + CFlockingFlyer *pList = pLeader; while( pList ) diff --git a/dlls/client.cpp b/dlls/client.cpp index ea4eb590..5d41d6ad 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly ) } // remove quotes if present - if( *p == '"' ) + if( p && *p == '"' ) { p++; p[strlen( p ) - 1] = 0; diff --git a/dlls/plats.cpp b/dlls/plats.cpp index 8fecf684..203f5d9b 100644 --- a/dlls/plats.cpp +++ b/dlls/plats.cpp @@ -743,21 +743,21 @@ void CFuncTrain::Next( void ) pev->target = pTarg->pev->target; m_flWait = pTarg->GetDelay(); - if ( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 ) + if( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 ) { // don't copy speed from target if it is 0 (uninitialized) pev->speed = m_pevCurrentTarget->speed; - ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING(pev->targetname), pev->speed ); + ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING( pev->targetname ), pev->speed ); } m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us. pev->enemy = pTarg->edict();//hack - if(FBitSet(m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT)) + if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT ) ) { // Path corner has indicated a teleport to the next corner. - SetBits(pev->effects, EF_NOINTERP); - UTIL_SetOrigin(pev, pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5); + SetBits( pev->effects, EF_NOINTERP ); + UTIL_SetOrigin( pev, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5 ); Wait(); // Get on with doing the next path corner. } else @@ -767,13 +767,15 @@ void CFuncTrain::Next( void ) // CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should // use CHAN_STATIC for their movement sounds to prevent sound field problems. // this is not a hack or temporary fix, this is how things should be. (sjb). - if ( pev->noiseMovement ) - STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING(pev->noiseMovement) ); - if ( pev->noiseMovement ) - EMIT_SOUND (ENT(pev), CHAN_STATIC, (char*)STRING(pev->noiseMovement), m_volume, ATTN_NORM); - ClearBits(pev->effects, EF_NOINTERP); + if( pev->noiseMovement ) + { + STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING( pev->noiseMovement ) ); + EMIT_SOUND( ENT( pev ), CHAN_STATIC, (char*)STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); + } + + ClearBits( pev->effects, EF_NOINTERP ); SetMoveDone( &CFuncTrain::Wait ); - LinearMove (pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5, pev->speed); + LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs )* 0.5, pev->speed ); } }