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@ -32,9 +32,9 @@ cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER }; |
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER }; |
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER }; |
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER }; |
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER }; |
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER }; |
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER }; |
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cvar_t selfgauss = { "mp_selfgauss", "1", FCVAR_SERVER }; |
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER }; |
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cvar_t chargerfix = { "mp_chargerfix", "0", FCVAR_SERVER }; |
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER }; |
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cvar_t satchelfix = { "mp_satchelfix", "0", FCVAR_SERVER }; |
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER }; |
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "0", FCVAR_SERVER }; |
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "0", FCVAR_SERVER }; |
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; |
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; |
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; |
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; |
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