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Rework sounds on AR2

hlzbot-dirty
mittorn 8 years ago
parent
commit
01be8a39ba
  1. 84
      dlls/ar2.cpp
  2. 11
      dlls/gravgun.cpp

84
dlls/ar2.cpp

@ -76,18 +76,36 @@ public: @@ -76,18 +76,36 @@ public:
pev->owner = attacker->edict();
if( stage == 3 )
pev->dmgtime = gpGlobals->time + 5 ;
{
pev->dmgtime = gpGlobals->time + 6 ;
// play launch sound
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break;
}
m_fGravgunSound = false;
}
if( stage == 2 && gpGlobals->time - pev->dmgtime > 15 )
pev->dmgtime = gpGlobals->time + 15 ;
if( stage == 2 && gpGlobals->time - pev->dmgtime < 15 )
{
pev->dmgtime = gpGlobals->time + 20 ;
if( !m_fGravgunSound )
{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "ar2/ar2gravgun.wav", 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
m_fGravgunSound = true;
}
}
if( stage == 1 )
pev->dmgtime = gpGlobals->time + 15 ;
pev->dmgtime = gpGlobals->time + 20 ;
return 1600;
}
float m_flNextAttack;
bool m_fRegisteredSound;
bool m_fGravgunSound;
float m_flLastSound;
int m_iShockWaveTexture;
};
@ -98,8 +116,8 @@ LINK_ENTITY_TO_CLASS(ar2grenade, CAR2Ball); @@ -98,8 +116,8 @@ LINK_ENTITY_TO_CLASS(ar2grenade, CAR2Ball);
int CAR2Ball::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
{
Vector r = (pevInflictor->origin - pev->origin);
pev->velocity = r * flDamage / -7;
pev->avelocity.x = pev->avelocity.x*0.5 + RANDOM_FLOAT(100, -100);
pev->velocity = pev->velocity + r * flDamage / -7;
pev->avelocity.x = pev->avelocity.x * 0.5 + RANDOM_FLOAT(100, -100);
}
@ -134,7 +152,7 @@ void CAR2Ball::Spawn() @@ -134,7 +152,7 @@ void CAR2Ball::Spawn()
SET_MODEL(ENT(pev), "models/ar2grenade.mdl");
pev->dmg = 60;
m_fRegisteredSound = FALSE;
UTIL_SetSize(pev, Vector(-16, -16, -16), Vector(16, 16, 16));
UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8));
UTIL_SetOrigin(pev, pev->origin);
pev->avelocity.x = RANDOM_LONG(-1000, 1000);
pev->avelocity.y = RANDOM_LONG(-1000, 1000);
@ -158,6 +176,12 @@ CAR2Ball * CAR2Ball::AR2Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVe @@ -158,6 +176,12 @@ CAR2Ball * CAR2Ball::AR2Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVe
pGrenade->pev->nextthink = gpGlobals->time;
pGrenade->pev->velocity = Vector(0, 0, 0);
}
// play launch sound
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break;
}
return pGrenade;
}
@ -168,18 +192,6 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) @@ -168,18 +192,6 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther)
if (pOther->edict() == pev->owner)
return;
if( ( pev->velocity.Length() >= 500 ) && (pev->dmgtime - gpGlobals->time > 5 ) )
{
ALERT( at_console, "Slow detonate\n");
pev->dmgtime = gpGlobals->time + 5 ;
}
if( pev->velocity.Length() >= 100 )
{
ALERT( at_console, "Decreasing dmgtime %f\n", pev->dmg - gpGlobals->time );
pev->dmgtime -= pev->velocity.Length() / 5000;
}
// only do damage if we're moving fairly fast
if (m_flNextAttack < gpGlobals->time )
{
@ -190,7 +202,17 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) @@ -190,7 +202,17 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther)
ClearMultiDamage();
pOther->TraceAttack(pevOwner, 250, gpGlobals->v_forward, &tr, DMG_CLUB);
if( pOther->IsPlayer() || pOther->IsMoving() )
{
pev->velocity = gpGlobals->v_forward.Normalize() * 1600;
// play bounce sound
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike1.wav", 1, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike2.wav", 1, ATTN_NORM); break;
}
m_fGravgunSound = false;
m_flLastSound = gpGlobals->time;
}
ApplyMultiDamage(pev, pevOwner);
m_flNextAttack = gpGlobals->time + 0.03; // debounce
}
@ -207,14 +229,16 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) @@ -207,14 +229,16 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther)
m_fRegisteredSound = TRUE;
}
if( gpGlobals->time - m_flLastSound > 0.12 )
{
// play bounce sound
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break;
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce1.wav", 0.5, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce2.wav", 0.5, ATTN_NORM); break;
}
m_fGravgunSound = false;
m_flLastSound = gpGlobals->time;
}
pev->framerate = pev->velocity.Length() / 200.0;
@ -343,17 +367,14 @@ void CAR2Ball::Explode( TraceResult *pTrace, int bitsDamageType ) @@ -343,17 +367,14 @@ void CAR2Ball::Explode( TraceResult *pTrace, int bitsDamageType )
RadiusDamage ( pev->origin, pev, pevOwner, 200, 30, CLASS_NONE, bitsDamageType );
flRndSound = RANDOM_FLOAT( 0 , 1 );
//flRndSound = RANDOM_FLOAT( 0 , 1 );
switch ( RANDOM_LONG( 0, 2 ) )
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break;
}
EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2explosion.wav", 1, ATTN_NORM);
pev->effects |= EF_NODRAW;
SetThink( &CAR2Ball::SUB_Remove );
SetTouch( NULL );
pev->velocity = g_vecZero;
pev->nextthink = gpGlobals->time + 0.3;
/*
@ -536,7 +557,7 @@ void CAR2::PrimaryAttack() @@ -536,7 +557,7 @@ void CAR2::PrimaryAttack()
SetThink(&CAR2::Cleaner);
pev->nextthink = gpGlobals->time + 0.05;
}
EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2s1.wav", 1, ATTN_NORM);
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "ar2s1.wav", 1, ATTN_NORM);
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
// HEV suit - indicate out of ammo condition
@ -589,7 +610,8 @@ void CAR2::SecondaryAttack(void) @@ -589,7 +610,8 @@ void CAR2::SecondaryAttack(void)
m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16,
gpGlobals->v_forward * 1600,5);
// reload sound
if( m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] )
EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2launch.wav", 0.75, ATTN_NORM);
MyAnim(AR2_LAUNCH);

11
dlls/gravgun.cpp

@ -250,7 +250,7 @@ void CGrav::Attack(void) @@ -250,7 +250,7 @@ void CGrav::Attack(void)
UpdateEffect( vecSrc, origin, 1 );
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; };
@ -263,7 +263,7 @@ void CGrav::Attack(void) @@ -263,7 +263,7 @@ void CGrav::Attack(void)
}
else
{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
crossent = NULL;
}
if (gpGlobals->time >= m_flNextGravgunAttack)
@ -336,7 +336,7 @@ void CGrav::Attack2(void) @@ -336,7 +336,7 @@ void CGrav::Attack2(void)
crossent = TraceForward(m_pPlayer, 1000);
if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) )
{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
crossent = NULL;
}
}
@ -347,7 +347,7 @@ void CGrav::Attack2(void) @@ -347,7 +347,7 @@ void CGrav::Attack2(void)
if(crossent->IsBSPModel())
origin = VecBModelOrigin( crossent->pev );
UpdateEffect( vecSrc, origin, 1 );
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
if(crossent->TouchGravGun(m_pPlayer, 0))
{
m_hAimentEntity = crossent;
@ -455,7 +455,7 @@ void CGrav::GrabThink() @@ -455,7 +455,7 @@ void CGrav::GrabThink()
pev->nextthink = gpGlobals->time + 0.001;
}
else{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_OFF, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_OFF, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
m_iGrabFailures = 0;
SetThink(NULL);
if(m_hAimentEntity)
@ -579,6 +579,7 @@ void CGrav::SecondaryAttack(void) @@ -579,6 +579,7 @@ void CGrav::SecondaryAttack(void)
if( m_hAimentEntity )
{
m_hAimentEntity->pev->velocity = Vector(0,0,0);
EMIT_SOUND( ENT( m_hAimentEntity->pev ), CHAN_VOICE, "weapons/357_cock1.wav", 0.8, ATTN_NORM );
m_hAimentEntity = NULL;
}
}

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