diff --git a/dlls/ar2.cpp b/dlls/ar2.cpp index d9c21a7d..2eaddf34 100644 --- a/dlls/ar2.cpp +++ b/dlls/ar2.cpp @@ -76,18 +76,36 @@ public: pev->owner = attacker->edict(); if( stage == 3 ) - pev->dmgtime = gpGlobals->time + 5 ; + { + pev->dmgtime = gpGlobals->time + 6 ; + // play launch sound + switch (RANDOM_LONG(0, 2)) + { + case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break; + case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break; + } + m_fGravgunSound = false; + } - if( stage == 2 && gpGlobals->time - pev->dmgtime > 15 ) - pev->dmgtime = gpGlobals->time + 15 ; + if( stage == 2 && gpGlobals->time - pev->dmgtime < 15 ) + { + pev->dmgtime = gpGlobals->time + 20 ; + if( !m_fGravgunSound ) + { + EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "ar2/ar2gravgun.wav", 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + m_fGravgunSound = true; + } + } if( stage == 1 ) - pev->dmgtime = gpGlobals->time + 15 ; + pev->dmgtime = gpGlobals->time + 20 ; return 1600; } float m_flNextAttack; bool m_fRegisteredSound; + bool m_fGravgunSound; + float m_flLastSound; int m_iShockWaveTexture; }; @@ -98,8 +116,8 @@ LINK_ENTITY_TO_CLASS(ar2grenade, CAR2Ball); int CAR2Ball::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) { Vector r = (pevInflictor->origin - pev->origin); - pev->velocity = r * flDamage / -7; - pev->avelocity.x = pev->avelocity.x*0.5 + RANDOM_FLOAT(100, -100); + pev->velocity = pev->velocity + r * flDamage / -7; + pev->avelocity.x = pev->avelocity.x * 0.5 + RANDOM_FLOAT(100, -100); } @@ -134,7 +152,7 @@ void CAR2Ball::Spawn() SET_MODEL(ENT(pev), "models/ar2grenade.mdl"); pev->dmg = 60; m_fRegisteredSound = FALSE; - UTIL_SetSize(pev, Vector(-16, -16, -16), Vector(16, 16, 16)); + UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); UTIL_SetOrigin(pev, pev->origin); pev->avelocity.x = RANDOM_LONG(-1000, 1000); pev->avelocity.y = RANDOM_LONG(-1000, 1000); @@ -158,6 +176,12 @@ CAR2Ball * CAR2Ball::AR2Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVe pGrenade->pev->nextthink = gpGlobals->time; pGrenade->pev->velocity = Vector(0, 0, 0); } + // play launch sound + switch (RANDOM_LONG(0, 2)) + { + case 0: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break; + case 1: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break; + } return pGrenade; } @@ -168,18 +192,6 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) if (pOther->edict() == pev->owner) return; - if( ( pev->velocity.Length() >= 500 ) && (pev->dmgtime - gpGlobals->time > 5 ) ) - { - ALERT( at_console, "Slow detonate\n"); - pev->dmgtime = gpGlobals->time + 5 ; - } - - if( pev->velocity.Length() >= 100 ) - { - ALERT( at_console, "Decreasing dmgtime %f\n", pev->dmg - gpGlobals->time ); - pev->dmgtime -= pev->velocity.Length() / 5000; - } - // only do damage if we're moving fairly fast if (m_flNextAttack < gpGlobals->time ) { @@ -190,7 +202,17 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) ClearMultiDamage(); pOther->TraceAttack(pevOwner, 250, gpGlobals->v_forward, &tr, DMG_CLUB); if( pOther->IsPlayer() || pOther->IsMoving() ) + { pev->velocity = gpGlobals->v_forward.Normalize() * 1600; + // play bounce sound + switch (RANDOM_LONG(0, 2)) + { + case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike1.wav", 1, ATTN_NORM); break; + case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike2.wav", 1, ATTN_NORM); break; + } + m_fGravgunSound = false; + m_flLastSound = gpGlobals->time; + } ApplyMultiDamage(pev, pevOwner); m_flNextAttack = gpGlobals->time + 0.03; // debounce } @@ -207,14 +229,16 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) m_fRegisteredSound = TRUE; } + if( gpGlobals->time - m_flLastSound > 0.12 ) { // play bounce sound switch (RANDOM_LONG(0, 2)) { - case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break; - case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break; - case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break; + case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce1.wav", 0.5, ATTN_NORM); break; + case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce2.wav", 0.5, ATTN_NORM); break; } + m_fGravgunSound = false; + m_flLastSound = gpGlobals->time; } pev->framerate = pev->velocity.Length() / 200.0; @@ -343,17 +367,14 @@ void CAR2Ball::Explode( TraceResult *pTrace, int bitsDamageType ) RadiusDamage ( pev->origin, pev, pevOwner, 200, 30, CLASS_NONE, bitsDamageType ); - flRndSound = RANDOM_FLOAT( 0 , 1 ); + //flRndSound = RANDOM_FLOAT( 0 , 1 ); - switch ( RANDOM_LONG( 0, 2 ) ) - { - case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break; - case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break; - case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break; - } + + EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2explosion.wav", 1, ATTN_NORM); pev->effects |= EF_NODRAW; SetThink( &CAR2Ball::SUB_Remove ); + SetTouch( NULL ); pev->velocity = g_vecZero; pev->nextthink = gpGlobals->time + 0.3; /* @@ -536,7 +557,7 @@ void CAR2::PrimaryAttack() SetThink(&CAR2::Cleaner); pev->nextthink = gpGlobals->time + 0.05; } - EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2s1.wav", 1, ATTN_NORM); + EMIT_SOUND(ENT(pev), CHAN_WEAPON, "ar2s1.wav", 1, ATTN_NORM); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) // HEV suit - indicate out of ammo condition @@ -589,8 +610,9 @@ void CAR2::SecondaryAttack(void) m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16, gpGlobals->v_forward * 1600,5); - - EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2launch.wav", 0.75, ATTN_NORM); + // reload sound + if( m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] ) + EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2launch.wav", 0.75, ATTN_NORM); MyAnim(AR2_LAUNCH); m_flNextPrimaryAttack = gpGlobals->time + 1; diff --git a/dlls/gravgun.cpp b/dlls/gravgun.cpp index 5e3303ec..ba792f14 100644 --- a/dlls/gravgun.cpp +++ b/dlls/gravgun.cpp @@ -250,7 +250,7 @@ void CGrav::Attack(void) UpdateEffect( vecSrc, origin, 1 ); - EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); //if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; }; @@ -263,7 +263,7 @@ void CGrav::Attack(void) } else { - EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); crossent = NULL; } if (gpGlobals->time >= m_flNextGravgunAttack) @@ -336,7 +336,7 @@ void CGrav::Attack2(void) crossent = TraceForward(m_pPlayer, 1000); if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) { - EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); crossent = NULL; } } @@ -347,7 +347,7 @@ void CGrav::Attack2(void) if(crossent->IsBSPModel()) origin = VecBModelOrigin( crossent->pev ); UpdateEffect( vecSrc, origin, 1 ); - EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); if(crossent->TouchGravGun(m_pPlayer, 0)) { m_hAimentEntity = crossent; @@ -455,7 +455,7 @@ void CGrav::GrabThink() pev->nextthink = gpGlobals->time + 0.001; } else{ - EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_OFF, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); + EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_OFF, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); m_iGrabFailures = 0; SetThink(NULL); if(m_hAimentEntity) @@ -579,6 +579,7 @@ void CGrav::SecondaryAttack(void) if( m_hAimentEntity ) { m_hAimentEntity->pev->velocity = Vector(0,0,0); + EMIT_SOUND( ENT( m_hAimentEntity->pev ), CHAN_VOICE, "weapons/357_cock1.wav", 0.8, ATTN_NORM ); m_hAimentEntity = NULL; } }