// HACKHACK -- The gib velocity equations don't work
voidCGib::LimitVelocity(void)
@ -197,13 +197,13 @@ void CGib::SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human )
@@ -197,13 +197,13 @@ void CGib::SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human )
{
// human pieces
pGib->Spawn("models/hgibs.mdl");
pGib->pev->body=RANDOM_LONG(1,HUMAN_GIB_COUNT-1);// start at one to avoid throwing random amounts of skulls (0th gib)
pGib->pev->body=RANDOM_LONG(1,cvar_hgibcount.value-1);// start at one to avoid throwing random amounts of skulls (0th gib)