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@ -76,18 +76,36 @@ public: |
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pev->owner = attacker->edict(); |
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pev->owner = attacker->edict(); |
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if( stage == 3 ) |
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if( stage == 3 ) |
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pev->dmgtime = gpGlobals->time + 5 ; |
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{ |
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pev->dmgtime = gpGlobals->time + 6 ; |
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// play launch sound
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break; |
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} |
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m_fGravgunSound = false; |
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} |
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if( stage == 2 && gpGlobals->time - pev->dmgtime > 15 ) |
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if( stage == 2 && gpGlobals->time - pev->dmgtime < 15 ) |
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pev->dmgtime = gpGlobals->time + 15 ; |
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{ |
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pev->dmgtime = gpGlobals->time + 20 ; |
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if( !m_fGravgunSound ) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "ar2/ar2gravgun.wav", 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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m_fGravgunSound = true; |
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} |
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} |
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if( stage == 1 ) |
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if( stage == 1 ) |
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pev->dmgtime = gpGlobals->time + 15 ; |
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pev->dmgtime = gpGlobals->time + 20 ; |
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return 1600; |
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return 1600; |
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} |
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} |
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float m_flNextAttack; |
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float m_flNextAttack; |
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bool m_fRegisteredSound; |
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bool m_fRegisteredSound; |
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bool m_fGravgunSound; |
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float m_flLastSound; |
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int m_iShockWaveTexture; |
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int m_iShockWaveTexture; |
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}; |
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}; |
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@ -98,7 +116,7 @@ LINK_ENTITY_TO_CLASS(ar2grenade, CAR2Ball); |
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int CAR2Ball::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) |
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int CAR2Ball::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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{ |
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Vector r = (pevInflictor->origin - pev->origin); |
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Vector r = (pevInflictor->origin - pev->origin); |
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pev->velocity = r * flDamage / -7; |
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pev->velocity = pev->velocity + r * flDamage / -7; |
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pev->avelocity.x = pev->avelocity.x * 0.5 + RANDOM_FLOAT(100, -100); |
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pev->avelocity.x = pev->avelocity.x * 0.5 + RANDOM_FLOAT(100, -100); |
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} |
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} |
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@ -134,7 +152,7 @@ void CAR2Ball::Spawn() |
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SET_MODEL(ENT(pev), "models/ar2grenade.mdl"); |
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SET_MODEL(ENT(pev), "models/ar2grenade.mdl"); |
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pev->dmg = 60; |
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pev->dmg = 60; |
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m_fRegisteredSound = FALSE; |
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m_fRegisteredSound = FALSE; |
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UTIL_SetSize(pev, Vector(-16, -16, -16), Vector(16, 16, 16)); |
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UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); |
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UTIL_SetOrigin(pev, pev->origin); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->avelocity.x = RANDOM_LONG(-1000, 1000); |
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pev->avelocity.x = RANDOM_LONG(-1000, 1000); |
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pev->avelocity.y = RANDOM_LONG(-1000, 1000); |
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pev->avelocity.y = RANDOM_LONG(-1000, 1000); |
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@ -158,6 +176,12 @@ CAR2Ball * CAR2Ball::AR2Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVe |
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pGrenade->pev->nextthink = gpGlobals->time; |
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pGrenade->pev->nextthink = gpGlobals->time; |
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pGrenade->pev->velocity = Vector(0, 0, 0); |
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pGrenade->pev->velocity = Vector(0, 0, 0); |
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} |
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} |
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// play launch sound
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch1.wav", 1, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pGrenade->pev), CHAN_VOICE, "ar2/ar2launch2.wav", 1, ATTN_NORM); break; |
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} |
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return pGrenade; |
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return pGrenade; |
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} |
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} |
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@ -168,18 +192,6 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) |
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if (pOther->edict() == pev->owner) |
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if (pOther->edict() == pev->owner) |
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return; |
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return; |
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if( ( pev->velocity.Length() >= 500 ) && (pev->dmgtime - gpGlobals->time > 5 ) ) |
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{ |
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ALERT( at_console, "Slow detonate\n"); |
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pev->dmgtime = gpGlobals->time + 5 ; |
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} |
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if( pev->velocity.Length() >= 100 ) |
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{ |
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ALERT( at_console, "Decreasing dmgtime %f\n", pev->dmg - gpGlobals->time ); |
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pev->dmgtime -= pev->velocity.Length() / 5000; |
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} |
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// only do damage if we're moving fairly fast
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// only do damage if we're moving fairly fast
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if (m_flNextAttack < gpGlobals->time ) |
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if (m_flNextAttack < gpGlobals->time ) |
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{ |
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{ |
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@ -190,7 +202,17 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) |
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ClearMultiDamage(); |
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ClearMultiDamage(); |
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pOther->TraceAttack(pevOwner, 250, gpGlobals->v_forward, &tr, DMG_CLUB); |
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pOther->TraceAttack(pevOwner, 250, gpGlobals->v_forward, &tr, DMG_CLUB); |
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if( pOther->IsPlayer() || pOther->IsMoving() ) |
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if( pOther->IsPlayer() || pOther->IsMoving() ) |
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{ |
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pev->velocity = gpGlobals->v_forward.Normalize() * 1600; |
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pev->velocity = gpGlobals->v_forward.Normalize() * 1600; |
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// play bounce sound
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike1.wav", 1, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2strike2.wav", 1, ATTN_NORM); break; |
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} |
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m_fGravgunSound = false; |
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m_flLastSound = gpGlobals->time; |
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} |
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ApplyMultiDamage(pev, pevOwner); |
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ApplyMultiDamage(pev, pevOwner); |
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m_flNextAttack = gpGlobals->time + 0.03; // debounce
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m_flNextAttack = gpGlobals->time + 0.03; // debounce
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} |
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} |
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@ -207,14 +229,16 @@ void CAR2Ball::AR2Touch(CBaseEntity *pOther) |
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m_fRegisteredSound = TRUE; |
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m_fRegisteredSound = TRUE; |
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} |
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} |
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if( gpGlobals->time - m_flLastSound > 0.12 ) |
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{ |
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{ |
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// play bounce sound
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// play bounce sound
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switch (RANDOM_LONG(0, 2)) |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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{ |
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break; |
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce1.wav", 0.5, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2bounce2.wav", 0.5, ATTN_NORM); break; |
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case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break; |
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} |
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} |
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m_fGravgunSound = false; |
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m_flLastSound = gpGlobals->time; |
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} |
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} |
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pev->framerate = pev->velocity.Length() / 200.0; |
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pev->framerate = pev->velocity.Length() / 200.0; |
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@ -343,17 +367,14 @@ void CAR2Ball::Explode( TraceResult *pTrace, int bitsDamageType ) |
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RadiusDamage ( pev->origin, pev, pevOwner, 200, 30, CLASS_NONE, bitsDamageType ); |
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RadiusDamage ( pev->origin, pev, pevOwner, 200, 30, CLASS_NONE, bitsDamageType ); |
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flRndSound = RANDOM_FLOAT( 0 , 1 ); |
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//flRndSound = RANDOM_FLOAT( 0 , 1 );
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switch ( RANDOM_LONG( 0, 2 ) ) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2/ar2explosion.wav", 1, ATTN_NORM); |
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break; |
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break; |
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case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break; |
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} |
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pev->effects |= EF_NODRAW; |
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pev->effects |= EF_NODRAW; |
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SetThink( &CAR2Ball::SUB_Remove ); |
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SetThink( &CAR2Ball::SUB_Remove ); |
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SetTouch( NULL ); |
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pev->velocity = g_vecZero; |
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pev->velocity = g_vecZero; |
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pev->nextthink = gpGlobals->time + 0.3; |
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pev->nextthink = gpGlobals->time + 0.3; |
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/*
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/*
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@ -536,7 +557,7 @@ void CAR2::PrimaryAttack() |
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SetThink(&CAR2::Cleaner); |
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SetThink(&CAR2::Cleaner); |
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pev->nextthink = gpGlobals->time + 0.05; |
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pev->nextthink = gpGlobals->time + 0.05; |
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} |
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} |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2s1.wav", 1, ATTN_NORM); |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "ar2s1.wav", 1, ATTN_NORM); |
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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// HEV suit - indicate out of ammo condition
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// HEV suit - indicate out of ammo condition
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@ -589,7 +610,8 @@ void CAR2::SecondaryAttack(void) |
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m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16, |
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m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16, |
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gpGlobals->v_forward * 1600,5); |
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gpGlobals->v_forward * 1600,5); |
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// reload sound
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if( m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] ) |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2launch.wav", 0.75, ATTN_NORM); |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2launch.wav", 0.75, ATTN_NORM); |
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MyAnim(AR2_LAUNCH); |
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MyAnim(AR2_LAUNCH); |
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