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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(GAME_H)
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#define GAME_H
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extern void GameDLLInit( void );
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extern cvar_t displaysoundlist;
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// multiplayer server rules
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extern cvar_t teamplay;
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extern cvar_t fraglimit;
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extern cvar_t timelimit;
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extern cvar_t friendlyfire;
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extern cvar_t falldamage;
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extern cvar_t weaponstay;
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extern cvar_t selfgauss;
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extern cvar_t chargerfix;
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extern cvar_t satchelfix;
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extern cvar_t explosionfix;
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extern cvar_t monsteryawspeedfix;
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extern cvar_t corpsephysics;
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extern cvar_t forcerespawn;
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extern cvar_t flashlight;
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extern cvar_t aimcrosshair;
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extern cvar_t decalfrequency;
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extern cvar_t teamlist;
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extern cvar_t teamoverride;
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extern cvar_t defaultteam;
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extern cvar_t allowmonsters;
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// Engine Cvars
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extern cvar_t *g_psv_gravity;
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extern cvar_t *g_psv_aim;
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extern cvar_t *g_footsteps;
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extern cvar_t *g_enable_cheats;
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extern cvar_t *g_psv_developer;
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#endif // GAME_H
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// BMOD Begin - CVARs
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extern cvar_t bm_ver;
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extern cvar_t bm_url;
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extern cvar_t bm_bver;
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extern cvar_t bm_bname;
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extern cvar_t bm_burl;
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//extern cvar_t bm_plat;
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//extern cvar_t bm_trips;
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extern cvar_t bm_guns;
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extern cvar_t bm_ammo;
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extern cvar_t bm_g;
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extern cvar_t bm_dmg_messages;
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extern cvar_t bm_matchkills;
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extern cvar_t bm_freezetime;
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extern cvar_t bm_thrust;
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extern cvar_t bm_spawneffects;
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extern cvar_t bm_snarktrails;
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extern cvar_t bm_xbowtracers;
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extern cvar_t bm_spawnkilltime;
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extern cvar_t bm_maxspawnkills;
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extern cvar_t bm_typekills;
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extern cvar_t bm_maxtypekills;
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extern cvar_t bm_typecam;
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extern cvar_t bm_bantime;
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extern cvar_t bm_antispam;
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extern cvar_t bm_spamlimit;
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extern cvar_t bm_spawnmines;
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extern cvar_t bm_spawnsatchels;
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extern cvar_t bm_voting;
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extern cvar_t bm_votetime;
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extern cvar_t bm_maxtime;
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extern cvar_t bm_maxfrags;
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// extern cvar_t bm_cbmad;
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// extern cvar_t bm_cheatdetect;
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extern cvar_t bm_mods;
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extern cvar_t bm_cbar_mod;
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extern cvar_t bm_mp5_mod;
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extern cvar_t bm_shotty_mod;
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extern cvar_t bm_xbow_mod;
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extern cvar_t bm_rpg_mod;
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extern cvar_t bm_tau_mod;
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extern cvar_t bm_gluon_mod;
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extern cvar_t bm_hornet_mod;
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extern cvar_t bm_trip_mod;
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extern cvar_t bm_snarks_mod;
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/*
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extern cvar_t bm_score_crowbar;
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extern cvar_t bm_score_throwncbar;
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extern cvar_t bm_score_9mm;
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extern cvar_t bm_score_357;
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extern cvar_t bm_score_mp5;
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extern cvar_t bm_score_shotgun;
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extern cvar_t bm_score_squidspit;
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extern cvar_t bm_score_zapgun;
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extern cvar_t bm_score_mp5grenade;
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extern cvar_t bm_score_gluon;
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extern cvar_t bm_score_tau;
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extern cvar_t bm_score_bolt;
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extern cvar_t bm_score_crossbow;
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extern cvar_t bm_score_satchel;
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extern cvar_t bm_score_handgrenade;
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extern cvar_t bm_score_rpg;
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extern cvar_t bm_score_snarks;
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extern cvar_t bm_score_tripmine;
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*/
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extern cvar_t bm_map;
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extern cvar_t bm_nextmap;
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extern cvar_t bm_rune_rand;
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extern cvar_t bm_runemask;
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extern cvar_t bm_rune_cbar;
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extern cvar_t bm_rune_cbar_t;
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extern cvar_t bm_rune_cbar_r;
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extern cvar_t bm_rune_gren;
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extern cvar_t bm_rune_gren_t;
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extern cvar_t bm_rune_gren_r;
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extern cvar_t bm_rune_357;
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extern cvar_t bm_rune_357_t;
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extern cvar_t bm_rune_357_r;
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extern cvar_t bm_rune_health;
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extern cvar_t bm_rune_health_t;
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extern cvar_t bm_rune_health_r;
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extern cvar_t bm_rune_armor;
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extern cvar_t bm_rune_armor_t;
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extern cvar_t bm_rune_armor_r;
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extern cvar_t bm_rune_shotty;
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extern cvar_t bm_rune_shotty_t;
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extern cvar_t bm_rune_shotty_r;
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// BMOD End - CVARs
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// BMOD Begin - server commands
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void BModCmd_AdminSay( void );
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void BModCmd_AdminWhisper( void );
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void BModCmd_ShowSpawns( void );
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void BModCmd_SpeakAll( void );
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void BModCmd_Create( void );
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void BModCmd_Remove( void );
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void BModCmd_Delete( void );
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void BModCmd_Replace( void );
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void BModCmd_Info( void );
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void BModCmd_Llama( void );
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void BModCmd_Unllama( void );
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// BMOD End - server commands
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