/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(GAME_H) #define GAME_H extern void GameDLLInit( void ); extern cvar_t displaysoundlist; // multiplayer server rules extern cvar_t teamplay; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t friendlyfire; extern cvar_t falldamage; extern cvar_t weaponstay; extern cvar_t selfgauss; extern cvar_t chargerfix; extern cvar_t satchelfix; extern cvar_t explosionfix; extern cvar_t monsteryawspeedfix; extern cvar_t corpsephysics; extern cvar_t forcerespawn; extern cvar_t flashlight; extern cvar_t aimcrosshair; extern cvar_t decalfrequency; extern cvar_t teamlist; extern cvar_t teamoverride; extern cvar_t defaultteam; extern cvar_t allowmonsters; // Engine Cvars extern cvar_t *g_psv_gravity; extern cvar_t *g_psv_aim; extern cvar_t *g_footsteps; extern cvar_t *g_enable_cheats; extern cvar_t *g_psv_developer; #endif // GAME_H // BMOD Begin - CVARs extern cvar_t bm_ver; extern cvar_t bm_url; extern cvar_t bm_bver; extern cvar_t bm_bname; extern cvar_t bm_burl; //extern cvar_t bm_plat; //extern cvar_t bm_trips; extern cvar_t bm_guns; extern cvar_t bm_ammo; extern cvar_t bm_g; extern cvar_t bm_dmg_messages; extern cvar_t bm_matchkills; extern cvar_t bm_freezetime; extern cvar_t bm_thrust; extern cvar_t bm_spawneffects; extern cvar_t bm_snarktrails; extern cvar_t bm_xbowtracers; extern cvar_t bm_spawnkilltime; extern cvar_t bm_maxspawnkills; extern cvar_t bm_typekills; extern cvar_t bm_maxtypekills; extern cvar_t bm_typecam; extern cvar_t bm_bantime; extern cvar_t bm_antispam; extern cvar_t bm_spamlimit; extern cvar_t bm_spawnmines; extern cvar_t bm_spawnsatchels; extern cvar_t bm_voting; extern cvar_t bm_votetime; extern cvar_t bm_maxtime; extern cvar_t bm_maxfrags; // extern cvar_t bm_cbmad; // extern cvar_t bm_cheatdetect; extern cvar_t bm_mods; extern cvar_t bm_cbar_mod; extern cvar_t bm_mp5_mod; extern cvar_t bm_shotty_mod; extern cvar_t bm_xbow_mod; extern cvar_t bm_rpg_mod; extern cvar_t bm_tau_mod; extern cvar_t bm_gluon_mod; extern cvar_t bm_hornet_mod; extern cvar_t bm_trip_mod; extern cvar_t bm_snarks_mod; /* extern cvar_t bm_score_crowbar; extern cvar_t bm_score_throwncbar; extern cvar_t bm_score_9mm; extern cvar_t bm_score_357; extern cvar_t bm_score_mp5; extern cvar_t bm_score_shotgun; extern cvar_t bm_score_squidspit; extern cvar_t bm_score_zapgun; extern cvar_t bm_score_mp5grenade; extern cvar_t bm_score_gluon; extern cvar_t bm_score_tau; extern cvar_t bm_score_bolt; extern cvar_t bm_score_crossbow; extern cvar_t bm_score_satchel; extern cvar_t bm_score_handgrenade; extern cvar_t bm_score_rpg; extern cvar_t bm_score_snarks; extern cvar_t bm_score_tripmine; */ extern cvar_t bm_map; extern cvar_t bm_nextmap; extern cvar_t bm_rune_rand; extern cvar_t bm_runemask; extern cvar_t bm_rune_cbar; extern cvar_t bm_rune_cbar_t; extern cvar_t bm_rune_cbar_r; extern cvar_t bm_rune_gren; extern cvar_t bm_rune_gren_t; extern cvar_t bm_rune_gren_r; extern cvar_t bm_rune_357; extern cvar_t bm_rune_357_t; extern cvar_t bm_rune_357_r; extern cvar_t bm_rune_health; extern cvar_t bm_rune_health_t; extern cvar_t bm_rune_health_r; extern cvar_t bm_rune_armor; extern cvar_t bm_rune_armor_t; extern cvar_t bm_rune_armor_r; extern cvar_t bm_rune_shotty; extern cvar_t bm_rune_shotty_t; extern cvar_t bm_rune_shotty_r; // BMOD End - CVARs // BMOD Begin - server commands void BModCmd_AdminSay( void ); void BModCmd_AdminWhisper( void ); void BModCmd_ShowSpawns( void ); void BModCmd_SpeakAll( void ); void BModCmd_Create( void ); void BModCmd_Remove( void ); void BModCmd_Delete( void ); void BModCmd_Replace( void ); void BModCmd_Info( void ); void BModCmd_Llama( void ); void BModCmd_Unllama( void ); // BMOD End - server commands