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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "gravgunmod.h"
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#include "player.h"
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#include "coop_util.h"
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#include "gamerules.h"
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#include "weapons.h"
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cvar_t cvar_allow_gravgun = { "mp_allow_gravgun","2", FCVAR_SERVER };
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cvar_t cvar_allow_ar2 = { "mp_allow_ar2","0", FCVAR_SERVER };
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cvar_t cvar_ar2_mp5 = { "mp_ar2_mp5","0", FCVAR_SERVER };
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cvar_t cvar_ar2_balls = { "mp_ar2_balls","0", FCVAR_SERVER };
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cvar_t cvar_ar2_bullets = { "mp_ar2_bullets","0", FCVAR_SERVER };
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cvar_t cvar_allow_bigcock = { "mp_allow_bigcock","0", FCVAR_SERVER };
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cvar_t cvar_allow_gateofbabylon = { "mp_allow_gateofbabylon","0", FCVAR_SERVER };
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cvar_t cvar_wresptime = { "mp_wresptime","20", FCVAR_SERVER };
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cvar_t cvar_iresptime = { "mp_iresptime","30", FCVAR_SERVER };
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cvar_t cvar_gibtime = { "mp_gibtime","250", FCVAR_SERVER };
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cvar_t cvar_hgibcount = { "mp_hgibcount","12", FCVAR_SERVER };
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cvar_t cvar_agibcount = { "mp_agibcount","8", FCVAR_SERVER };
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cvar_t mp_gravgun_players = { "mp_gravgun_players", "0", FCVAR_SERVER };
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cvar_t mp_fixhornetbug = { "mp_fixhornetbug", "0", FCVAR_SERVER };
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cvar_t mp_fixsavetime = { "mp_fixsavetime", "0", FCVAR_SERVER };
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cvar_t mp_checkentities = { "mp_checkentities", "0", FCVAR_SERVER };
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cvar_t mp_touchmenu = { "mp_touchmenu", "1", FCVAR_SERVER };
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cvar_t mp_touchname = { "mp_touchname", "", FCVAR_SERVER };
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cvar_t mp_touchcommand = { "mp_touchcommand", "", FCVAR_SERVER };
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cvar_t mp_serverdistclip = { "mp_serverdistclip", "0", FCVAR_SERVER};
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cvar_t mp_maxbmodeldist = { "mp_maxbmodeldist", "4096", FCVAR_SERVER};
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cvar_t mp_maxtrashdist = { "mp_maxtrashdist", "4096", FCVAR_SERVER};
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cvar_t mp_maxwaterdist = { "mp_maxwaterdist", "4096", FCVAR_SERVER};
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cvar_t mp_maxotherdist = { "mp_maxotherdist", "4096", FCVAR_SERVER};
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cvar_t mp_maxmonsterdist = { "mp_maxmonsterdist", "4096", FCVAR_SERVER};
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cvar_t mp_servercliptents = { "mp_servercliptents", "0", FCVAR_SERVER};
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cvar_t mp_maxtentdist = { "mp_maxtentdist", "4096", FCVAR_SERVER};
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cvar_t mp_maxdecals = { "mp_maxdecals", "-1", FCVAR_SERVER };
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cvar_t mp_enttools_checkmodels = { "mp_enttools_checkmodels", "0", FCVAR_SERVER };
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cvar_t mp_errormdl = { "mp_errormdl", "0", FCVAR_SERVER };
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cvar_t mp_errormdlpath = { "mp_errormdlpath", "models/error.mdl", FCVAR_SERVER };
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cvar_t *zombietime = NULL;
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static char gamedir[MAX_PATH];
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void Ent_RunGC_f( void );
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static bool Q_starcmp( const char *pattern, const char *text )
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{
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char c, c1;
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const char *p = pattern, *t = text;
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while(( c = *p++ ) == '?' || c == '*' )
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{
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if( c == '?' && *t++ == '\0' )
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return false;
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}
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if( c == '\0' ) return true;
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for( c1 = (( c == '\\' ) ? *p : c ); ; )
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{
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if( tolower( *t ) == c1 && Q_stricmpext( p - 1, t ))
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return true;
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if( *t++ == '\0' ) return false;
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}
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}
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bool Q_stricmpext( const char *pattern, const char *text )
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{
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char c;
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while(( c = *pattern++ ) != '\0' )
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{
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switch( c )
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{
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case '?':
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if( *text++ == '\0' )
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return false;
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break;
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case '\\':
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if( tolower( *pattern++ ) != tolower( *text++ ))
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return false;
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break;
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case '*':
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return Q_starcmp( pattern, text );
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default:
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if( tolower( c ) != tolower( *text++ ))
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return false;
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}
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}
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return true;
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}
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void GGM_LightStyle_f( void )
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{
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if( CMD_ARGC() != 3 )
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{
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ALERT( at_error, "Usage: mp_lightstyle <number> <pattern>\n" );
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return;
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}
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int style = atoi( CMD_ARGV(1) );
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if( style < 0 || style > 256 )
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return;
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LIGHT_STYLE( style, CMD_ARGV(2) );
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}
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void Ent_RunGC( int flags, const char *userid, const char *pattern )
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{
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int i, count = 0, removed = 0;
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edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex( gpGlobals->maxClients + 5 );
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ALERT( at_warning, "Running garbage collector\n" );
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for( i = gpGlobals->maxClients + 5; i < gpGlobals->maxEntities; i++, ent++ )
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{
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const char *classname = STRING( ent->v.classname );
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if( ent->free )
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continue;
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if( !classname || !ent->v.classname || !classname[0] )
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continue;
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count++;
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if( ent->v.flags & FL_KILLME )
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continue;
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if( !strcmp( classname, "spark_shower" ) )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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if( !strncmp( classname, "weapon_", 7 ) || !strncmp( classname, "ammo_", 5 ) || !strncmp( classname, "item_", 5 ) || !strcmp( classname, "prop" ) )
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{
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if( ent->v.velocity.z < -1600 )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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}
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if( flags & GC_COMMON )
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{
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if( !strcmp( classname, "gib" ) || !strcmp( classname, "gateofbabylon_bolt" ) )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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if( !strncmp( classname, "monster_", 8 ) && ent->v.health <= 0 || ent->v.deadflag != DEAD_NO )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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}
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if( !(flags & GC_ENTTOOLS) && !pattern )
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{
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if( strncmp( classname, "monster_", 8 ) || strncmp( classname, "weapon_", 7 ) || strncmp( classname, "ammo_", 5 ) || strncmp( classname, "item_", 5 ) )
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continue;
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}
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if( !ent->v.owner && ent->v.spawnflags & SF_NORESPAWN )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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CBaseEntity *entity = CBaseEntity::Instance( ent );
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if( !entity )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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if( (flags & GC_ENTTOOLS) && entity->enttools_data.enttools == 1 )
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{
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if( !userid || !strcmp( userid, entity->enttools_data.ownerid ) )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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}
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if( (flags & GC_COMMON) && !entity->IsInWorld() )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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if( pattern )
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{
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const char *targetname = STRING( ent->v.targetname );
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if( !targetname || !ent->v.targetname )
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targetname = "";
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if( Q_stricmpext( pattern, classname ) || Q_stricmpext( pattern, targetname ) )
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{
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ent->v.flags |= FL_KILLME;
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removed++;
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continue;
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}
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}
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}
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ALERT( at_notice, "Total %d entities, %d removed\n", count, removed );
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}
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void Ent_RunGC_f()
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{
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int enttools = atoi(CMD_ARGV(1));
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const char *pattern = CMD_ARGV( 2 );
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if( enttools != 2 || !pattern[0] )
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pattern = NULL;
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int flags = 0;
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if( !enttools )
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flags |= GC_COMMON;
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if( enttools == 1 )
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flags |= GC_ENTTOOLS;
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Ent_RunGC( flags, NULL, pattern );
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}
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edict_t *CREATE_NAMED_ENTITY( string_t name )
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{
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static int lastindex;
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static float time;
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// if entities overflowed in this frame, do not allow create new one
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if( gpGlobals->maxEntities - lastindex < 10 && time == gpGlobals->time )
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return NULL;
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edict_t *pent = g_engfuncs.pfnCreateNamedEntity(name);
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lastindex = ENTINDEX( pent );
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time = gpGlobals->time;
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return pent;
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}
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void Ent_ChangeOwner( const char *szOld, const char *pattern, const char *szNew, int oldstate, int newstate )
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{
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edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex( gpGlobals->maxClients + 5 );
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int i;
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for( i = gpGlobals->maxClients + 5; i < gpGlobals->maxEntities; i++, ent++ )
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{
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CBaseEntity *pEntity = CBaseEntity::Instance( ent );
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if( !pEntity )
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continue;
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if( pEntity->enttools_data.enttools == oldstate )
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{
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const char *classname = STRING( ent->v.classname );
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const char *targetname = STRING( ent->v.targetname );
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if( !ent->v.classname ) classname = 0;
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if( !ent->v.targetname ) targetname = 0;
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if( pattern && pattern[0] && classname && targetname && !Q_stricmpext( pattern, classname ) && !Q_stricmpext( pattern, targetname ) )
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continue;
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if( szOld && szOld[0] && strcmp( szOld, pEntity->enttools_data.ownerid ) )
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continue;
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pEntity->enttools_data.enttools = newstate;
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strcpy( pEntity->enttools_data.ownerid, szNew );
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}
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}
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}
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void Ent_Chown_f()
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{
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if( CMD_ARGC() != 6 )
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{
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ALERT( at_console, "ent_chown <oldowner> <pattern> <newowner> <oldstate> <newstate>\n");
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}
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Ent_ChangeOwner( CMD_ARGV(1), CMD_ARGV(2), CMD_ARGV(3), atoi(CMD_ARGV(4)), atoi(CMD_ARGV(5)) );
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}
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int Ent_CheckEntitySpawn( edict_t *pent )
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{
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if( mp_checkentities.value )
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{
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int index = ENTINDEX( pent );
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static unsigned int counter, lastgc;
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counter++;
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if( gpGlobals->maxEntities - index < 10 )
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{
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ALERT( at_error, "REFUSING CREATING ENTITY %s\n", STRING( pent->v.classname ) );
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Ent_RunGC( GC_COMMON, NULL );
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return 1;
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}
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if( gpGlobals->maxEntities - index < 100 )
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{
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if( !strncmp( STRING(pent->v.classname), "env_", 4) )
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return 1;
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if( !strcmp( STRING(pent->v.classname), "gib" ) )
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return 1;
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Ent_RunGC( GC_COMMON, NULL );
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return 0;
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}
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if( index > gpGlobals->maxEntities / 2 && counter - lastgc > 256 )
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{
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lastgc = counter;
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Ent_RunGC( GC_COMMON, NULL );
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return 0;
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}
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else if( counter - lastgc > gpGlobals->maxEntities )
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{
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lastgc = counter;
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Ent_RunGC( GC_COMMON, NULL );
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return 0;
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}
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}
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return 0;
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}
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void GGM_ChatPrintf( CBasePlayer *pPlayer, const char *format, ... )
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{
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va_list argptr;
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char string[256];
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va_start( argptr, format );
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int len = vsnprintf( string, 256, format, argptr );
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va_end( argptr );
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string[len] = 0;
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//ClientPrint( &player->v, HUD_PRINTCONSOLE, string );
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CLIENT_PRINTF( pPlayer->edict(), print_chat, string );
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}
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bool GGM_FilterFileName( const char *name )
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{
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while( name && *name )
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{
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if( *name >= 'A' && *name <= 'z' || *name >= '0' && *name <= '9' || *name == '_' )
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{
|
|
|
|
name++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
const char *GGM_GetAuthID( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
static char uid[33];
|
|
|
|
const char *authid = GETPLAYERAUTHID( pPlayer->edict() );
|
|
|
|
|
|
|
|
if( !authid || strstr(authid, "PENDING") )
|
|
|
|
{
|
|
|
|
const char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "ip" );
|
|
|
|
if( ip )
|
|
|
|
{
|
|
|
|
char *pUid;
|
|
|
|
|
|
|
|
snprintf( uid, 32, "IP_%s", ip );
|
|
|
|
|
|
|
|
for( pUid = uid; *pUid; pUid++ )
|
|
|
|
if( *pUid == '.' ) *pUid = '_';
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return "UNKNOWN";
|
|
|
|
}
|
|
|
|
else strncpy( uid, authid, 32 );
|
|
|
|
|
|
|
|
if( GGM_FilterFileName( uid ) )
|
|
|
|
return uid;
|
|
|
|
|
|
|
|
return "UNKNOWN";
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_ClientPutinServer( edict_t *pEntity, CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( mp_touchmenu.value && pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
|
|
|
|
g_engfuncs.pfnQueryClientCvarValue2( pEntity, "touch_enable", 111 );
|
|
|
|
|
|
|
|
pPlayer->gravgunmod_data.m_state = STATE_CONNECTED;
|
|
|
|
|
|
|
|
pPlayer->gravgunmod_data.m_flEntTime = 0;
|
|
|
|
pPlayer->gravgunmod_data.m_flEntScope = 0;
|
|
|
|
pPlayer->gravgunmod_data.menu.pPlayer = pPlayer;
|
|
|
|
pPlayer->gravgunmod_data.menu.Clear();
|
|
|
|
pPlayer->gravgunmod_data.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_ClientFirstSpawn(CBasePlayer *pPlayer)
|
|
|
|
{
|
|
|
|
// AGHL-like spectator
|
|
|
|
if( mp_spectator.value && g_pGameRules->IsMultiplayer() )
|
|
|
|
{
|
|
|
|
pPlayer->RemoveAllItems( TRUE );
|
|
|
|
UTIL_BecomeSpectator( pPlayer );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
edict_t *GGM_PlayerByID( const char *id )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( plr && plr->IsPlayer() )
|
|
|
|
{
|
|
|
|
CBasePlayer *player = (CBasePlayer *) plr;
|
|
|
|
|
|
|
|
if( !player->gravgunmod_data.pState )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( !strcmp( player->gravgunmod_data.pState->uid, id ) )
|
|
|
|
return player->edict();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *GGM_GetPlayerID( edict_t *player )
|
|
|
|
{
|
|
|
|
CBasePlayer *plr = (CBasePlayer*)CBaseEntity::Instance( player );
|
|
|
|
|
|
|
|
if( !plr->IsPlayer() )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
if( !plr->gravgunmod_data.pState )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return plr->gravgunmod_data.pState->uid;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct GGMPlayerState *registered_list;
|
|
|
|
struct GGMPlayerState *anonymous_list;
|
|
|
|
struct GGMLogin *login_list;
|
|
|
|
|
|
|
|
struct GGMPlayerState *GGM_FindState( GGMPlayerState *list, const char *uid )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState;
|
|
|
|
|
|
|
|
for( pState = list; pState; pState = pState->pNext )
|
|
|
|
{
|
|
|
|
if( !strncmp( uid, pState->uid, 32 ) )
|
|
|
|
return pState;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_WritePersist( GGMPlayerState *pState )
|
|
|
|
{
|
|
|
|
FILE *f;
|
|
|
|
char path[64] = "";
|
|
|
|
|
|
|
|
if( !pState->fRegistered )
|
|
|
|
return;
|
|
|
|
|
|
|
|
pState->fNeedWrite = false;
|
|
|
|
|
|
|
|
snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, pState->uid );
|
|
|
|
|
|
|
|
f = fopen( path, "wb" );
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return;
|
|
|
|
|
|
|
|
fwrite( &pState->p, 1, sizeof( pState->p ), f );
|
|
|
|
fclose( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_ReadPersist( GGMPlayerState *pState )
|
|
|
|
{
|
|
|
|
FILE *f;
|
|
|
|
char path[64] = "";
|
|
|
|
|
|
|
|
if( !pState->fRegistered )
|
|
|
|
return;
|
|
|
|
|
|
|
|
snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, pState->uid );
|
|
|
|
|
|
|
|
f = fopen( path, "rb" );
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return;
|
|
|
|
|
|
|
|
fread( &pState->p, 1, sizeof( pState->p ), f );
|
|
|
|
fclose( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_ClearLists( void )
|
|
|
|
{
|
|
|
|
// unlink from all players
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pPlayer && pPlayer->IsPlayer() )
|
|
|
|
pPlayer->gravgunmod_data.pState = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
while( login_list )
|
|
|
|
{
|
|
|
|
struct GGMLogin *pLogin = login_list;
|
|
|
|
|
|
|
|
login_list = login_list->pNext;
|
|
|
|
free( pLogin );
|
|
|
|
}
|
|
|
|
|
|
|
|
while( registered_list )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState = registered_list;
|
|
|
|
|
|
|
|
registered_list = registered_list->pNext;
|
|
|
|
free( pState );
|
|
|
|
}
|
|
|
|
|
|
|
|
while( anonymous_list )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState = anonymous_list;
|
|
|
|
|
|
|
|
anonymous_list = anonymous_list->pNext;
|
|
|
|
free( pState );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_WritePlayers( const char *path )
|
|
|
|
{
|
|
|
|
FILE *f = fopen( path, "wb" );
|
|
|
|
unsigned int tsize = sizeof( struct GGMTempState );
|
|
|
|
struct GGMPlayerState *pState = registered_list;
|
|
|
|
bool reg_completed = false;
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// make state actual
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pPlayer && pPlayer->IsPlayer() )
|
|
|
|
GGM_SaveState( pPlayer );
|
|
|
|
}
|
|
|
|
|
|
|
|
// keep size to allow extent struct
|
|
|
|
fwrite( &tsize, 4, 1, f );
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
if( !pState && !reg_completed )
|
|
|
|
{
|
|
|
|
pState = anonymous_list;
|
|
|
|
reg_completed = true;
|
|
|
|
}
|
|
|
|
if( !pState )
|
|
|
|
break;
|
|
|
|
|
|
|
|
fwrite( &pState->fRegistered, 1, 1, f );
|
|
|
|
fwrite( &pState->uid, 33, 1, f );
|
|
|
|
fwrite( &pState->t, sizeof( struct GGMTempState ), 1, f );
|
|
|
|
|
|
|
|
pState = pState->pNext;
|
|
|
|
}
|
|
|
|
fclose( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_ReadPlayers( const char *path )
|
|
|
|
{
|
|
|
|
FILE *f = fopen( path, "rb" );
|
|
|
|
unsigned int tsize;
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
GGM_ClearLists();
|
|
|
|
|
|
|
|
if( !fread( &tsize, 4, 1, f ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// do not allow shrink structure
|
|
|
|
if( tsize > sizeof( struct GGMTempState ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState = (struct GGMPlayerState *)calloc( 1, sizeof( struct GGMPlayerState ) );
|
|
|
|
|
|
|
|
memset( pState, 0, sizeof( struct GGMPlayerState ) );
|
|
|
|
|
|
|
|
fread( &pState->fRegistered, 1, 1, f );
|
|
|
|
fread( &pState->uid, 33, 1, f );
|
|
|
|
fread( &pState->t, tsize, 1, f );
|
|
|
|
|
|
|
|
if( feof(f) || ferror( f ) )
|
|
|
|
{
|
|
|
|
free( pState );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pState->fRegistered )
|
|
|
|
{
|
|
|
|
pState->pNext = registered_list;
|
|
|
|
registered_list = pState;
|
|
|
|
GGM_ReadPersist( pState );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pState->pNext = anonymous_list;
|
|
|
|
anonymous_list = pState;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fclose( f );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_SavePlayers_f( void )
|
|
|
|
{
|
|
|
|
GGM_WritePlayers( CMD_ARGV(1) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_LoadPlayers_f( void )
|
|
|
|
{
|
|
|
|
if( !GGM_ReadPlayers( CMD_ARGV(1) ) )
|
|
|
|
ALERT( at_error, "Failed to load player states from %s\n", CMD_ARGV( 1 ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// hack to make save work when client 0 not connected
|
|
|
|
void GGM_Save( const char *savename )
|
|
|
|
{
|
|
|
|
edict_t *client0 = INDEXENT( 1 );
|
|
|
|
edict_t *bot = NULL;
|
|
|
|
char cmd[33] = "";
|
|
|
|
float health = client0->v.health;
|
|
|
|
int deadflag = client0->v.deadflag;
|
|
|
|
float zombietime_old;
|
|
|
|
SERVER_EXECUTE();
|
|
|
|
|
|
|
|
// save even with dead player
|
|
|
|
if( health <= 0 )
|
|
|
|
client0->v.health = 1;
|
|
|
|
|
|
|
|
client0->v.deadflag = 0;
|
|
|
|
|
|
|
|
if( zombietime )
|
|
|
|
zombietime_old = zombietime->value;
|
|
|
|
|
|
|
|
// hack to make save work when client 0 not connected
|
|
|
|
if( !(g_engfuncs.pfnGetInfoKeyBuffer( client0 )[0]) || !(g_engfuncs.pfnGetPhysicsInfoString( client0 )[0]) || !client0->v.netname )
|
|
|
|
{
|
|
|
|
snprintf( cmd, 32, "kick #%d\n", GETPLAYERUSERID( client0 ) );
|
|
|
|
SERVER_COMMAND(cmd);
|
|
|
|
SERVER_EXECUTE();
|
|
|
|
bot = g_engfuncs.pfnCreateFakeClient("_save_bot");
|
|
|
|
if( bot != client0 )
|
|
|
|
ALERT( at_warning, "Bot is not player 1\n" );
|
|
|
|
bot->v.health = 1;
|
|
|
|
bot->v.deadflag = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
snprintf( cmd, 32, "save %s\n", savename);
|
|
|
|
SERVER_COMMAND(cmd);
|
|
|
|
if( bot )
|
|
|
|
SERVER_COMMAND( "kick _save_bot\n");
|
|
|
|
SERVER_EXECUTE();
|
|
|
|
client0->v.deadflag = deadflag;
|
|
|
|
client0->v.health = health;
|
|
|
|
if( zombietime )
|
|
|
|
zombietime->value = zombietime_old;
|
|
|
|
snprintf( cmd, 32, "%s/save/%s.players", gamedir, savename );
|
|
|
|
GGM_WritePlayers( cmd );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Save_f( void )
|
|
|
|
{
|
|
|
|
char savename[33] = "";
|
|
|
|
strncpy( savename, CMD_ARGV(1), 32);
|
|
|
|
GGM_Save( savename );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Load( const char *savename )
|
|
|
|
{
|
|
|
|
char cmd[33] = "";
|
|
|
|
|
|
|
|
snprintf( cmd, 32, "load %s\n", savename);
|
|
|
|
SERVER_COMMAND( cmd );
|
|
|
|
SERVER_EXECUTE();
|
|
|
|
snprintf( cmd, 32, "%s/save/%s.players", gamedir, savename );
|
|
|
|
GGM_ReadPlayers( cmd );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Load_f( void )
|
|
|
|
{
|
|
|
|
char savename[33] = "";
|
|
|
|
strncpy( savename, CMD_ARGV(1), 32);
|
|
|
|
GGM_Load( savename );
|
|
|
|
}
|
|
|
|
|
|
|
|
struct GGMPlayerState *GGM_GetRegistration( const char *name )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState = GGM_FindState( registered_list, name );
|
|
|
|
|
|
|
|
if( pState )
|
|
|
|
{
|
|
|
|
GGM_ReadPersist( pState );
|
|
|
|
return pState;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FILE *f;
|
|
|
|
char path[64] = "";
|
|
|
|
|
|
|
|
snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, name );
|
|
|
|
|
|
|
|
f = fopen( path, "rb" );
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) );
|
|
|
|
memset( pState, 0, sizeof( struct GGMPlayerState ) );
|
|
|
|
|
|
|
|
fread( &pState->p, 1, sizeof( pState->p ), f );
|
|
|
|
fclose( f );
|
|
|
|
pState->pNext = registered_list;
|
|
|
|
pState->fRegistered = true;
|
|
|
|
registered_list = pState;
|
|
|
|
strncpy( pState->uid, name, 32 );
|
|
|
|
return pState;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int GGM_HashString( const char *s )
|
|
|
|
{
|
|
|
|
unsigned int hashval;
|
|
|
|
|
|
|
|
for( hashval = 0; *s; s++ )
|
|
|
|
hashval = *s + 31*hashval;
|
|
|
|
return hashval;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_WriteLogin( struct GGMLogin *pLogin )
|
|
|
|
{
|
|
|
|
FILE *f;
|
|
|
|
char path[64] = "";
|
|
|
|
|
|
|
|
if( !pLogin->pState )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( pLogin->f.uid ) || !GGM_FilterFileName( pLogin->f.name ) )
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.uid ), GGM_HashString( pLogin->f.name ) );
|
|
|
|
else
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.uid, pLogin->f.name );
|
|
|
|
|
|
|
|
f = fopen( path, "wb" );
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return;
|
|
|
|
|
|
|
|
fwrite( &pLogin->f, 1, sizeof( pLogin->f ), f );
|
|
|
|
fwrite( &pLogin->pState->uid, 1, 33, f );
|
|
|
|
fclose( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
struct GGMLogin *GGM_LoadLogin( const char *uid, const char *name )
|
|
|
|
{
|
|
|
|
FILE *f;
|
|
|
|
char path[64] = "";
|
|
|
|
struct GGMLogin *pLogin;
|
|
|
|
|
|
|
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
|
|
|
|
{
|
|
|
|
if( !strcmp( name, pLogin->f.name ) && !strcmp(uid, pLogin->f.uid ) )
|
|
|
|
{
|
|
|
|
return pLogin;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( uid ) || !GGM_FilterFileName( name ) )
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( uid ), GGM_HashString( name ) );
|
|
|
|
else
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, uid, name );
|
|
|
|
|
|
|
|
f = fopen( path, "rb" );
|
|
|
|
|
|
|
|
if( !f )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
|
|
|
|
fread( &pLogin->f, 1, sizeof( pLogin->f ), f );
|
|
|
|
fread( path, 1, 33, f );
|
|
|
|
path[32] = 0;
|
|
|
|
fclose( f );
|
|
|
|
pLogin->pState = GGM_GetRegistration(path);
|
|
|
|
pLogin->pNext = login_list;
|
|
|
|
login_list = pLogin;
|
|
|
|
return pLogin;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
struct GGMPlayerState *GGM_GetState( const char *uid, const char *name )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState;
|
|
|
|
struct GGMLogin *pLogin = GGM_LoadLogin( uid, name );
|
|
|
|
|
|
|
|
if( pLogin )
|
|
|
|
{
|
|
|
|
return pLogin->pState;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( struct GGMLogin *login = login_list; login; login = login->pNext )
|
|
|
|
{
|
|
|
|
if( !strcmp( name, login->f.name ) )
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( pState = GGM_FindState( anonymous_list, uid ) ) )
|
|
|
|
return pState;
|
|
|
|
|
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) );
|
|
|
|
memset( pState, 0, sizeof( struct GGMPlayerState ) );
|
|
|
|
strncpy( pState->uid, uid, 32 );
|
|
|
|
pState->uid[32] = 0;
|
|
|
|
pState->pNext = anonymous_list;
|
|
|
|
|
|
|
|
return anonymous_list = pState;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GGMMapOffset *g_pMapOffsets;
|
|
|
|
GGMLandmarkTransition g_landmarkTransition;
|
|
|
|
edict_t *COOP_FindLandmark( const char *pLandmarkName );
|
|
|
|
bool COOP_ProcessTransition( void )
|
|
|
|
{
|
|
|
|
bool fAddCurrent = true;
|
|
|
|
edict_t *landmark;
|
|
|
|
|
|
|
|
if( !mp_coop.value )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !g_landmarkTransition.landmarkName[0] )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( strcmp( g_landmarkTransition.targetMap, STRING(gpGlobals->mapname) ) )
|
|
|
|
return false;
|
|
|
|
landmark = COOP_FindLandmark( g_landmarkTransition.landmarkName );
|
|
|
|
if( !landmark )
|
|
|
|
return false;
|
|
|
|
Vector &lm = landmark->v.origin;
|
|
|
|
|
|
|
|
for( GGMMapOffset *pOffset = g_pMapOffsets; pOffset; pOffset = pOffset->pNext )
|
|
|
|
{
|
|
|
|
if( !strcmp( pOffset->mapName, STRING(gpGlobals->mapname) ) )
|
|
|
|
{
|
|
|
|
pOffset->vecOffset = Vector( 0, 0, 0 );
|
|
|
|
fAddCurrent = false;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
pOffset->vecOffset = pOffset->vecOffset - g_landmarkTransition.vecLandmark + lm;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( fAddCurrent )
|
|
|
|
{
|
|
|
|
GGMMapOffset *pNewOffset = (GGMMapOffset *)calloc(1, sizeof( struct GGMMapOffset ) );
|
|
|
|
|
|
|
|
pNewOffset->pNext = g_pMapOffsets;
|
|
|
|
pNewOffset->vecOffset = Vector(0, 0, 0);
|
|
|
|
strncpy(pNewOffset->mapName, STRING(gpGlobals->mapname), 31);
|
|
|
|
g_pMapOffsets = pNewOffset;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot, Vector vecLandmarkOffset )
|
|
|
|
{
|
|
|
|
strncpy(g_landmarkTransition.sourceMap, STRING(gpGlobals->mapname), 31 );
|
|
|
|
strncpy(g_landmarkTransition.targetMap, szNextMap, 31 );
|
|
|
|
strncpy(g_landmarkTransition.landmarkName, szNextSpot, 31 );
|
|
|
|
g_landmarkTransition.vecLandmark = vecLandmarkOffset;
|
|
|
|
}
|
|
|
|
void GGM_ServerActivate( void )
|
|
|
|
{
|
|
|
|
if( !COOP_ProcessTransition() )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "Transition failed, new game started\n");
|
|
|
|
while( g_pMapOffsets )
|
|
|
|
{
|
|
|
|
GGMMapOffset *pOffset = g_pMapOffsets;
|
|
|
|
g_pMapOffsets = pOffset->pNext;
|
|
|
|
free( pOffset );
|
|
|
|
}
|
|
|
|
GGMMapOffset *pNewOffset = (GGMMapOffset *)calloc(1, sizeof( struct GGMMapOffset ) );
|
|
|
|
|
|
|
|
pNewOffset->pNext = g_pMapOffsets;
|
|
|
|
pNewOffset->vecOffset = Vector(0, 0, 0);
|
|
|
|
strncpy(pNewOffset->mapName, STRING(gpGlobals->mapname), 31);
|
|
|
|
g_pMapOffsets = pNewOffset;
|
|
|
|
if( mp_coop.value )
|
|
|
|
COOP_ClearData();
|
|
|
|
}
|
|
|
|
else if( mp_coop.value ) COOP_ApplyData();
|
|
|
|
|
|
|
|
|
|
|
|
if( mp_coop.value )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
// reset all players state
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
plr->gravgunmod_data.m_state = STATE_UNINITIALIZED;
|
|
|
|
plr->RemoveAllItems( TRUE );
|
|
|
|
UTIL_BecomeSpectator( plr );
|
|
|
|
//plr->Spawn();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
g_landmarkTransition.landmarkName[0] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_SaveState( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
|
|
|
|
int i, j = 0;
|
|
|
|
|
|
|
|
if( !pState )
|
|
|
|
return;
|
|
|
|
|
|
|
|
pState->t.iFrags = pPlayer->pev->frags;
|
|
|
|
pState->t.iDeaths = pPlayer->m_iDeaths;
|
|
|
|
|
|
|
|
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pPlayer->pev->health <= 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
pState->t.pos.vecOrigin = pPlayer->pev->origin;
|
|
|
|
pState->t.pos.vecAngles = pPlayer->pev->angles;
|
|
|
|
pState->t.pos.fDuck = !!(pPlayer->pev->flags & FL_DUCKING);
|
|
|
|
strncpy( pState->t.pos.mapName, STRING(gpGlobals->mapname), 31 );
|
|
|
|
CBaseEntity *pTrain = UTIL_CoopGetPlayerTrain(pPlayer);
|
|
|
|
if( pTrain )
|
|
|
|
{
|
|
|
|
strcpy( pState->t.pos.trainGlobal, STRING( pTrain->pev->globalname ) );
|
|
|
|
if( pTrain->pev->angles == g_vecZero )
|
|
|
|
pState->t.pos.vecTrainOffset = pPlayer->pev->origin - VecBModelOrigin(pTrain->pev);
|
|
|
|
else
|
|
|
|
pState->t.pos.vecTrainOffset = pPlayer->pev->origin - pTrain->pev->origin;
|
|
|
|
|
|
|
|
pState->t.pos.vecTrainAngles = pTrain->pev->angles;
|
|
|
|
}
|
|
|
|
else pState->t.pos.trainGlobal[0] = 0;
|
|
|
|
|
|
|
|
|
|
|
|
pState->t.flHealth = pPlayer->pev->health;
|
|
|
|
pState->t.flBattery = pPlayer->pev->armorvalue;
|
|
|
|
if(pPlayer->m_pActiveItem.Get())
|
|
|
|
strncpy( pState->t.WeaponName, STRING(pPlayer->m_pActiveItem.Get()->v.classname), 31);
|
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_ITEM_TYPES; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayerWeapon *pWeapon = pPlayer->m_rgpPlayerItems[i];
|
|
|
|
|
|
|
|
while( pWeapon )
|
|
|
|
{
|
|
|
|
strncpy( pState->t.rgWeapons[j], STRING(pWeapon->pev->classname), 31);
|
|
|
|
pState->t.rgiClip[j] = pWeapon->m_iClip;
|
|
|
|
j++;
|
|
|
|
pWeapon = pWeapon->m_pNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pState->t.rgWeapons[j][0] = 0;
|
|
|
|
for( i = 0; i < MAX_AMMO_SLOTS; i++ )
|
|
|
|
pState->t.rgAmmo[i] = pPlayer->m_rgAmmo[i];
|
|
|
|
|
|
|
|
if( pState->fNeedWrite )
|
|
|
|
GGM_WritePersist( pState );
|
|
|
|
}
|
|
|
|
bool GGM_RestoreState(CBasePlayer *pPlayer)
|
|
|
|
{
|
|
|
|
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
|
|
|
|
int i;
|
|
|
|
bool fOriginSet = false;
|
|
|
|
|
|
|
|
if( !pState )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
GGM_ReadPersist( pState );
|
|
|
|
|
|
|
|
pPlayer->pev->frags = pState->t.iFrags;
|
|
|
|
pPlayer->m_iDeaths = pState->t.iDeaths;
|
|
|
|
if( pState->t.flHealth < 1 )
|
|
|
|
return false;
|
|
|
|
pPlayer->pev->armorvalue = pState->t.flBattery;
|
|
|
|
pPlayer->pev->health = pState->t.flHealth;
|
|
|
|
|
|
|
|
//pPlayer->pev->origin = pState->t.pos.vecOrigin;
|
|
|
|
for( GGMMapOffset *offset = g_pMapOffsets; offset; offset = offset->pNext )
|
|
|
|
{
|
|
|
|
if( !strcmp( offset->mapName, pState->t.pos.mapName ) )
|
|
|
|
{
|
|
|
|
pPlayer->pev->origin = pState->t.pos.vecOrigin + offset->vecOffset;
|
|
|
|
fOriginSet = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pState->t.pos.trainGlobal[0] )
|
|
|
|
{
|
|
|
|
CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pState->t.pos.trainGlobal );
|
|
|
|
if( pTrain )
|
|
|
|
{
|
|
|
|
Vector vecTrainOrigin;
|
|
|
|
if( pState->t.pos.vecTrainAngles == g_vecZero )
|
|
|
|
vecTrainOrigin = VecBModelOrigin( pTrain->pev );
|
|
|
|
else
|
|
|
|
vecTrainOrigin = pTrain->pev->origin;
|
|
|
|
|
|
|
|
Vector angleDiff = pTrain->pev->angles - pState->t.pos.vecAngles;
|
|
|
|
if( angleDiff != g_vecZero )
|
|
|
|
{
|
|
|
|
float length = pState->t.pos.vecTrainOffset.Length();
|
|
|
|
Vector newAngles = UTIL_VecToAngles( pState->t.pos.vecTrainOffset) + angleDiff;
|
|
|
|
//newAngles[0] = -newAngles[0];
|
|
|
|
Vector newOffset;
|
|
|
|
UTIL_MakeVectorsPrivate( newAngles, newOffset, NULL, NULL );
|
|
|
|
pPlayer->pev->origin = vecTrainOrigin - newOffset * length;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pPlayer->pev->origin = vecTrainOrigin + pState->t.pos.vecTrainOffset;
|
|
|
|
fOriginSet = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( mp_coop.value && !fOriginSet )
|
|
|
|
{
|
|
|
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer );
|
|
|
|
if( pPlayer->gravgunmod_data.m_state = STATE_POINT_SELECT )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pState->t.pos.fDuck )
|
|
|
|
{
|
|
|
|
pPlayer->pev->view_ofs.z = 12;
|
|
|
|
pPlayer->pev->flags |= FL_DUCKING;
|
|
|
|
UTIL_SetSize( pPlayer->pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX );
|
|
|
|
}
|
|
|
|
pPlayer->pev->angles = pState->t.pos.vecAngles;
|
|
|
|
|
|
|
|
pPlayer->RemoveAllItems( FALSE );
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_WEAPONS; i++ )
|
|
|
|
{
|
|
|
|
if( !pState->t.rgWeapons[i][0] )
|
|
|
|
break;
|
|
|
|
|
|
|
|
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon*)CBaseEntity::Create(pState->t.rgWeapons[i], pPlayer->pev->origin, pPlayer->pev->angles );
|
|
|
|
|
|
|
|
if( !pWeapon )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
pWeapon->pev->spawnflags |= SF_NORESPAWN;
|
|
|
|
pWeapon->m_iDefaultAmmo = 0;
|
|
|
|
pWeapon->m_iClip = pState->t.rgiClip[i];
|
|
|
|
if (pPlayer->AddPlayerItem(pWeapon)) {
|
|
|
|
pWeapon->AttachToPlayer(pPlayer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for( i = 0; i < MAX_AMMO_SLOTS; i++ )
|
|
|
|
pPlayer->m_rgAmmo[i] = pState->t.rgAmmo[i];
|
|
|
|
pPlayer->SelectItem(pState->t.WeaponName);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ClientPutInServer( edict_t *client );
|
|
|
|
|
|
|
|
bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
|
|
|
|
{
|
|
|
|
ClientPutInServer( pPlayer->edict() );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( mp_spectator.value && pPlayer->gravgunmod_data.m_state == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState )
|
|
|
|
{
|
|
|
|
if( !pPlayer->gravgunmod_data.pState )
|
|
|
|
GGM_ChatPrintf( pPlayer, "This nickname busy! Please login or change nickname\n" );
|
|
|
|
|
|
|
|
pPlayer->gravgunmod_data.m_state = STATE_SPECTATOR_BEGIN;
|
|
|
|
pPlayer->RemoveAllItems( TRUE );
|
|
|
|
UTIL_BecomeSpectator( pPlayer );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( mp_coop_changelevel.value && pPlayer->gravgunmod_data.m_state == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
|
|
|
|
{
|
|
|
|
pPlayer->RemoveAllItems( TRUE );
|
|
|
|
UTIL_BecomeSpectator( pPlayer );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->pev->flags & FL_SPECTATOR )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if( mp_coop_changelevel.value )
|
|
|
|
{
|
|
|
|
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
|
|
|
|
{
|
|
|
|
pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
|
|
|
|
g_fPause = false;
|
|
|
|
if( GGM_RestoreState( pPlayer ) )
|
|
|
|
{
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/*edict_t *pentSpawnSpot = EntSelectSpawnPoint( pPlayer );
|
|
|
|
pPlayer->pev->origin = VARS( pentSpawnSpot )->origin + Vector( 0, 0, 1 );
|
|
|
|
pPlayer->pev->v_angle = g_vecZero;
|
|
|
|
pPlayer->pev->velocity = g_vecZero;
|
|
|
|
pPlayer->pev->angles = VARS( pentSpawnSpot )->angles;
|
|
|
|
pPlayer->pev->punchangle = g_vecZero;
|
|
|
|
pPlayer->pev->fixangle = TRUE;
|
|
|
|
if( !(pPlayer->pev->flags & FL_SPECTATOR ) )
|
|
|
|
if( !UTIL_CoopGetSpawnPoint( &pPlayer->pev->origin, &pPlayer->pev->angles ) )
|
|
|
|
{
|
|
|
|
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "Server cannot select a spawnpoint\nplease fly to it manually\nand press attack button");
|
|
|
|
pPlayer->m_afButtonPressed = 0;
|
|
|
|
if(pPlayer->pev->origin.Length() > 8192)
|
|
|
|
pPlayer->pev->origin = g_vecZero;
|
|
|
|
pPlayer->gravgunmod_data.m_state = STATE_POINT_SELECT;
|
|
|
|
pPlayer->m_afButtonPressed = 0;
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
|
|
|
|
{
|
|
|
|
pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
|
|
|
|
g_fPause = false;
|
|
|
|
if( GGM_RestoreState( pPlayer ) )
|
|
|
|
{
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
g_fPause = false;
|
|
|
|
|
|
|
|
return pPlayer->gravgunmod_data.m_state != STATE_SPAWNED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Logout( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
struct GGMLogin *pLogin, *pPrevLogin = NULL;
|
|
|
|
const char *uid = GGM_GetAuthID( pPlayer );
|
|
|
|
const char *name = STRING( pPlayer->pev->netname );
|
|
|
|
char path[64] = "";
|
|
|
|
|
|
|
|
// unlink from list and free
|
|
|
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
|
|
|
|
{
|
|
|
|
if( strcmp( uid, pLogin->f.uid ) || strcmp( name, pLogin->f.name ) )
|
|
|
|
{
|
|
|
|
pPrevLogin = pLogin;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pLogin == login_list )
|
|
|
|
{
|
|
|
|
login_list = login_list->pNext;
|
|
|
|
free( pLogin );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPrevLogin )
|
|
|
|
pPrevLogin->pNext = pLogin->pNext;
|
|
|
|
free( pLogin );
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
|
|
|
|
GGM_SaveState( pPlayer );
|
|
|
|
|
|
|
|
pPlayer->gravgunmod_data.pState = GGM_GetState(uid, name);
|
|
|
|
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
|
|
|
|
GGM_RestoreState( pPlayer );
|
|
|
|
|
|
|
|
// remove login record
|
|
|
|
if( !GGM_FilterFileName( uid ) || !GGM_FilterFileName( name ) )
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( uid ), GGM_HashString( name ) );
|
|
|
|
else
|
|
|
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, uid, name );
|
|
|
|
remove(path);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_FreeState( const char *uid )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState, *pPrevState = NULL;
|
|
|
|
CBasePlayer *pPlayer;
|
|
|
|
|
|
|
|
// unlink from all anonymous players
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pPlayer && pPlayer->IsPlayer() && pPlayer->gravgunmod_data.pState )
|
|
|
|
{
|
|
|
|
if( !pPlayer->gravgunmod_data.pState->fRegistered && !strcmp( uid, pPlayer->gravgunmod_data.pState->uid ) )
|
|
|
|
pPlayer->gravgunmod_data.pState = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// unlink from list and free
|
|
|
|
for( pState = anonymous_list; pState; pState = pState->pNext )
|
|
|
|
{
|
|
|
|
if( strcmp( uid, pState->uid ) )
|
|
|
|
{
|
|
|
|
pPrevState = pState;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pState == anonymous_list )
|
|
|
|
{
|
|
|
|
anonymous_list = anonymous_list->pNext;
|
|
|
|
free( pState );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPrevState )
|
|
|
|
pPrevState->pNext = pState->pNext;
|
|
|
|
free( pState );
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_CheckUserName( CBasePlayer *pPlayer, const char *name, bool exist )
|
|
|
|
{
|
|
|
|
int len = strlen( name );
|
|
|
|
|
|
|
|
if( len < 3 )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Name %s too short (2 characters min)!\n", name );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( len > 31 )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Name %s too long (31 characters max)!\n", name );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( name ) )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Name %s contains bad characters!\n", name );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( exist && GGM_GetRegistration( name ) )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Name %s busy!\n", name );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GGM_Munge( char *pStr )
|
|
|
|
{
|
|
|
|
int len = strlen(pStr);
|
|
|
|
|
|
|
|
for( int i = 0; i < 32; i++ )
|
|
|
|
{
|
|
|
|
pStr[i] ^= 'a' + len - ((i*5*len)%32);
|
|
|
|
if( pStr[i] == 0 ) pStr[i] = 'b';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState;
|
|
|
|
struct GGMLogin *pLogin;
|
|
|
|
|
|
|
|
if( !pPlayer || !pPlayer->gravgunmod_data.pState )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pPlayer->gravgunmod_data.pState->fRegistered )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if( !GGM_CheckUserName( pPlayer, name, true ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) );
|
|
|
|
memset( pState, 0, sizeof( struct GGMPlayerState ) );
|
|
|
|
strncpy( pState->uid, name, 32 );
|
|
|
|
pState->uid[32] = 0;
|
|
|
|
pState->fRegistered = true;
|
|
|
|
strncpy( pState->p.password, password, 32 );
|
|
|
|
GGM_Munge( pState->p.password );
|
|
|
|
pState->p.password[32] = 0;
|
|
|
|
pState->t = pPlayer->gravgunmod_data.pState->t;
|
|
|
|
pState->pNext = registered_list;
|
|
|
|
registered_list = pState;
|
|
|
|
GGM_WritePersist( pState );
|
|
|
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
|
|
|
|
pLogin->pState = pState;
|
|
|
|
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 );
|
|
|
|
strncpy( pLogin->f.uid, pPlayer->gravgunmod_data.pState->uid, 32 );
|
|
|
|
pLogin->pNext = login_list;
|
|
|
|
login_list = pLogin;
|
|
|
|
GGM_WriteLogin( pLogin );
|
|
|
|
GGM_FreeState( pPlayer->gravgunmod_data.pState->uid );
|
|
|
|
pPlayer->gravgunmod_data.pState = pState;
|
|
|
|
GGM_ChatPrintf( pPlayer, "Successfully registered as %s!\n", name );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GGM_RegName_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() != 2 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), true ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
|
|
|
|
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Password\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GGM_Register_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() == 3 )
|
|
|
|
GGM_Register( pPlayer, CMD_ARGV(1), CMD_ARGV(2) );
|
|
|
|
else if( CMD_ARGC() == 2 )
|
|
|
|
GGM_RegName_f(pPlayer);
|
|
|
|
else
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Name\n");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GGM_RegPassword_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() != 2 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
GGM_Register( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
|
|
|
|
{
|
|
|
|
struct GGMPlayerState *pState;
|
|
|
|
struct GGMLogin *pLogin;
|
|
|
|
char mpassword[33] = "";
|
|
|
|
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pPlayer->gravgunmod_data.pState && pPlayer->gravgunmod_data.pState->fRegistered )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Cannot login, already logged in\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !GGM_CheckUserName( pPlayer, name, false ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
pState = GGM_GetRegistration( name );
|
|
|
|
|
|
|
|
if( !pPlayer->gravgunmod_data.pState )
|
|
|
|
{
|
|
|
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
|
|
|
|
{
|
|
|
|
if( !strcmp( pLogin->f.name, STRING(pPlayer->pev->netname ) ) )
|
|
|
|
{
|
|
|
|
if( pState == pLogin->pState ) // same person
|
|
|
|
break;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Other user logged in with this name!\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
strncpy( mpassword, password, 32 );
|
|
|
|
GGM_Munge( mpassword );
|
|
|
|
|
|
|
|
if( !pState || strncmp( mpassword, pState->p.password, 32 ) )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Login failed!\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
|
|
|
|
pLogin->pState = pState;
|
|
|
|
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 );
|
|
|
|
strncpy( pLogin->f.uid, GGM_GetAuthID(pPlayer), 32 );
|
|
|
|
pLogin->pNext = login_list;
|
|
|
|
login_list = pLogin;
|
|
|
|
GGM_WriteLogin( pLogin );
|
|
|
|
if( pPlayer->gravgunmod_data.pState )
|
|
|
|
GGM_FreeState( pPlayer->gravgunmod_data.pState->uid );
|
|
|
|
pPlayer->gravgunmod_data.pState = pState;
|
|
|
|
GGM_ChatPrintf( pPlayer, "Successfully logged in as %s\n", name );
|
|
|
|
|
|
|
|
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
|
|
|
|
GGM_RestoreState( pPlayer );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GGM_LoginPassword_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() != 2 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
GGM_Login( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_LoginName_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() != 2 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), false ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
|
|
|
|
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Password\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_Login_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( CMD_ARGC() == 3 )
|
|
|
|
GGM_Login( pPlayer, CMD_ARGV(1), CMD_ARGV(2) );
|
|
|
|
else if( CMD_ARGC() == 2 )
|
|
|
|
GGM_LoginName_f(pPlayer);
|
|
|
|
else
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Name\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GGM_ChangePassword_f( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( !pPlayer || !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !pPlayer->gravgunmod_data.pState->fRegistered )
|
|
|
|
{
|
|
|
|
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if( CMD_ARGC() == 2 )
|
|
|
|
{
|
|
|
|
strncpy( pPlayer->gravgunmod_data.pState->p.password, CMD_ARGV(1), 32 );
|
|
|
|
GGM_Munge( pPlayer->gravgunmod_data.pState->p.password );
|
|
|
|
GGM_WritePersist( pPlayer->gravgunmod_data.pState );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode New_Password\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================
|
|
|
|
|
|
|
|
CMD_ARGV replacement
|
|
|
|
|
|
|
|
We do not have access to engine's COM_TokenizeString,
|
|
|
|
so perform all parsing here, allowing to change CMD_ARGV result
|
|
|
|
|
|
|
|
===============================
|
|
|
|
*/
|
|
|
|
|
|
|
|
bool cmd_used;
|
|
|
|
// CMD_ARGS replacement
|
|
|
|
namespace GGM
|
|
|
|
{
|
|
|
|
static int cmd_argc;
|
|
|
|
static char *cmd_args;
|
|
|
|
static char *cmd_argv[80];
|
|
|
|
|
|
|
|
static char *COM_ParseFile( char *data, char *token )
|
|
|
|
{
|
|
|
|
int c, len;
|
|
|
|
|
|
|
|
if( !token )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
len = 0;
|
|
|
|
token[0] = 0;
|
|
|
|
|
|
|
|
if( !data )
|
|
|
|
return NULL;
|
|
|
|
// skip whitespace
|
|
|
|
skipwhite:
|
|
|
|
while(( c = ((byte)*data)) <= ' ' )
|
|
|
|
{
|
|
|
|
if( c == 0 )
|
|
|
|
return NULL; // end of file;
|
|
|
|
data++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// skip // comments
|
|
|
|
if( c=='/' && data[1] == '/' )
|
|
|
|
{
|
|
|
|
while( *data && *data != '\n' )
|
|
|
|
data++;
|
|
|
|
goto skipwhite;
|
|
|
|
}
|
|
|
|
|
|
|
|
// handle quoted strings specially
|
|
|
|
if( c == '\"' )
|
|
|
|
{
|
|
|
|
data++;
|
|
|
|
while( 1 )
|
|
|
|
{
|
|
|
|
c = (byte)*data;
|
|
|
|
|
|
|
|
// unexpected line end
|
|
|
|
if( !c )
|
|
|
|
{
|
|
|
|
token[len] = 0;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
data++;
|
|
|
|
|
|
|
|
if( c == '\\' && *data == '"' )
|
|
|
|
{
|
|
|
|
token[len++] = *data++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( c == '\"' )
|
|
|
|
{
|
|
|
|
token[len] = 0;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
token[len] = c;
|
|
|
|
len++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// parse single characters
|
|
|
|
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
|
|
|
|
{
|
|
|
|
token[len] = c;
|
|
|
|
len++;
|
|
|
|
token[len] = 0;
|
|
|
|
return data + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// parse a regular word
|
|
|
|
do
|
|
|
|
{
|
|
|
|
token[len] = c;
|
|
|
|
data++;
|
|
|
|
len++;
|
|
|
|
c = ((byte)*data);
|
|
|
|
|
|
|
|
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
|
|
|
|
break;
|
|
|
|
} while( c > 32 );
|
|
|
|
|
|
|
|
token[len] = 0;
|
|
|
|
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Cmd_TokenizeString( const char *text )
|
|
|
|
{
|
|
|
|
char cmd_token[256];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// clear the args from the last string
|
|
|
|
for( i = 0; i < cmd_argc; i++ )
|
|
|
|
{
|
|
|
|
delete [] cmd_argv[i];
|
|
|
|
cmd_argv[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
cmd_argc = 0; // clear previous args
|
|
|
|
cmd_args = NULL;
|
|
|
|
|
|
|
|
cmd_used = true;
|
|
|
|
|
|
|
|
if( !text ) return;
|
|
|
|
|
|
|
|
while( 1 )
|
|
|
|
{
|
|
|
|
// skip whitespace up to a /n
|
|
|
|
while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' )
|
|
|
|
text++;
|
|
|
|
|
|
|
|
if( *text == '\n' || *text == '\r' )
|
|
|
|
{
|
|
|
|
// a newline seperates commands in the buffer
|
|
|
|
if( *text == '\r' && text[1] == '\n' )
|
|
|
|
text++;
|
|
|
|
text++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !*text )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( cmd_argc == 1 )
|
|
|
|
cmd_args = (char*)text;
|
|
|
|
text = COM_ParseFile( (char*)text, cmd_token );
|
|
|
|
if( !text ) return;
|
|
|
|
|
|
|
|
if( cmd_argc < 80 )
|
|
|
|
{
|
|
|
|
cmd_argv[cmd_argc] = new char[strlen(cmd_token)+1];
|
|
|
|
strcpy(cmd_argv[cmd_argc], cmd_token);
|
|
|
|
cmd_argc++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Cmd_Reset( void )
|
|
|
|
{
|
|
|
|
cmd_used = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" int CMD_ARGC()
|
|
|
|
{
|
|
|
|
if( cmd_used )
|
|
|
|
{
|
|
|
|
return GGM::cmd_argc;
|
|
|
|
}
|
|
|
|
return g_engfuncs.pfnCmd_Argc();
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" const char *CMD_ARGS()
|
|
|
|
{
|
|
|
|
if( cmd_used )
|
|
|
|
{
|
|
|
|
if(!GGM::cmd_args)
|
|
|
|
return "";
|
|
|
|
return GGM::cmd_args;
|
|
|
|
}
|
|
|
|
return g_engfuncs.pfnCmd_Args();
|
|
|
|
}
|
|
|
|
extern "C" const char *CMD_ARGV( int i )
|
|
|
|
{
|
|
|
|
if( cmd_used )
|
|
|
|
{
|
|
|
|
if( i < 0 || i >= GGM::cmd_argc|| !GGM::cmd_argv[i] )
|
|
|
|
return "";
|
|
|
|
return GGM::cmd_argv[i];
|
|
|
|
}
|
|
|
|
return g_engfuncs.pfnCmd_Argv( i );
|
|
|
|
}
|
|
|
|
|
|
|
|
// client.cpp
|
|
|
|
void ClientCommand( edict_t *pEntity );
|
|
|
|
|
|
|
|
// Allow say /command as alias to command
|
|
|
|
void GGM_Say( edict_t *pEntity )
|
|
|
|
{
|
|
|
|
const char *args = CMD_ARGS();
|
|
|
|
|
|
|
|
if( !args || strlen( args ) < 2 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( args[1] != '/' )
|
|
|
|
return;
|
|
|
|
|
|
|
|
GGM::Cmd_TokenizeString( args + 2 );
|
|
|
|
ClientCommand( pEntity );
|
|
|
|
GGM::Cmd_Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool GGM_ClearHelpMessage( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
|
|
|
|
hudtextparms_t params;
|
|
|
|
|
|
|
|
params.x = 0.5, params.y = 0.3;
|
|
|
|
params.fadeinTime = params.fadeoutTime = 0;
|
|
|
|
params.holdTime = 0;
|
|
|
|
int color2 = 0xFF0000FF, color1 = 0x00FF00FF;
|
|
|
|
|
|
|
|
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
|
|
|
|
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
|
|
|
|
params.channel = 7;
|
|
|
|
params.effect = 0;
|
|
|
|
|
|
|
|
UTIL_HudMessage( pPlayer, params, "" );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::Add(const char *name, const char *command)
|
|
|
|
{
|
|
|
|
if( m_fShow )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if( m_iCount > 4 )
|
|
|
|
{
|
|
|
|
ALERT( at_error, "GGM_PlayerMenu::Add: Only 5 menu items supported\n" );
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
strncpy( m_items[m_iCount].name, name, sizeof(m_items[m_iCount].name) - 1 );
|
|
|
|
strncpy( m_items[m_iCount].command, command, sizeof(m_items[m_iCount].command) - 1 );
|
|
|
|
m_iCount++;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::Clear( void )
|
|
|
|
{
|
|
|
|
m_fShow = false;
|
|
|
|
m_iCount = 0;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::SetTitle( const char *title )
|
|
|
|
{
|
|
|
|
if( m_fShow )
|
|
|
|
return *this;
|
|
|
|
strncpy( m_sTitle, title, sizeof(m_sTitle) - 1);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::New( const char *title, bool force )
|
|
|
|
{
|
|
|
|
if( m_fShow && !force )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
m_fShow = false;
|
|
|
|
|
|
|
|
SetTitle(title);
|
|
|
|
return Clear();
|
|
|
|
}
|
|
|
|
extern int gmsgShowMenu;
|
|
|
|
void GGM_PlayerMenu::Show()
|
|
|
|
{
|
|
|
|
if( pPlayer->gravgunmod_data.m_fTouchMenu)
|
|
|
|
{
|
|
|
|
char buf[256];
|
|
|
|
|
|
|
|
#define MENU_STR(VAR) (#VAR)
|
|
|
|
sprintf( buf, MENU_STR(slot10\ntouch_hide _sm*\ntouch_show _sm\ntouch_addbutton "_smt" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), m_sTitle);
|
|
|
|
|
|
|
|
if( pPlayer )
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), buf);
|
|
|
|
|
|
|
|
for( int i = 0; i < m_iCount; i++ )
|
|
|
|
{
|
|
|
|
sprintf( buf, MENU_STR(touch_settexture _sm%d "#%d. %s"\ntouch_show _sm%d\n), i+1, i+1, m_items[i].name, i + 1 );
|
|
|
|
|
|
|
|
if( pPlayer )
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), buf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char buf[128], *pbuf = buf;
|
|
|
|
short int flags = 1<<9;
|
|
|
|
|
|
|
|
pbuf += sprintf( pbuf, "^2%s:\n", m_sTitle );
|
|
|
|
|
|
|
|
for( int i = 0; i < m_iCount; i++ )
|
|
|
|
{
|
|
|
|
pbuf += sprintf( pbuf, "^3%d.^7 %s\n", i+1, m_items[i].name);
|
|
|
|
flags |= 1<<i;
|
|
|
|
}
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev );
|
|
|
|
WRITE_SHORT( flags ); // slots
|
|
|
|
WRITE_CHAR( 255 ); // show time
|
|
|
|
WRITE_BYTE( 0 ); // need more
|
|
|
|
WRITE_STRING( buf );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fShow = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_PlayerMenu::MenuSelect( int select )
|
|
|
|
{
|
|
|
|
m_fShow = false;
|
|
|
|
|
|
|
|
if( select > m_iCount || select < 1 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
if( !m_items[select-1].command[0] )
|
|
|
|
{
|
|
|
|
// cancel menu item
|
|
|
|
GGM_ClearHelpMessage( pPlayer );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
GGM::Cmd_TokenizeString( m_items[select-1].command );
|
|
|
|
ClientCommand( pPlayer->edict() );
|
|
|
|
GGM::Cmd_Reset();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_MenuCommand( CBasePlayer *player, const char *name )
|
|
|
|
{
|
|
|
|
char buf[256] = "ggm/menus/";
|
|
|
|
char *file, *pFile;
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( name ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
strncat( buf, name, sizeof(buf) - 1 );
|
|
|
|
|
|
|
|
file = pFile = (char*)LOAD_FILE_FOR_ME( buf, NULL );
|
|
|
|
|
|
|
|
if( !file )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pFile = GGM::COM_ParseFile( pFile, buf );
|
|
|
|
|
|
|
|
// no title
|
|
|
|
if( !pFile )
|
|
|
|
{
|
|
|
|
FREE_FILE( file );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( buf );
|
|
|
|
|
|
|
|
while( pFile = GGM::COM_ParseFile( pFile, buf ) )
|
|
|
|
{
|
|
|
|
char cmd[256];
|
|
|
|
if( !(pFile = GGM::COM_ParseFile( pFile, cmd )) )
|
|
|
|
break;
|
|
|
|
|
|
|
|
m.Add( buf, cmd );
|
|
|
|
}
|
|
|
|
|
|
|
|
m.Show();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// half-life special math?
|
|
|
|
#define MAX_MOTD_CHUNK 60
|
|
|
|
#define MAX_MOTD_LENGTH 1536 // (MAX_MOTD_CHUNK * 4)
|
|
|
|
extern int gmsgMOTD;
|
|
|
|
|
|
|
|
bool GGM_MOTDCommand( CBasePlayer *player, const char *name )
|
|
|
|
{
|
|
|
|
char buf[256] = "ggm/motd/";
|
|
|
|
char *file, *pFileList;
|
|
|
|
int char_count = 0;
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( name ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
strncat( buf, name, sizeof(buf) - 1 );
|
|
|
|
|
|
|
|
file = pFileList = (char*)LOAD_FILE_FOR_ME( buf, NULL );
|
|
|
|
|
|
|
|
if( !file )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Send the message of the day
|
|
|
|
// read it chunk-by-chunk, and send it in parts
|
|
|
|
|
|
|
|
while( pFileList && *pFileList && char_count < MAX_MOTD_LENGTH )
|
|
|
|
{
|
|
|
|
char chunk[MAX_MOTD_CHUNK + 1];
|
|
|
|
|
|
|
|
if( strlen( pFileList ) < MAX_MOTD_CHUNK )
|
|
|
|
{
|
|
|
|
strcpy( chunk, pFileList );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
strncpy( chunk, pFileList, MAX_MOTD_CHUNK );
|
|
|
|
chunk[MAX_MOTD_CHUNK] = 0; // strncpy doesn't always append the null terminator
|
|
|
|
}
|
|
|
|
|
|
|
|
char_count += strlen( chunk );
|
|
|
|
if( char_count < MAX_MOTD_LENGTH )
|
|
|
|
pFileList = file + char_count;
|
|
|
|
else
|
|
|
|
*pFileList = 0;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, player->edict() );
|
|
|
|
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come
|
|
|
|
WRITE_STRING( chunk );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
FREE_FILE(file);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name )
|
|
|
|
{
|
|
|
|
char buf[256] = "ggm/help/";
|
|
|
|
char *file, *pFileList;
|
|
|
|
int char_count = 0;
|
|
|
|
|
|
|
|
if( !pPlayer )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !GGM_FilterFileName( name ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
hudtextparms_t params;
|
|
|
|
|
|
|
|
strncat( buf, name, sizeof(buf) - 1 );
|
|
|
|
|
|
|
|
file = (char*)LOAD_FILE_FOR_ME( buf, NULL );
|
|
|
|
|
|
|
|
if( !file )
|
|
|
|
return false;
|
|
|
|
params.x = 0.5, params.y = 0.3;
|
|
|
|
params.fadeinTime = params.fadeoutTime = 0.05f;
|
|
|
|
params.holdTime = 30;
|
|
|
|
int color2 = 0xFF0000FF, color1 = 0x00FF00FF;
|
|
|
|
|
|
|
|
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
|
|
|
|
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
|
|
|
|
params.channel = 7;
|
|
|
|
params.effect = 2;
|
|
|
|
char *pstr = file;
|
|
|
|
|
|
|
|
// set line breaks
|
|
|
|
for( int i = 0; *pstr; pstr++,i++ )
|
|
|
|
{
|
|
|
|
if( *pstr == '\n' )
|
|
|
|
i = 0;
|
|
|
|
if( i >= 79 )
|
|
|
|
*pstr = '\n', i = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
UTIL_HudMessage( pPlayer, params, file );
|
|
|
|
|
|
|
|
FREE_FILE(file);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_InitialMenus( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
pPlayer->gravgunmod_data.touch_loading = false;
|
|
|
|
|
|
|
|
if( !GGM_MenuCommand( pPlayer, "init" ) && mp_coop.value )
|
|
|
|
pPlayer->gravgunmod_data.menu.New( "COOP SERVER" )
|
|
|
|
.Add("Join coop", "joincoop")
|
|
|
|
.Add("Spectate", "spectate")
|
|
|
|
.Show();
|
|
|
|
|
|
|
|
GGM_HelpCommand( pPlayer, "init" );
|
|
|
|
|
|
|
|
if( mp_maxdecals.value >= 0 )
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), UTIL_VarArgs("r_decals %f\n", mp_maxdecals.value ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd )
|
|
|
|
{
|
|
|
|
edict_t *pEntity = pPlayer->edict();
|
|
|
|
|
|
|
|
if( FStrEq(pcmd, "tb") )
|
|
|
|
{
|
|
|
|
CLIENT_COMMAND( pEntity, "touch_show _sb*\n");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !pPlayer->gravgunmod_data.touch_loading )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( FStrEq(pcmd, "m1"))
|
|
|
|
{
|
|
|
|
if( mp_touchmenu.value )
|
|
|
|
CLIENT_COMMAND( pEntity,
|
|
|
|
MENU_STR(touch_addbutton "_sm" "*black" "" 0.15 0.1 0.4 0.72 0 0 0 128 335\ntouch_addbutton "_smt" "#" "" 0.16 0.11 0.41 0.3 0 255 0 255 79 1.5\nm2\n)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
else if( FStrEq(pcmd, "m2"))
|
|
|
|
{
|
|
|
|
if( mp_touchmenu.value )
|
|
|
|
CLIENT_COMMAND( pEntity,
|
|
|
|
MENU_STR(touch_addbutton "_sm1" "#" "menuselect 1;touch_hide _sm*" 0.16 0.21 0.39 0.3 255 255 255 255 335 1.5\ntouch_addbutton "_sm2" "#" "menuselect 2;touch_hide _sm*" 0.16 0.31 0.39 0.4 255 255 255 255 335 1.5\nm3\n)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
else if( FStrEq(pcmd, "m3"))
|
|
|
|
{
|
|
|
|
if( mp_touchmenu.value )
|
|
|
|
CLIENT_COMMAND( pEntity,
|
|
|
|
MENU_STR(touch_addbutton "_sm3" "#" "menuselect 3;touch_hide _sm*" 0.16 0.41 0.39 0.5 255 255 255 255 335 1.5\ntouch_addbutton "_sm4" "#" "menuselect 4;touch_hide _sm*" 0.16 0.51 0.39 0.6 255 255 255 255 335 1.5\nm4\n)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
else if( FStrEq(pcmd, "m4"))
|
|
|
|
{
|
|
|
|
if( mp_touchmenu.value )
|
|
|
|
CLIENT_COMMAND( pEntity,
|
|
|
|
MENU_STR(touch_addbutton "_sm5" "#" "menuselect 5;touch_hide _sm*" 0.16 0.61 0.39 0.7 255 255 255 255 335 1.5;wait;slot10\n)
|
|
|
|
);
|
|
|
|
GGM_InitialMenus( pPlayer );
|
|
|
|
}
|
|
|
|
else return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern float g_flWeaponCheat;
|
|
|
|
|
|
|
|
void DumpProps(); // prop.cpp
|
|
|
|
|
|
|
|
bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd )
|
|
|
|
{
|
|
|
|
bool ret = GGM_HelpCommand( pPlayer, pCmd );
|
|
|
|
|
|
|
|
if( FStrEq( pCmd, "menuselect" ) )
|
|
|
|
{
|
|
|
|
int imenu = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
return pPlayer->gravgunmod_data.menu.MenuSelect(imenu);
|
|
|
|
}
|
|
|
|
else if( GGM_MOTDCommand( pPlayer, pCmd ) )
|
|
|
|
return true;
|
|
|
|
else if( GGM_MenuCommand( pPlayer, pCmd ) )
|
|
|
|
return true;
|
|
|
|
else if( GGM_TouchCommand( pPlayer, pCmd ) )
|
|
|
|
return true;
|
|
|
|
else if( FStrEq(pCmd, "dumpprops") )
|
|
|
|
{
|
|
|
|
if ( g_flWeaponCheat != 0.0 )
|
|
|
|
DumpProps();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "reg") )
|
|
|
|
{
|
|
|
|
GGM_Register_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "reg_Name") )
|
|
|
|
{
|
|
|
|
GGM_RegName_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "reg_Password") )
|
|
|
|
{
|
|
|
|
GGM_RegPassword_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "login") )
|
|
|
|
{
|
|
|
|
GGM_Login_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "login_Name") )
|
|
|
|
{
|
|
|
|
GGM_LoginName_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "login_Password") )
|
|
|
|
{
|
|
|
|
GGM_LoginPassword_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "New_Password") || FStrEq(pCmd, "chpwd") )
|
|
|
|
{
|
|
|
|
GGM_ChangePassword_f(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "ent_import" ) )
|
|
|
|
{
|
|
|
|
if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Ent_ChangeOwner( GGM_GetAuthID(pPlayer), NULL, pPlayer->gravgunmod_data.pState->uid, 1, 2 );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "logout") )
|
|
|
|
{
|
|
|
|
GGM_Logout(pPlayer);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( FStrEq(pCmd, "client") )
|
|
|
|
{
|
|
|
|
char args[256] = {0};
|
|
|
|
strncpy(args, CMD_ARGS(),254);
|
|
|
|
strcat(args,"\n");
|
|
|
|
CLIENT_COMMAND( pPlayer->edict(), args );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( COOP_ClientCommand( pPlayer->edict() ) )
|
|
|
|
return true;
|
|
|
|
else if( Ent_ProcessClientCommand( pPlayer->edict() ) )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value )
|
|
|
|
{
|
|
|
|
if( pEnt && requestID == 111 && FStrEq( cvarName , "touch_enable" ) && atoi( value) )
|
|
|
|
{
|
|
|
|
CBasePlayer *player = (CBasePlayer * ) CBaseEntity::Instance( (edict_t*)pEnt );
|
|
|
|
player->gravgunmod_data.m_fTouchMenu = !!atof( value );
|
|
|
|
|
|
|
|
CLIENT_COMMAND((edict_t*)pEnt, "m1\n");
|
|
|
|
player->gravgunmod_data.touch_loading = true;
|
|
|
|
|
|
|
|
const char *name = NULL, *command = NULL;
|
|
|
|
if( mp_coop.value )
|
|
|
|
name = "COOP MENU", command = "coopmenu";
|
|
|
|
else if( mp_touchname.string[0] && mp_touchcommand.string[0] )
|
|
|
|
name = mp_touchname.string, command = mp_touchcommand.string;
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
CLIENT_COMMAND( (edict_t*)pEnt,
|
|
|
|
UTIL_VarArgs(MENU_STR(touch_addbutton "_sb" "*black" "%s;touch_hide _sb*;tb" 0 0.05 0.15 0.11 0 0 0 128 334\ntouch_addbutton "_sbt" "#%s" "" 0 0.05 0.16 0.11 255 255 127 255 78 2\n ), command, name ));
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#include "com_model.h"
|
|
|
|
|
|
|
|
// error.mdl stuff
|
|
|
|
|
|
|
|
void SET_MODEL( edict_t *e, const char *model )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnSetModel( e, model );
|
|
|
|
|
|
|
|
if( !mp_errormdl.value )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( model && model[0] && e )
|
|
|
|
{
|
|
|
|
if( e->v.modelindex )
|
|
|
|
{
|
|
|
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(e->v.modelindex);
|
|
|
|
if( mod )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "SET_MODEL %s %d %x %d %x\n", model, e->v.modelindex, mod->nodes, mod->type, mod->cache.data );
|
|
|
|
if( mod->type == mod_brush && !mod->nodes )
|
|
|
|
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int index = g_engfuncs.pfnPrecacheModel(model);
|
|
|
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(index);
|
|
|
|
if( !mod || mod->type == mod_brush && !mod->nodes )
|
|
|
|
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string );
|
|
|
|
|
|
|
|
ALERT( at_console, "SET_MODEL %s %d\n", model, e->v.modelindex );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int PRECACHE_MODEL(const char *model)
|
|
|
|
{
|
|
|
|
int index = g_engfuncs.pfnPrecacheModel( model );
|
|
|
|
|
|
|
|
if( !index || !mp_errormdl.value )
|
|
|
|
return index;
|
|
|
|
|
|
|
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel( index );
|
|
|
|
if( !mod )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "PRECACHE_MODEL %s %d\n", model, index );
|
|
|
|
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( mod->type == mod_brush && !mod->nodes )
|
|
|
|
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string );
|
|
|
|
}
|
|
|
|
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GGM_RegisterCVars( void )
|
|
|
|
{
|
|
|
|
CVAR_REGISTER( &cvar_allow_ar2 );
|
|
|
|
CVAR_REGISTER( &cvar_allow_gravgun );
|
|
|
|
CVAR_REGISTER( &cvar_ar2_mp5 );
|
|
|
|
CVAR_REGISTER( &cvar_ar2_bullets );
|
|
|
|
CVAR_REGISTER( &cvar_ar2_balls );
|
|
|
|
CVAR_REGISTER( &cvar_allow_bigcock );
|
|
|
|
CVAR_REGISTER( &cvar_allow_gateofbabylon );
|
|
|
|
CVAR_REGISTER( &cvar_wresptime );
|
|
|
|
CVAR_REGISTER( &cvar_iresptime );
|
|
|
|
CVAR_REGISTER( &cvar_gibtime );
|
|
|
|
CVAR_REGISTER( &cvar_hgibcount );
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CVAR_REGISTER( &cvar_agibcount );
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CVAR_REGISTER( &mp_gravgun_players );
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CVAR_REGISTER( &mp_fixhornetbug );
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CVAR_REGISTER( &mp_fixsavetime );
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CVAR_REGISTER( &mp_checkentities );
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CVAR_REGISTER( &mp_touchmenu );
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CVAR_REGISTER( &mp_touchname );
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CVAR_REGISTER( &mp_touchcommand );
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CVAR_REGISTER( &mp_serverdistclip );
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CVAR_REGISTER( &mp_maxbmodeldist );
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CVAR_REGISTER( &mp_maxtrashdist );
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CVAR_REGISTER( &mp_maxwaterdist );
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CVAR_REGISTER( &mp_maxmonsterdist );
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CVAR_REGISTER( &mp_maxotherdist );
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CVAR_REGISTER( &mp_servercliptents );
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CVAR_REGISTER( &mp_maxtentdist );
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CVAR_REGISTER( &mp_maxdecals );
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CVAR_REGISTER( &mp_enttools_checkmodels );
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CVAR_REGISTER( &mp_errormdl );
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CVAR_REGISTER( &mp_errormdlpath );
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g_engfuncs.pfnAddServerCommand( "ent_rungc", Ent_RunGC_f );
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g_engfuncs.pfnAddServerCommand( "mp_lightstyle", GGM_LightStyle_f );
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g_engfuncs.pfnAddServerCommand( "ent_chown", Ent_Chown_f );
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g_engfuncs.pfnAddServerCommand( "saveplayers", GGM_SavePlayers_f );
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g_engfuncs.pfnAddServerCommand( "loadplayers", GGM_LoadPlayers_f );
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g_engfuncs.pfnAddServerCommand( "ggm_save", GGM_Save_f );
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g_engfuncs.pfnAddServerCommand( "ggm_load", GGM_Load_f );
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zombietime = CVAR_GET_POINTER("zombietime");
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GET_GAME_DIR(gamedir);
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}
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