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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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enum satchel_state
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{
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SATCHEL_IDLE = 0,
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SATCHEL_READY,
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SATCHEL_RELOAD
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};
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enum satchel_e
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{
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SATCHEL_IDLE1 = 0,
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SATCHEL_FIDGET1,
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SATCHEL_DRAW,
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SATCHEL_DROP
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};
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enum satchel_radio_e
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{
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SATCHEL_RADIO_IDLE1 = 0,
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SATCHEL_RADIO_FIDGET1,
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SATCHEL_RADIO_DRAW,
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SATCHEL_RADIO_FIRE,
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SATCHEL_RADIO_HOLSTER
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};
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LINK_ENTITY_TO_CLASS( monster_satchel, CPipebombCharge )
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//=========================================================
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// Deactivate - do whatever it is we do to an orphaned
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// satchel when we don't want it in the world anymore.
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//=========================================================
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void CPipebombCharge::Deactivate( void )
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{
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pev->solid = SOLID_NOT;
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UTIL_Remove( this );
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}
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void CPipebombCharge::PipebombUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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pev->owner = m_hOwner->edict();
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SetThink( &CGrenade::Detonate );
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pev->nextthink = gpGlobals->time;
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}
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void CPipebombCharge::Spawn( void )
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_BBOX;
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SET_MODEL( ENT( pev ), "models/w_pipebomb.mdl" );
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//UTIL_SetSize( pev, Vector( -16, -16, -4 ), Vector( 16, 16, 32 ) ); // Old box -- size of headcrab monsters/players get blocked by this
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UTIL_SetSize( pev, Vector( -4, -4, -4 ), Vector( 4, 4, 4 ) ); // Uses point-sized, and can be stepped over
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UTIL_SetOrigin( pev, pev->origin );
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SetTouch( &CPipebombCharge::PipebombSlide );
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SetUse( &CPipebombCharge::PipebombUse );
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SetThink( &CPipebombCharge::PipebombThink );
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pev->nextthink = gpGlobals->time + 0.1;
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pev->gravity = 0.5;
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pev->friction = 0.5;
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pev->dmg = gSkillData.plrDmgSatchel;
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// ResetSequenceInfo();
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pev->sequence = 1;
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m_flDropTime = gpGlobals->time;
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}
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void CPipebombCharge::PipebombSlide( CBaseEntity *pOther )
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{
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//entvars_t *pevOther = pOther->pev;
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// don't hit the guy that launched this grenade
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if( pOther->edict() == m_hOwner->edict() )
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{
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if( pev->velocity.Length2D() < 10.0f
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&& m_flDropTime + 0.5f <= gpGlobals->time
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&& pOther->GiveAmmo( SATCHEL_DEFAULT_GIVE, "Satchel Charge", SATCHEL_MAX_CARRY ) != -1 )
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{
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CBasePlayer *pPlayer = static_cast<CBasePlayer*>( pOther );
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM );
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UTIL_Remove( this );
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CPipebomb *pPipebomb = static_cast<CPipebomb*>( pPlayer->GiveNamedPlayerItem( "weapon_pipebomb" ) );
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if( pPipebomb )
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pPipebomb->PipebombReload();
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}
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return;
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}
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// pev->avelocity = Vector( 300, 300, 300 );
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pev->gravity = 0.7f;// normal gravity now
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// HACKHACK - On ground isn't always set, so look for ground underneath
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TraceResult tr;
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UTIL_TraceLine( pev->origin, pev->origin - Vector( 0, 0, 10 ), ignore_monsters, edict(), &tr );
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if( tr.flFraction < 1.0 )
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{
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// add a bit of static friction
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pev->velocity = pev->velocity * 0.7;
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pev->avelocity = pev->avelocity * 0.9;
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// play sliding sound, volume based on velocity
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}
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if( !( pev->flags & FL_ONGROUND ) && pev->velocity.Length2D() > 10 )
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{
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// Fix for a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set
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if( pev->origin != m_lastBounceOrigin )
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BounceSound();
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}
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m_lastBounceOrigin = pev->origin;
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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}
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void CPipebombCharge::PipebombThink( void )
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{
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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if( pev->owner && m_flDropTime + 0.5f <= gpGlobals->time )
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pev->owner = 0;
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if( !IsInWorld() )
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{
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UTIL_Remove( this );
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return;
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}
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if( pev->waterlevel == 3 )
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{
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pev->movetype = MOVETYPE_FLY;
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pev->velocity = pev->velocity * 0.8;
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pev->avelocity = pev->avelocity * 0.9;
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pev->velocity.z += 8;
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}
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else if( pev->waterlevel == 0 )
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{
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pev->movetype = MOVETYPE_BOUNCE;
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}
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else
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{
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pev->velocity.z -= 8;
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}
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}
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void CPipebombCharge::Precache( void )
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{
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PRECACHE_SOUND( "weapons/pb_bounce1.wav" );
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PRECACHE_SOUND( "weapons/pb_bounce2.wav" );
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PRECACHE_SOUND( "weapons/pb_bounce3.wav" );
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m_iTrail = PRECACHE_MODEL( "sprites/white.spr" );
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}
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void CPipebombCharge::BounceSound( void )
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{
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switch( RANDOM_LONG( 0, 2 ) )
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{
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case 0:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/pb_bounce1.wav", 1, ATTN_NORM );
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break;
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case 1:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/pb_bounce2.wav", 1, ATTN_NORM );
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break;
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case 2:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/pb_bounce3.wav", 1, ATTN_NORM );
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break;
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}
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}
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LINK_ENTITY_TO_CLASS( weapon_pipebomb, CPipebomb )
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//=========================================================
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// CALLED THROUGH the newly-touched weapon's instance. The existing player weapon is pOriginal
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//=========================================================
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int CPipebomb::AddDuplicate( CBasePlayerItem *pOriginal )
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{
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CPipebomb *pPipebomb;
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#ifdef CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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pPipebomb = (CPipebomb *)pOriginal;
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if( pPipebomb->m_chargeReady != SATCHEL_IDLE )
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{
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// player has some satchels deployed. Refuse to add more.
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return FALSE;
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}
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}
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return CBasePlayerWeapon::AddDuplicate( pOriginal );
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}
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//=========================================================
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//=========================================================
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int CPipebomb::AddToPlayer( CBasePlayer *pPlayer )
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{
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int bResult = CBasePlayerItem::AddToPlayer( pPlayer );
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pPlayer->pev->weapons |= ( 1 << m_iId );
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m_chargeReady = SATCHEL_IDLE;// this satchel charge weapon now forgets that any satchels are deployed by it.
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if( bResult )
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{
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return AddWeapon();
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}
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return FALSE;
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}
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void CPipebomb::Spawn()
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{
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Precache();
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m_iId = WEAPON_SATCHEL;
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SET_MODEL( ENT( pev ), "models/w_pipebomb.mdl" );
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m_iDefaultAmmo = SATCHEL_DEFAULT_GIVE;
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FallInit();// get ready to fall down.
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}
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void CPipebomb::Precache( void )
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{
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PRECACHE_MODEL( "models/v_pipebomb.mdl" );
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PRECACHE_MODEL( "models/v_pipebomb_watch.mdl" );
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PRECACHE_MODEL( "models/w_pipebomb.mdl" );
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PRECACHE_MODEL( "models/p_pipebomb.mdl" );
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PRECACHE_MODEL( "models/p_pipebomb_watch.mdl" );
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UTIL_PrecacheOther( "monster_satchel" );
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}
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int CPipebomb::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = "Satchel Charge";
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p->iMaxAmmo1 = SATCHEL_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 4;
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p->iPosition = 0;
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p->iFlags = ITEM_FLAG_SELECTONEMPTY | ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
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p->iId = m_iId = WEAPON_SATCHEL;
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p->iWeight = SATCHEL_WEIGHT;
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return 1;
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}
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//=========================================================
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//=========================================================
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BOOL CPipebomb::IsUseable( void )
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{
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return CanDeploy();
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}
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BOOL CPipebomb::CanDeploy( void )
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{
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if( m_pPlayer->m_rgAmmo[PrimaryAmmoIndex()] > 0 )
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{
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// player is carrying some satchels
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return TRUE;
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}
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if( m_chargeReady )
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{
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// player isn't carrying any satchels, but has some out
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return TRUE;
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}
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return FALSE;
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}
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BOOL CPipebomb::Deploy()
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
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if( m_chargeReady )
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return DefaultDeploy( "models/w_pipebomb_watch.mdl", "models/p_pipebomb_watch.mdl", SATCHEL_RADIO_DRAW, "hive" );
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else
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return DefaultDeploy( "models/v_pipebomb.mdl", "models/w_pipebomb.mdl", SATCHEL_DRAW, "trip" );
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return TRUE;
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}
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void CPipebomb::Holster( int skiplocal /* = 0 */ )
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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if( m_chargeReady )
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{
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SendWeaponAnim( SATCHEL_RADIO_HOLSTER );
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}
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else
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{
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SendWeaponAnim( SATCHEL_DROP );
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}
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM );
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if( !m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] && m_chargeReady != SATCHEL_READY )
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{
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m_pPlayer->pev->weapons &= ~( 1 << WEAPON_SATCHEL );
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DestroyItem();
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}
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}
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void CPipebomb::PrimaryAttack()
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{
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switch( m_chargeReady )
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{
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case SATCHEL_IDLE:
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{
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Throw();
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}
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break;
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case SATCHEL_READY:
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{
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SendWeaponAnim( SATCHEL_RADIO_FIRE );
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edict_t *pPlayer = m_pPlayer->edict();
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CBaseEntity *pEnt = NULL;
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while( ( pEnt = UTIL_FindEntityInSphere( pEnt, m_pPlayer->pev->origin, 4096 ) ) != NULL )
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{
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if( FClassnameIs( pEnt->pev, "monster_satchel" ) )
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{
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CPipebombCharge *pPipebomb = (CPipebombCharge *)pEnt;
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if( pPipebomb->m_hOwner->edict() == pPlayer )
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{
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pPipebomb->Use( m_pPlayer, m_pPlayer, USE_ON, 0 );
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}
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}
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}
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|
|
|
m_chargeReady = SATCHEL_RELOAD;
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SATCHEL_RELOAD:
|
|
|
|
// we're reloading, don't allow fire
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPipebomb::SecondaryAttack( void )
|
|
|
|
{
|
|
|
|
if( m_chargeReady != SATCHEL_RELOAD )
|
|
|
|
{
|
|
|
|
Throw();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPipebomb::Throw( void )
|
|
|
|
{
|
|
|
|
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] )
|
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
Vector vecSrc = m_pPlayer->pev->origin;
|
|
|
|
|
|
|
|
Vector vecThrow = gpGlobals->v_forward * 274 + m_pPlayer->pev->velocity;
|
|
|
|
|
|
|
|
CPipebombCharge *pPipebomb = (CPipebombCharge *)Create( "monster_satchel", vecSrc, g_vecZero, m_pPlayer->edict() );
|
|
|
|
pPipebomb->pev->velocity = vecThrow;
|
|
|
|
pPipebomb->pev->avelocity.y = 400;
|
|
|
|
pPipebomb->m_hOwner = m_pPlayer;
|
|
|
|
pPipebomb->pev->owner = pPipebomb->m_hOwner->edict();
|
|
|
|
|
|
|
|
m_pPlayer->pev->viewmodel = MAKE_STRING( "models/v_pipebomb_watch.mdl" );
|
|
|
|
m_pPlayer->pev->weaponmodel = MAKE_STRING( "models/p_pipebomb_watch.mdl" );
|
|
|
|
#else
|
|
|
|
LoadVModel( "models/v_pipebomb_watch.mdl", m_pPlayer );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SendWeaponAnim( SATCHEL_RADIO_DRAW );
|
|
|
|
|
|
|
|
// player "shoot" animation
|
|
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
|
|
|
|
|
|
m_chargeReady = SATCHEL_READY;
|
|
|
|
|
|
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
|
|
|
|
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0;
|
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPipebomb::WeaponIdle( void )
|
|
|
|
{
|
|
|
|
if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
switch( m_chargeReady )
|
|
|
|
{
|
|
|
|
case SATCHEL_IDLE:
|
|
|
|
SendWeaponAnim( SATCHEL_FIDGET1 );
|
|
|
|
// use tripmine animations
|
|
|
|
strcpy( m_pPlayer->m_szAnimExtention, "trip" );
|
|
|
|
break;
|
|
|
|
case SATCHEL_READY:
|
|
|
|
SendWeaponAnim( SATCHEL_RADIO_FIDGET1 );
|
|
|
|
// use hivehand animations
|
|
|
|
strcpy( m_pPlayer->m_szAnimExtention, "hive" );
|
|
|
|
break;
|
|
|
|
case SATCHEL_RELOAD:
|
|
|
|
if( !m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] )
|
|
|
|
{
|
|
|
|
m_chargeReady = 0;
|
|
|
|
RetireWeapon();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
m_pPlayer->pev->viewmodel = MAKE_STRING( "models/v_pipebomb.mdl" );
|
|
|
|
m_pPlayer->pev->weaponmodel = MAKE_STRING( "models/p_pipebomb.mdl" );
|
|
|
|
#else
|
|
|
|
LoadVModel( "models/v_pipebomb.mdl", m_pPlayer );
|
|
|
|
#endif
|
|
|
|
SendWeaponAnim( SATCHEL_DRAW );
|
|
|
|
|
|
|
|
// use tripmine animations
|
|
|
|
strcpy( m_pPlayer->m_szAnimExtention, "trip" );
|
|
|
|
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_chargeReady = SATCHEL_IDLE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );// how long till we do this again.
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPipebomb::PipebombReload()
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
edict_t *pPlayer = m_pPlayer->edict();
|
|
|
|
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
|
|
|
|
|
|
while( ( pEntity = UTIL_FindEntityInSphere( pEntity, m_pPlayer->pev->origin, 4096 ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( FClassnameIs( pEntity->pev, "monster_satchel" ) )
|
|
|
|
{
|
|
|
|
CPipebombCharge *pPipebomb = (CPipebombCharge *)pEntity;
|
|
|
|
if( pPipebomb->m_hOwner->edict() == pPlayer )
|
|
|
|
{
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( i < 2 )
|
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase();
|
|
|
|
m_chargeReady = SATCHEL_RELOAD;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// DeactivatePipebombs - removes all pipebombs owned by
|
|
|
|
// the provided player. Should only be used upon death.
|
|
|
|
//
|
|
|
|
// Made this global on purpose.
|
|
|
|
//=========================================================
|
|
|
|
void DeactivatePipebombs( CBasePlayer *pOwner )
|
|
|
|
{
|
|
|
|
edict_t *pFind;
|
|
|
|
|
|
|
|
pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_satchel" );
|
|
|
|
|
|
|
|
while( !FNullEnt( pFind ) )
|
|
|
|
{
|
|
|
|
CBaseEntity *pEnt = CBaseEntity::Instance( pFind );
|
|
|
|
CPipebombCharge *pPipebomb = (CPipebombCharge *)pEnt;
|
|
|
|
|
|
|
|
if( pPipebomb )
|
|
|
|
{
|
|
|
|
if( pPipebomb->m_hOwner->edict() == pOwner->edict() )
|
|
|
|
{
|
|
|
|
pPipebomb->Deactivate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_satchel" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|